flutter_flutter/shell/common/rasterizer.cc
Kaushik Iska 971a639151
Allow for dynamic thread merging on IOS for embedded view mutations (#9819)
After pre-roll we know if there have been any mutations made to the IOS embedded UIViews. If there are any mutations and the thread configuration is such chat the mutations will be committed on an illegal thread (GPU thread), we merge the threads and keep them merged until the lease expires. The lease is currently set to expire after 10 frames of no mutations. If there are any mutations in the interim we extend the lease.

TaskRunnerMerger will ultimately be responsible for enforcing the correct thread configurations.

This configuration will be inactive even after this change since still use the same thread when we create the iOS engine. That is slated to change in the coming PRs.
2019-08-12 12:32:38 -07:00

465 lines
15 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/persistent_cache.h"
#include <utility>
#include "third_party/skia/include/core/SkEncodedImageFormat.h"
#include "third_party/skia/include/core/SkImageEncoder.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
#include "third_party/skia/include/core/SkSerialProcs.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/core/SkSurfaceCharacterization.h"
#include "third_party/skia/include/utils/SkBase64.h"
namespace flutter {
// The rasterizer will tell Skia to purge cached resources that have not been
// used within this interval.
static constexpr std::chrono::milliseconds kSkiaCleanupExpiration(15000);
// TODO(dnfield): Remove this once internal embedders have caught up.
static Rasterizer::DummyDelegate dummy_delegate_;
Rasterizer::Rasterizer(
TaskRunners task_runners,
std::unique_ptr<flutter::CompositorContext> compositor_context)
: Rasterizer(dummy_delegate_,
std::move(task_runners),
std::move(compositor_context)) {}
Rasterizer::Rasterizer(Delegate& delegate, TaskRunners task_runners)
: Rasterizer(delegate,
std::move(task_runners),
std::make_unique<flutter::CompositorContext>()) {}
Rasterizer::Rasterizer(
Delegate& delegate,
TaskRunners task_runners,
std::unique_ptr<flutter::CompositorContext> compositor_context)
: delegate_(delegate),
task_runners_(std::move(task_runners)),
compositor_context_(std::move(compositor_context)),
user_override_resource_cache_bytes_(false),
weak_factory_(this) {
FML_DCHECK(compositor_context_);
}
Rasterizer::~Rasterizer() = default;
fml::WeakPtr<Rasterizer> Rasterizer::GetWeakPtr() const {
return weak_factory_.GetWeakPtr();
}
void Rasterizer::Setup(std::unique_ptr<Surface> surface) {
surface_ = std::move(surface);
if (max_cache_bytes_.has_value()) {
SetResourceCacheMaxBytes(max_cache_bytes_.value(),
user_override_resource_cache_bytes_);
}
compositor_context_->OnGrContextCreated();
if (surface_->GetExternalViewEmbedder()) {
const auto platform_id =
task_runners_.GetPlatformTaskRunner()->GetTaskQueueId();
const auto gpu_id = task_runners_.GetGPUTaskRunner()->GetTaskQueueId();
gpu_thread_merger_ =
fml::MakeRefCounted<fml::GpuThreadMerger>(platform_id, gpu_id);
}
}
void Rasterizer::Teardown() {
compositor_context_->OnGrContextDestroyed();
surface_.reset();
last_layer_tree_.reset();
}
void Rasterizer::NotifyLowMemoryWarning() const {
if (!surface_) {
FML_DLOG(INFO) << "Rasterizer::PurgeCaches called with no surface.";
return;
}
auto context = surface_->GetContext();
if (!context) {
FML_DLOG(INFO) << "Rasterizer::PurgeCaches called with no GrContext.";
return;
}
context->freeGpuResources();
}
flutter::TextureRegistry* Rasterizer::GetTextureRegistry() {
return &compositor_context_->texture_registry();
}
flutter::LayerTree* Rasterizer::GetLastLayerTree() {
return last_layer_tree_.get();
}
void Rasterizer::DrawLastLayerTree() {
if (!last_layer_tree_ || !surface_) {
return;
}
DrawToSurface(*last_layer_tree_);
}
void Rasterizer::Draw(fml::RefPtr<Pipeline<flutter::LayerTree>> pipeline) {
TRACE_EVENT0("flutter", "GPURasterizer::Draw");
if (gpu_thread_merger_ && !gpu_thread_merger_->IsOnRasterizingThread()) {
// we yield and let this frame be serviced on the right thread.
