mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
640 lines
20 KiB
C++
640 lines
20 KiB
C++
/*
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* Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "platform/scroll/Scrollbar.h"
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#include "platform/graphics/GraphicsContext.h"
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#include "platform/PlatformGestureEvent.h"
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#include "platform/PlatformMouseEvent.h"
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#include "platform/scroll/ScrollableArea.h"
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#include "platform/scroll/ScrollAnimator.h"
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#include "platform/scroll/Scrollbar.h"
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#include "public/platform/Platform.h"
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#include "public/platform/WebPoint.h"
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#include "public/platform/WebRect.h"
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#include "public/platform/WebScrollbarBehavior.h"
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#include "public/platform/WebThemeEngine.h"
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#if ((OS(POSIX) && !OS(MACOSX)) || OS(WIN))
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// The position of the scrollbar thumb affects the appearance of the steppers, so
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// when the thumb moves, we have to invalidate them for painting.
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#define THUMB_POSITION_AFFECTS_BUTTONS
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#endif
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namespace blink {
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static const int kThumbThickness = 3;
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static const int kScrollbarMargin = 3;
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PassRefPtr<Scrollbar> Scrollbar::create(ScrollableArea* scrollableArea, ScrollbarOrientation orientation)
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{
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return adoptRef(new Scrollbar(scrollableArea, orientation));
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}
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Scrollbar::Scrollbar(ScrollableArea* scrollableArea, ScrollbarOrientation orientation)
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: m_scrollableArea(scrollableArea)
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, m_orientation(orientation)
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, m_visibleSize(0)
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, m_totalSize(0)
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, m_currentPos(0)
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, m_dragOrigin(0)
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, m_hoveredPart(NoPart)
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, m_pressedPart(NoPart)
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, m_pressedPos(0)
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, m_scrollPos(0)
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, m_documentDragPos(0)
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, m_enabled(true)
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, m_scrollTimer(this, &Scrollbar::autoscrollTimerFired)
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, m_overlapsResizer(false)
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{
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// FIXME: This is ugly and would not be necessary if we fix cross-platform code to actually query for
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// scrollbar thickness and use it when sizing scrollbars (rather than leaving one dimension of the scrollbar
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// alone when sizing).
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int thickness = scrollbarThickness();
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Widget::setFrameRect(IntRect(0, 0, thickness, thickness));
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m_currentPos = scrollableAreaCurrentPos();
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}
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Scrollbar::~Scrollbar()
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{
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stopTimerIfNeeded();
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}
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ScrollbarOverlayStyle Scrollbar::scrollbarOverlayStyle() const
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{
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return m_scrollableArea ? m_scrollableArea->scrollbarOverlayStyle() : ScrollbarOverlayStyleDefault;
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}
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void Scrollbar::getTickmarks(Vector<IntRect>& tickmarks) const
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{
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if (m_scrollableArea)
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m_scrollableArea->getTickmarks(tickmarks);
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}
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bool Scrollbar::isScrollableAreaActive() const
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{
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return m_scrollableArea && m_scrollableArea->isActive();
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}
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bool Scrollbar::isLeftSideVerticalScrollbar() const
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{
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if (m_orientation == VerticalScrollbar && m_scrollableArea)
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return m_scrollableArea->shouldPlaceVerticalScrollbarOnLeft();
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return false;
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}
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void Scrollbar::offsetDidChange()
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{
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ASSERT(m_scrollableArea);
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float position = scrollableAreaCurrentPos();
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if (position == m_currentPos)
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return;
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int oldThumbPosition = thumbPosition();
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m_currentPos = position;
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updateThumb();
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if (m_pressedPart == ThumbPart)
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setPressedPos(m_pressedPos + thumbPosition() - oldThumbPosition);
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}
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void Scrollbar::setProportion(int visibleSize, int totalSize)
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{
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if (visibleSize == m_visibleSize && totalSize == m_totalSize)
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return;
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m_visibleSize = visibleSize;
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m_totalSize = totalSize;
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updateThumb();
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}
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void Scrollbar::updateThumb()
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{
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#ifdef THUMB_POSITION_AFFECTS_BUTTONS
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invalidate();
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#else
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invalidateParts();
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#endif
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}
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void Scrollbar::paint(GraphicsContext* context, const IntRect& damageRect)
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{
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if (!frameRect().intersects(damageRect))
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return;
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IntRect startTrackRect;
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IntRect thumbRect;
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IntRect endTrackRect;
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splitTrack(trackRect(), startTrackRect, thumbRect, endTrackRect);
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if (damageRect.intersects(thumbRect))
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paintThumb(context, thumbRect);
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}
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void Scrollbar::autoscrollTimerFired(Timer<Scrollbar>*)
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{
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autoscrollPressedPart(autoscrollTimerDelay());
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}
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static bool thumbUnderMouse(Scrollbar* scrollbar)
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{
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int thumbPos = scrollbar->trackPosition() + scrollbar->thumbPosition();
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int thumbLength = scrollbar->thumbLength();
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return scrollbar->pressedPos() >= thumbPos && scrollbar->pressedPos() < thumbPos + thumbLength;
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}
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void Scrollbar::autoscrollPressedPart(double delay)
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{
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// Don't do anything for the thumb or if nothing was pressed.
