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I wrote a script to do this which is attached to the bug. TBR=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/736373003
62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONDATA_H_
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#define SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONDATA_H_
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#include "sky/engine/core/animation/Timing.h"
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#include "sky/engine/core/animation/css/CSSTimingData.h"
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#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
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namespace blink {
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class CSSAnimationData final : public CSSTimingData {
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public:
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static PassOwnPtr<CSSAnimationData> create()
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{
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return adoptPtr(new CSSAnimationData);
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}
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static PassOwnPtr<CSSAnimationData> create(const CSSAnimationData& animationData)
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{
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return adoptPtr(new CSSAnimationData(animationData));
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}
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bool animationsMatchForStyleRecalc(const CSSAnimationData& other) const;
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Timing convertToTiming(size_t index) const;
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const Vector<AtomicString>& nameList() const { return m_nameList; }
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const Vector<double>& iterationCountList() const { return m_iterationCountList; }
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const Vector<Timing::PlaybackDirection>& directionList() const { return m_directionList; }
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const Vector<Timing::FillMode>& fillModeList() const { return m_fillModeList; }
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const Vector<EAnimPlayState>& playStateList() const { return m_playStateList; }
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Vector<AtomicString>& nameList() { return m_nameList; }
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Vector<double>& iterationCountList() { return m_iterationCountList; }
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Vector<Timing::PlaybackDirection>& directionList() { return m_directionList; }
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Vector<Timing::FillMode>& fillModeList() { return m_fillModeList; }
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Vector<EAnimPlayState>& playStateList() { return m_playStateList; }
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static const AtomicString& initialName();
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static Timing::PlaybackDirection initialDirection() { return Timing::PlaybackDirectionNormal; }
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static Timing::FillMode initialFillMode() { return Timing::FillModeNone; }
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static double initialIterationCount() { return 1.0; }
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static EAnimPlayState initialPlayState() { return AnimPlayStatePlaying; }
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private:
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CSSAnimationData();
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explicit CSSAnimationData(const CSSAnimationData&);
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Vector<AtomicString> m_nameList;
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Vector<double> m_iterationCountList;
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Vector<Timing::PlaybackDirection> m_directionList;
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Vector<Timing::FillMode> m_fillModeList;
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Vector<EAnimPlayState> m_playStateList;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONDATA_H_
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