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This CL teaches SkyShell how to initialize GL and draw a green square. R=eseidel@google.com, eseidel@chromium.org Review URL: https://codereview.chromium.org/890803004
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/shell/gpu_driver.h"
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#include "ui/gl/gl_bindings.h"
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#include "ui/gl/gl_context.h"
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#include "ui/gl/gl_share_group.h"
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#include "ui/gl/gl_surface.h"
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namespace sky {
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namespace shell {
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GPUDriver::GPUDriver() : weak_factory_(this) {
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}
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GPUDriver::~GPUDriver() {
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}
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base::WeakPtr<GPUDriver> GPUDriver::GetWeakPtr() {
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return weak_factory_.GetWeakPtr();
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}
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void GPUDriver::Init(gfx::AcceleratedWidget widget) {
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share_group_ = make_scoped_refptr(new gfx::GLShareGroup());
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surface_ = gfx::GLSurface::CreateViewGLSurface(widget);
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CHECK(surface_) << "GLSurface required.";
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context_ = gfx::GLContext::CreateGLContext(share_group_.get(), surface_.get(),
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gfx::PreferIntegratedGpu);
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CHECK(context_) << "GLContext required.";
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CHECK(context_->MakeCurrent(surface_.get()));
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glClearColor(0.0, 1.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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surface_->SwapBuffers();
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}
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} // namespace shell
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} // namespace sky
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