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if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
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return;
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// Handle the track.
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if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
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invalidatePart(m_pressedPart);
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setHoveredPart(ThumbPart);
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return;
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}
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// Handle the arrows and track.
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if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
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startTimerIfNeeded(delay);
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}
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void Scrollbar::startTimerIfNeeded(double delay)
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{
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// Don't do anything for the thumb.
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if (m_pressedPart == ThumbPart)
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return;
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// Handle the track. We halt track scrolling once the thumb is level
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// with us.
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if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
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invalidatePart(m_pressedPart);
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setHoveredPart(ThumbPart);
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return;
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}
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// We can't scroll if we've hit the beginning or end.
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ScrollDirection dir = pressedPartScrollDirection();
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if (dir == ScrollUp || dir == ScrollLeft) {
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if (m_currentPos == 0)
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return;
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} else {
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if (m_currentPos == maximum())
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return;
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}
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m_scrollTimer.startOneShot(delay, FROM_HERE);
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}
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void Scrollbar::stopTimerIfNeeded()
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{
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if (m_scrollTimer.isActive())
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m_scrollTimer.stop();
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}
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ScrollDirection Scrollbar::pressedPartScrollDirection()
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{
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if (m_orientation == HorizontalScrollbar) {
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if (m_pressedPart == BackTrackPart)
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return ScrollLeft;
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return ScrollRight;
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} else {
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if (m_pressedPart == BackTrackPart)
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return ScrollUp;
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return ScrollDown;
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}
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}
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ScrollGranularity Scrollbar::pressedPartScrollGranularity()
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{
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// FIXME(sky): Remove
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return ScrollByPage;
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}
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void Scrollbar::moveThumb(int pos)
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{
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if (!m_scrollableArea)
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return;
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int delta = pos - m_pressedPos;
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// Drag the thumb.
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int thumbPos = thumbPosition();
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int thumbLen = thumbLength();
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int trackLen = trackLength();
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if (delta > 0)
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delta = std::min(trackLen - thumbLen - thumbPos, delta);
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else if (delta < 0)
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delta = std::max(-thumbPos, delta);
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float minPos = m_scrollableArea->minimumScrollPosition(m_orientation);
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float maxPos = m_scrollableArea->maximumScrollPosition(m_orientation);
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if (delta) {
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float newPosition = static_cast<float>(thumbPos + delta) * (maxPos - minPos) / (trackLen - thumbLen) + minPos;
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m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, newPosition);
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}
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}
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void Scrollbar::setHoveredPart(ScrollbarPart part)
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{
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if (part == m_hoveredPart)
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return;
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if (m_pressedPart == NoPart) { // When there's a pressed part, we don't draw a hovered state, so there's no reason to invalidate.
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invalidatePart(part);
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invalidatePart(m_hoveredPart);
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}
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m_hoveredPart = part;
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}
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void Scrollbar::setPressedPart(ScrollbarPart part)
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{
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if (m_pressedPart != NoPart)
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invalidatePart(m_pressedPart);
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m_pressedPart = part;
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if (m_pressedPart != NoPart)
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invalidatePart(m_pressedPart);
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else if (m_hoveredPart != NoPart) // When we no longer have a pressed part, we can start drawing a hovered state on the hovered part.
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invalidatePart(m_hoveredPart);
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}
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bool Scrollbar::gestureEvent(const PlatformGestureEvent& evt)
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{
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switch (evt.type()) {
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case PlatformEvent::GestureTapDown:
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// FIXME(sky): Is setting the pressed part needed since we only have overlay scrollbars?