return;
}
FML_DCHECK(task_runners_.GetGPUTaskRunner()->RunsTasksOnCurrentThread());
RasterStatus raster_status = RasterStatus::kFailed;
Pipeline<flutter::LayerTree>::Consumer consumer =
[&](std::unique_ptr<LayerTree> layer_tree) {
raster_status = DoDraw(std::move(layer_tree));
};
PipelineConsumeResult consume_result = pipeline->Consume(consumer);
// if the raster status is to resubmit the frame, we push the frame to the
// front of the queue and also change the consume status to more available.
if (raster_status == RasterStatus::kResubmit) {
auto front_continuation = pipeline->ProduceToFront();
front_continuation.Complete(std::move(resubmitted_layer_tree_));
consume_result = PipelineConsumeResult::MoreAvailable;
} else if (raster_status == RasterStatus::kEnqueuePipeline) {
consume_result = PipelineConsumeResult::MoreAvailable;
}
// Consume as many pipeline items as possible. But yield the event loop
// between successive tries.
switch (consume_result) {
case PipelineConsumeResult::MoreAvailable: {
task_runners_.GetGPUTaskRunner()->PostTask(
[weak_this = weak_factory_.GetWeakPtr(), pipeline]() {
if (weak_this) {
weak_this->Draw(pipeline);
}
});
break;
}
default:
break;
}
}
RasterStatus Rasterizer::DoDraw(
std::unique_ptr<flutter::LayerTree> layer_tree) {
FML_DCHECK(task_runners_.GetGPUTaskRunner()->RunsTasksOnCurrentThread());
if (!layer_tree || !surface_) {
return RasterStatus::kFailed;
}
FrameTiming timing;
timing.Set(FrameTiming::kBuildStart, layer_tree->build_start());
timing.Set(FrameTiming::kBuildFinish, layer_tree->build_finish());
timing.Set(FrameTiming::kRasterStart, fml::TimePoint::Now());
PersistentCache* persistent_cache = PersistentCache::GetCacheForProcess();
persistent_cache->ResetStoredNewShaders();
RasterStatus raster_status = DrawToSurface(*layer_tree);
if (raster_status == RasterStatus::kSuccess) {
last_layer_tree_ = std::move(layer_tree);
} else if (raster_status == RasterStatus::kResubmit) {
resubmitted_layer_tree_ = std::move(layer_tree);
return raster_status;
}
if (persistent_cache->IsDumpingSkp() &&
persistent_cache->StoredNewShaders()) {
auto screenshot =
ScreenshotLastLayerTree(ScreenshotType::SkiaPicture, false);
persistent_cache->DumpSkp(*screenshot.data);
}
// TODO(liyuqian): in Fuchsia, the rasterization doesn't finish when
// Rasterizer::DoDraw finishes. Future work is needed to adapt the timestamp
// for Fuchsia to capture SceneUpdateContext::ExecutePaintTasks.
timing.Set(FrameTiming::kRasterFinish, fml::TimePoint::Now());
delegate_.OnFrameRasterized(timing);
// Pipeline pressure is applied from a couple of places:
// rasterizer: When there are more items as of the time of Consume.
// animator (via shell): Frame gets produces every vsync.
// Enqueing here is to account for the following scenario:
// T = 1
// - one item (A) in the pipeline
// - rasterizer starts (and merges the threads)
// - pipeline consume result says no items to process
// T = 2
// - animator produces (B) to the pipeline
// - applies pipeline pressure via platform thread.
// T = 3
// - rasterizes finished (and un-merges the threads)
// - |Draw| for B yields as its on the wrong thread.
