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This CL makes CSSStyleDeclaration a bit less painful to use by replacing the crazy Java-style APIs with overloading operator[] and operator[]=. R=esprehn@chromium.org, ojan@chromium.org Review URL: https://codereview.chromium.org/942553002
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATIONNODETIMING_H_
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#define SKY_ENGINE_CORE_ANIMATION_ANIMATIONNODETIMING_H_
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#include "sky/engine/tonic/dart_wrappable.h"
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#include "sky/engine/bindings/nullable.h"
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#include "sky/engine/core/animation/AnimationNode.h"
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#include "sky/engine/wtf/RefCounted.h"
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#include "sky/engine/wtf/text/WTFString.h"
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namespace blink {
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class AnimationNodeTiming : public RefCounted<AnimationNodeTiming>, public DartWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static PassRefPtr<AnimationNodeTiming> create(AnimationNode* parent);
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double delay();
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double endDelay();
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String fill();
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double iterationStart();
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double iterations();
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String getDuration(String propertyName);
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double playbackRate();
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String direction();
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String easing();
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void setDelay(double);
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void setEndDelay(double);
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void setFill(String);
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void setIterationStart(double);
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void setIterations(double);
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bool setDuration(String name, double duration);
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void setPlaybackRate(double);
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void setDirection(String);
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void setEasing(String);
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private:
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RefPtr<AnimationNode> m_parent;
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explicit AnimationNodeTiming(AnimationNode*);
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_ANIMATION_ANIMATIONNODETIMING_H_
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