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setPressedPart(NoPart);
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m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
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return true;
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case PlatformEvent::GestureTapDownCancel:
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case PlatformEvent::GestureScrollBegin:
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if (m_pressedPart != ThumbPart)
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return false;
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m_scrollPos = m_pressedPos;
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return true;
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case PlatformEvent::GestureScrollUpdate:
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case PlatformEvent::GestureScrollUpdateWithoutPropagation:
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if (m_pressedPart != ThumbPart)
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return false;
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m_scrollPos += orientation() == HorizontalScrollbar ? evt.deltaX() : evt.deltaY();
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moveThumb(m_scrollPos);
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return true;
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case PlatformEvent::GestureScrollEnd:
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case PlatformEvent::GestureLongPress:
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case PlatformEvent::GestureFlingStart:
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m_scrollPos = 0;
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m_pressedPos = 0;
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setPressedPart(NoPart);
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return false;
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case PlatformEvent::GestureTap: {
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if (m_pressedPart != ThumbPart && m_pressedPart != NoPart && m_scrollableArea
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&& m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity())) {
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return true;
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}
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m_scrollPos = 0;
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m_pressedPos = 0;
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setPressedPart(NoPart);
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return false;
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}
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default:
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// By default, we assume that gestures don't deselect the scrollbar.
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return true;
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}
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}
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void Scrollbar::mouseMoved(const PlatformMouseEvent& evt)
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{
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if (m_pressedPart == ThumbPart) {
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if (shouldSnapBackToDragOrigin(evt)) {
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if (m_scrollableArea)
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m_scrollableArea->scrollToOffsetWithoutAnimation(m_orientation, m_dragOrigin + m_scrollableArea->minimumScrollPosition(m_orientation));
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} else {
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moveThumb(m_orientation == HorizontalScrollbar ?
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convertFromContainingWindow(evt.position()).x() :
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convertFromContainingWindow(evt.position()).y());
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}
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return;
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}
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if (m_pressedPart != NoPart)
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m_pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
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// FIXME(sky): Cleanup this code now that part is always NoPart.
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ScrollbarPart part = NoPart;
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if (part != m_hoveredPart) {
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if (m_pressedPart != NoPart) {
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if (part == m_pressedPart) {
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// The mouse is moving back over the pressed part. We
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// need to start up the timer action again.
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startTimerIfNeeded(autoscrollTimerDelay());
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invalidatePart(m_pressedPart);
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} else if (m_hoveredPart == m_pressedPart) {
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// The mouse is leaving the pressed part. Kill our timer
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// if needed.
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stopTimerIfNeeded();
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invalidatePart(m_pressedPart);
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}
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}
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setHoveredPart(part);
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}
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return;
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}
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void Scrollbar::mouseEntered()
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{
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if (m_scrollableArea)
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m_scrollableArea->mouseEnteredScrollbar(this);
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}
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void Scrollbar::mouseExited()
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{
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if (m_scrollableArea)
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m_scrollableArea->mouseExitedScrollbar(this);
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setHoveredPart(NoPart);
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}
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void Scrollbar::mouseUp(const PlatformMouseEvent& mouseEvent)
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{
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setPressedPart(NoPart);
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m_pressedPos = 0;
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stopTimerIfNeeded();
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if (m_scrollableArea) {
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// m_hoveredPart won't be updated until the next mouseMoved or mouseDown, so we have to hit test
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// to really know if the mouse has exited the scrollbar on a mouseUp.
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m_scrollableArea->mouseExitedScrollbar(this);
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}
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}
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void Scrollbar::mouseDown(const PlatformMouseEvent& evt)
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{
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// Early exit for right click
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if (evt.button() == RightButton)
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return;
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// FIXME(sky): Do we still need setPressedPart now that we only set it to NoPart?
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setPressedPart(NoPart);
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int pressedPos = orientation() == HorizontalScrollbar ? convertFromContainingWindow(evt.position()).x() : convertFromContainingWindow(evt.position()).y();
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if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && shouldCenterOnThumb(evt)) {
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setHoveredPart(ThumbPart);
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setPressedPart(ThumbPart);
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m_dragOrigin = m_currentPos;
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int thumbLen = thumbLength();
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int desiredPos = pressedPos;
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// Set the pressed position to the middle of the thumb so that when we do the move, the delta
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// will be from the current pixel position of the thumb to the new desired position for the thumb.