// This enqueue ensures that we attempt to consume from the right
// thread one more time after un-merge.
if (gpu_thread_merger_) {
if (gpu_thread_merger_->DecrementLease() ==
fml::GpuThreadStatus::kUnmergedNow) {
return RasterStatus::kEnqueuePipeline;
}
}
return raster_status;
}
RasterStatus Rasterizer::DrawToSurface(flutter::LayerTree& layer_tree) {
FML_DCHECK(surface_);
auto frame = surface_->AcquireFrame(layer_tree.frame_size());
if (frame == nullptr) {
return RasterStatus::kFailed;
}
// There is no way for the compositor to know how long the layer tree
// construction took. Fortunately, the layer tree does. Grab that time
// for instrumentation.
compositor_context_->ui_time().SetLapTime(layer_tree.build_time());
auto* canvas = frame->SkiaCanvas();
auto* external_view_embedder = surface_->GetExternalViewEmbedder();
if (external_view_embedder != nullptr) {
external_view_embedder->BeginFrame(layer_tree.frame_size());
}
auto compositor_frame = compositor_context_->AcquireFrame(
surface_->GetContext(), canvas, external_view_embedder,
surface_->GetRootTransformation(), true, gpu_thread_merger_);
if (compositor_frame) {
RasterStatus raster_status = compositor_frame->Raster(layer_tree, false);
if (raster_status == RasterStatus::kFailed) {
return raster_status;
}
frame->Submit();
if (external_view_embedder != nullptr) {
external_view_embedder->SubmitFrame(surface_->GetContext());
}
FireNextFrameCallbackIfPresent();
if (surface_->GetContext())
surface_->GetContext()->performDeferredCleanup(kSkiaCleanupExpiration);
return raster_status;
}
return RasterStatus::kFailed;
}
static sk_sp<SkData> SerializeTypeface(SkTypeface* typeface, void* ctx) {
return typeface->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
}
static sk_sp<SkData> ScreenshotLayerTreeAsPicture(
flutter::LayerTree* tree,
flutter::CompositorContext& compositor_context) {
FML_DCHECK(tree != nullptr);
SkPictureRecorder recorder;
recorder.beginRecording(
SkRect::MakeWH(tree->frame_size().width(), tree->frame_size().height()));
SkMatrix root_surface_transformation;
root_surface_transformation.reset();
// TODO(amirh): figure out how to take a screenshot with embedded UIView.
// https://github.com/flutter/flutter/issues/23435
auto frame = compositor_context.AcquireFrame(
nullptr, recorder.getRecordingCanvas(), nullptr,
root_surface_transformation, false, nullptr);
frame->Raster(*tree, true);
SkSerialProcs procs = {0};
procs.fTypefaceProc = SerializeTypeface;
return recorder.finishRecordingAsPicture()->serialize(&procs);
}
static sk_sp<SkSurface> CreateSnapshotSurface(GrContext* surface_context,
const SkISize& size) {
const auto image_info = SkImageInfo::MakeN32Premul(
size.width(), size.height(), SkColorSpace::MakeSRGB());
if (surface_context) {
// There is a rendering surface that may contain textures that are going to
// be referenced in the layer tree about to be drawn.
return SkSurface::MakeRenderTarget(surface_context, //
SkBudgeted::kNo, //
image_info //
);
}
// There is no rendering surface, assume no GPU textures are present and
// create a raster surface.
return SkSurface::MakeRaster(image_info);
}
static sk_sp<SkData> ScreenshotLayerTreeAsImage(
flutter::LayerTree* tree,
flutter::CompositorContext& compositor_context,
GrContext* surface_context,
bool compressed) {
// Attempt to create a snapshot surface depending on whether we have access to
// a valid GPU rendering context.
auto snapshot_surface =
CreateSnapshotSurface(surface_context, tree->frame_size());
if (snapshot_surface == nullptr) {
FML_LOG(ERROR) << "Screenshot: unable to create snapshot surface";
return nullptr;
}
// Draw the current layer tree into the snapshot surface.
auto* canvas = snapshot_surface->getCanvas();
// There is no root surface transformation for the screenshot layer. Reset the
// matrix to identity.