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m_pressedPos = trackPosition() + thumbPosition() + thumbLen / 2;
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moveThumb(desiredPos);
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return;
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} else if (m_pressedPart == ThumbPart)
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m_dragOrigin = m_currentPos;
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m_pressedPos = pressedPos;
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autoscrollPressedPart(initialAutoscrollTimerDelay());
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}
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void Scrollbar::setEnabled(bool e)
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{
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if (m_enabled == e)
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return;
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m_enabled = e;
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invalidate();
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}
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bool Scrollbar::isOverlayScrollbar() const
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{
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// FIXME(sky): Remove
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return true;
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}
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bool Scrollbar::shouldParticipateInHitTesting()
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{
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// Non-overlay scrollbars should always participate in hit testing.
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if (!isOverlayScrollbar())
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return true;
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return m_scrollableArea->scrollAnimator()->shouldScrollbarParticipateInHitTesting(this);
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}
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void Scrollbar::invalidateRect(const IntRect& rect)
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{
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if (m_scrollableArea)
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m_scrollableArea->invalidateScrollbar(this, rect);
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}
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IntRect Scrollbar::convertToContainingView(const IntRect& localRect) const
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{
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if (m_scrollableArea)
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return m_scrollableArea->convertFromScrollbarToContainingView(this, localRect);
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return Widget::convertToContainingView(localRect);
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}
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IntRect Scrollbar::convertFromContainingView(const IntRect& parentRect) const
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{
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if (m_scrollableArea)
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return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentRect);
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return Widget::convertFromContainingView(parentRect);
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}
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IntPoint Scrollbar::convertToContainingView(const IntPoint& localPoint) const
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{
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if (m_scrollableArea)
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return m_scrollableArea->convertFromScrollbarToContainingView(this, localPoint);
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return Widget::convertToContainingView(localPoint);
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}
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IntPoint Scrollbar::convertFromContainingView(const IntPoint& parentPoint) const
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{
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if (m_scrollableArea)
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return m_scrollableArea->convertFromContainingViewToScrollbar(this, parentPoint);
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return Widget::convertFromContainingView(parentPoint);
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}
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float Scrollbar::scrollableAreaCurrentPos() const
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{
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if (!m_scrollableArea)
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return 0;
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if (m_orientation == HorizontalScrollbar)
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return m_scrollableArea->scrollPosition().x() - m_scrollableArea->minimumScrollPosition().x();
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return m_scrollableArea->scrollPosition().y() - m_scrollableArea->minimumScrollPosition().y();
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}
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int Scrollbar::scrollbarThickness()
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{
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return kThumbThickness + kScrollbarMargin;
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}
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void Scrollbar::invalidatePart(ScrollbarPart part)
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{
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if (part == NoPart)
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return;
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IntRect result;
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IntRect beforeThumbRect, thumbRect, afterThumbRect;
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splitTrack(trackRect(), beforeThumbRect, thumbRect, afterThumbRect);
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if (part == BackTrackPart)
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result = beforeThumbRect;
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else if (part == ForwardTrackPart)
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result = afterThumbRect;
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else
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result = thumbRect;
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result.moveBy(-location());
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invalidateRect(result);
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}
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void Scrollbar::paintScrollCorner(GraphicsContext* context, const IntRect& cornerRect)
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{
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if (cornerRect.isEmpty())
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return;
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blink::Platform::current()->themeEngine()->paint(context->canvas(), blink::WebThemeEngine::PartScrollbarCorner, blink::WebThemeEngine::StateNormal, blink::WebRect(cornerRect), 0);
|
|
}
|
|
|
|
bool Scrollbar::shouldCenterOnThumb(const PlatformMouseEvent& evt)
|
|
{
|
|
return blink::Platform::current()->scrollbarBehavior()->shouldCenterOnThumb(static_cast<blink::WebScrollbarBehavior::Button>(evt.button()), evt.shiftKey(), evt.altKey());
|
|
}
|
|
|
|
bool Scrollbar::shouldSnapBackToDragOrigin(const PlatformMouseEvent& evt)
|
|
{
|
|
IntPoint mousePosition = convertFromContainingWindow(evt.position());
|
|
mousePosition.move(x(), y());
|
|
return blink::Platform::current()->scrollbarBehavior()->shouldSnapBackToDragOrigin(mousePosition, trackRect(), orientation() == HorizontalScrollbar);
|
|
}
|
|
|
|
int Scrollbar::thumbPosition()
|
|
{
|
|
if (!totalSize())
|
|
return 0;
|
|
|
|
int trackLen = trackLength();
|
|
float proportion = static_cast<float>(currentPos()) / totalSize();
|
|
return round(proportion * trackLen);
|
|
}
|
|
|
|
int Scrollbar::thumbLength()
|
|
{
|
|
int trackLen = trackLength();
|
|
|
|
if (!totalSize())
|
|
return trackLen;
|
|
|
|
float proportion = static_cast<float>(visibleSize()) / totalSize();
|
|
int length = round(proportion * trackLen);
|
|
length = std::min(std::max(length, minimumThumbLength()), trackLen);
|
|
return length;
|
|
}
|
|
|
|
int Scrollbar::trackPosition()
|
|
{
|
|
IntRect rect = trackRect();
|
|
return (orientation() == HorizontalScrollbar) ? rect.x() - x() : rect.y() - y();
|
|
}
|
|
|
|
int Scrollbar::trackLength()
|
|
{
|
|
IntRect rect = trackRect();
|
|
return (orientation() == HorizontalScrollbar) ? rect.width() : rect.height();
|
|
}
|
|
|
|
IntRect Scrollbar::trackRect()
|
|
{
|
|
IntRect rect = frameRect();
|
|
if (orientation() == HorizontalScrollbar)
|
|
rect.inflateX(-kScrollbarMargin);
|
|
else
|
|
rect.inflateY(-kScrollbarMargin);
|
|
return rect;
|
|
}
|
|
|
|
IntRect Scrollbar::thumbRect()
|
|
{
|
|
IntRect track = trackRect();
|
|
IntRect startTrackRect;
|
|
IntRect thumbRect;
|
|
IntRect endTrackRect;
|
|
splitTrack(track, startTrackRect, thumbRect, endTrackRect);
|
|
|
|
return thumbRect;
|
|
}
|
|
|
|
int Scrollbar::thumbThickness()
|
|
{
|
|
return kThumbThickness;
|
|
}
|
|
|
|
int Scrollbar::minimumThumbLength()
|
|
{
|
|
return scrollbarThickness();
|
|
}
|
|
|
|
void Scrollbar::splitTrack(const IntRect& trackRect, IntRect& beforeThumbRect, IntRect& thumbRect, IntRect& afterThumbRect)
|
|
{
|
|
// This function won't even get called unless we're big enough to have some combination of these three rects where at least
|
|
// one of them is non-empty.
|
|
int thumbPos = thumbPosition();
|
|
if (orientation() == HorizontalScrollbar) {
|
|
thumbRect = IntRect(trackRect.x() + thumbPos, trackRect.y(), thumbLength(), height());
|
|
beforeThumbRect = IntRect(trackRect.x(), trackRect.y(), thumbPos + thumbRect.width() / 2, trackRect.height());
|
|
afterThumbRect = IntRect(trackRect.x() + beforeThumbRect.width(), trackRect.y(), trackRect.maxX() - beforeThumbRect.maxX(), trackRect.height());
|
|
} else {
|
|
thumbRect = IntRect(trackRect.x(), trackRect.y() + thumbPos, width(), thumbLength());
|
|
beforeThumbRect = IntRect(trackRect.x(), trackRect.y(), trackRect.width(), thumbPos + thumbRect.height() / 2);
|
|
afterThumbRect = IntRect(trackRect.x(), trackRect.y() + beforeThumbRect.height(), trackRect.width(), trackRect.maxY() - beforeThumbRect.maxY());
|
|
}
|
|
}
|
|
|
|
void Scrollbar::paintThumb(GraphicsContext* context, const IntRect& rect)
|
|
{
|
|
// FIXME(sky): This function appears to be dead code.
|
|
IntRect thumbRect = rect;
|
|
if (orientation() == HorizontalScrollbar) {
|
|
thumbRect.setHeight(thumbRect.height() - kScrollbarMargin);
|
|
} else {
|
|
thumbRect.setWidth(thumbRect.width() - kScrollbarMargin);
|
|
if (isLeftSideVerticalScrollbar())
|
|
thumbRect.setX(thumbRect.x() + kScrollbarMargin);
|
|
}
|
|
|
|
DEFINE_STATIC_LOCAL(Color, color, (128, 128, 128, 128));
|
|
context->fillRect(thumbRect, color);
|
|
}
|
|
|
|
} // namespace blink
|