SkMatrix root_surface_transformation;
root_surface_transformation.reset();
auto frame = compositor_context.AcquireFrame(surface_context, canvas, nullptr,
root_surface_transformation,
false, nullptr);
canvas->clear(SK_ColorTRANSPARENT);
frame->Raster(*tree, true);
canvas->flush();
// Prepare an image from the surface, this image may potentially be on th GPU.
auto potentially_gpu_snapshot = snapshot_surface->makeImageSnapshot();
if (!potentially_gpu_snapshot) {
FML_LOG(ERROR) << "Screenshot: unable to make image screenshot";
return nullptr;
}
// Copy the GPU image snapshot into CPU memory.
auto cpu_snapshot = potentially_gpu_snapshot->makeRasterImage();
if (!cpu_snapshot) {
FML_LOG(ERROR) << "Screenshot: unable to make raster image";
return nullptr;
}
// If the caller want the pixels to be compressed, there is a Skia utility to
// compress to PNG. Use that.
if (compressed) {
return cpu_snapshot->encodeToData();
}
// Copy it into a bitmap and return the same.
SkPixmap pixmap;
if (!cpu_snapshot->peekPixels(&pixmap)) {
FML_LOG(ERROR) << "Screenshot: unable to obtain bitmap pixels";
return nullptr;
}
return SkData::MakeWithCopy(pixmap.addr32(), pixmap.computeByteSize());
}
Rasterizer::Screenshot Rasterizer::ScreenshotLastLayerTree(
Rasterizer::ScreenshotType type,
bool base64_encode) {
auto* layer_tree = GetLastLayerTree();
if (layer_tree == nullptr) {
FML_LOG(ERROR) << "Last layer tree was null when screenshotting.";
return {};
}
sk_sp<SkData> data = nullptr;
GrContext* surface_context = surface_ ? surface_->GetContext() : nullptr;
switch (type) {
case ScreenshotType::SkiaPicture:
data = ScreenshotLayerTreeAsPicture(layer_tree, *compositor_context_);
break;
case ScreenshotType::UncompressedImage:
data = ScreenshotLayerTreeAsImage(layer_tree, *compositor_context_,
surface_context, false);
break;
case ScreenshotType::CompressedImage:
data = ScreenshotLayerTreeAsImage(layer_tree, *compositor_context_,
surface_context, true);
break;
}
if (data == nullptr) {
FML_LOG(ERROR) << "Screenshot data was null.";
return {};
}
if (base64_encode) {
size_t b64_size = SkBase64::Encode(data->data(), data->size(), nullptr);
auto b64_data = SkData::MakeUninitialized(b64_size);
SkBase64::Encode(data->data(), data->size(), b64_data->writable_data());
return Rasterizer::Screenshot{b64_data, layer_tree->frame_size()};
}
return Rasterizer::Screenshot{data, layer_tree->frame_size()};
}
void Rasterizer::SetNextFrameCallback(fml::closure callback) {
next_frame_callback_ = callback;
}
void Rasterizer::FireNextFrameCallbackIfPresent() {
if (!next_frame_callback_) {
return;
}
// It is safe for the callback to set a new callback.
auto callback = next_frame_callback_;
next_frame_callback_ = nullptr;
callback();
}
void Rasterizer::SetResourceCacheMaxBytes(size_t max_bytes, bool from_user) {
user_override_resource_cache_bytes_ |= from_user;
if (!from_user && user_override_resource_cache_bytes_) {
// We should not update the setting here if a user has explicitly set a
// value for this over the flutter/skia channel.
return;
}
max_cache_bytes_ = max_bytes;
if (!surface_) {
return;
}
GrContext* context = surface_->GetContext();
if (context) {
int max_resources;
context->getResourceCacheLimits(&max_resources, nullptr);
context->setResourceCacheLimits(max_resources, max_bytes);
}
}
std::optional<size_t> Rasterizer::GetResourceCacheMaxBytes() const {
if (!surface_) {
return std::nullopt;
}
GrContext* context = surface_->GetContext();
if (context) {
size_t max_bytes;
context->getResourceCacheLimits(nullptr, &max_bytes);
return max_bytes;
}
return std::nullopt;
}
Rasterizer::Screenshot::Screenshot() {}
Rasterizer::Screenshot::Screenshot(sk_sp<SkData> p_data, SkISize p_size)
: data(std::move(p_data)), frame_size(p_size) {}
Rasterizer::Screenshot::Screenshot(const Screenshot& other) = default;
Rasterizer::Screenshot::~Screenshot() = default;
} // namespace flutter