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509 lines
18 KiB
Dart
509 lines
18 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'dart:ui' show lerpDouble;
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import 'package:flutter/widgets.dart';
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/// Defines the appearance of an [InputDecorator]'s border.
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///
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/// An input decorator's border is specified by [InputDecoration.border].
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///
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/// The border is drawn relative to the input decorator's "container" which
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/// is the optionally filled area above the decorator's helper, error,
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/// and counter.
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///
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/// Input border's are decorated with a line whose weight and color are defined
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/// by [borderSide]. The input decorator's renderer animates the input border's
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/// appearance in response to state changes, like gaining or losing the focus,
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/// by creating new copies of its input border with [copyWith].
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///
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/// See also:
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///
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/// * [UnderlineInputBorder], the default [InputDecorator] border which
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/// draws a horizontal line at the bottom of the input decorator's container.
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/// * [OutlineInputBorder], an [InputDecorator] border which draws a
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/// rounded rectangle around the input decorator's container.
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/// * [InputDecoration], which is used to configure an [InputDecorator].
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abstract class InputBorder extends ShapeBorder {
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/// Creates a border for an [InputDecorator].
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///
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/// The [borderSide] parameter must not be null. Applications typically do
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/// not specify a [borderSide] parameter because the input decorator
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/// substitutes its own, using [copyWith], based on the current theme and
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/// [InputDecorator.isFocused].
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const InputBorder({
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this.borderSide = BorderSide.none,
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}) : assert(borderSide != null);
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/// No input border.
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///
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/// Use this value with [InputDecoration.border] to specify that no border
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/// should be drawn. The [InputDecoration.shrinkWrap] constructor sets
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/// its border to this value.
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static const InputBorder none = _NoInputBorder();
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/// Defines the border line's color and weight.
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///
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/// The [InputDecorator] creates copies of its input border, using [copyWith],
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/// based on the current theme and [InputDecorator.isFocused].
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final BorderSide borderSide;
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/// Creates a copy of this input border with the specified `borderSide`.
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InputBorder copyWith({ BorderSide borderSide });
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/// True if this border will enclose the [InputDecorator]'s container.
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///
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/// This property affects the alignment of container's contents. For example
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/// when an input decorator is configured with an [OutlineInputBorder] its
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/// label is centered with its container.
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bool get isOutline;
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/// Paint this input border on [canvas].
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///
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/// The [rect] parameter bounds the [InputDecorator]'s container.
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///
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/// The additional `gap` parameters reflect the state of the [InputDecorator]'s
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/// floating label. When an input decorator gains the focus, its label
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/// animates upwards, to make room for the input child. The [gapStart] and
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/// [gapExtent] parameters define a floating label width interval, and
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/// [gapPercentage] defines the animation's progress (0.0 to 1.0).
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@override
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void paint(
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Canvas canvas,
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Rect rect, {
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double gapStart,
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double gapExtent = 0.0,
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double gapPercentage = 0.0,
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TextDirection textDirection,
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});
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}
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// Used to create the InputBorder.none singleton.
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class _NoInputBorder extends InputBorder {
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const _NoInputBorder() : super(borderSide: BorderSide.none);
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@override
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_NoInputBorder copyWith({ BorderSide borderSide }) => const _NoInputBorder();
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@override
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bool get isOutline => false;
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@override
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EdgeInsetsGeometry get dimensions => EdgeInsets.zero;
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@override
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_NoInputBorder scale(double t) => const _NoInputBorder();
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@override
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Path getInnerPath(Rect rect, { TextDirection textDirection }) {
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return Path()..addRect(rect);
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}
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@override
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Path getOuterPath(Rect rect, { TextDirection textDirection }) {
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return Path()..addRect(rect);
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}
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@override
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void paint(
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Canvas canvas,
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Rect rect, {
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double gapStart,
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double gapExtent = 0.0,
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double gapPercentage = 0.0,
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TextDirection textDirection,
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}) {
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// Do not paint.
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}
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}
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/// Draws a horizontal line at the bottom of an [InputDecorator]'s container and
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/// defines the container's shape.
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///
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/// The input decorator's "container" is the optionally filled area above the
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/// decorator's helper, error, and counter.
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///
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/// See also:
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///
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/// * [OutlineInputBorder], an [InputDecorator] border which draws a
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/// rounded rectangle around the input decorator's container.
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/// * [InputDecoration], which is used to configure an [InputDecorator].
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class UnderlineInputBorder extends InputBorder {
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/// Creates an underline border for an [InputDecorator].
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///
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/// The [borderSide] parameter defaults to [BorderSide.none] (it must not be
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/// null). Applications typically do not specify a [borderSide] parameter
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/// because the input decorator substitutes its own, using [copyWith], based
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/// on the current theme and [InputDecorator.isFocused].
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///
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/// The [borderRadius] parameter defaults to a value where the top left
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/// and right corners have a circular radius of 4.0. The [borderRadius]
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/// parameter must not be null.
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const UnderlineInputBorder({
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BorderSide borderSide = const BorderSide(),
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this.borderRadius = const BorderRadius.only(
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topLeft: Radius.circular(4.0),
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topRight: Radius.circular(4.0),
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),
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}) : assert(borderRadius != null),
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super(borderSide: borderSide);
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/// The radii of the border's rounded rectangle corners.
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///
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/// When this border is used with a filled input decorator, see
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/// [InputDecoration.filled], the border radius defines the shape
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/// of the background fill as well as the bottom left and right
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/// edges of the underline itself.
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///
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/// By default the top right and top left corners have a circular radius
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/// of 4.0.
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final BorderRadius borderRadius;
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@override
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bool get isOutline => false;
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@override
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UnderlineInputBorder copyWith({ BorderSide borderSide, BorderRadius borderRadius }) {
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return UnderlineInputBorder(
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borderSide: borderSide ?? this.borderSide,
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borderRadius: borderRadius ?? this.borderRadius,
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);
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}
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@override
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EdgeInsetsGeometry get dimensions {
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return EdgeInsets.only(bottom: borderSide.width);
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}
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@override
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UnderlineInputBorder scale(double t) {
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return UnderlineInputBorder(borderSide: borderSide.scale(t));
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}
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@override
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Path getInnerPath(Rect rect, { TextDirection textDirection }) {
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return Path()
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..addRect(Rect.fromLTWH(rect.left, rect.top, rect.width, math.max(0.0, rect.height - borderSide.width)));
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}
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@override
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Path getOuterPath(Rect rect, { TextDirection textDirection }) {
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return Path()..addRRect(borderRadius.resolve(textDirection).toRRect(rect));
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}
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@override
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ShapeBorder lerpFrom(ShapeBorder a, double t) {
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if (a is UnderlineInputBorder) {
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return UnderlineInputBorder(
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borderSide: BorderSide.lerp(a.borderSide, borderSide, t),
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borderRadius: BorderRadius.lerp(a.borderRadius, borderRadius, t),
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);
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}
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return super.lerpFrom(a, t);
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}
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@override
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ShapeBorder lerpTo(ShapeBorder b, double t) {
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if (b is UnderlineInputBorder) {
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return UnderlineInputBorder(
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borderSide: BorderSide.lerp(borderSide, b.borderSide, t),
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borderRadius: BorderRadius.lerp(borderRadius, b.borderRadius, t),
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);
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}
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return super.lerpTo(b, t);
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}
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/// Draw a horizontal line at the bottom of [rect].
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///
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/// The [borderSide] defines the line's color and weight. The `textDirection`
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/// `gap` and `textDirection` parameters are ignored.
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@override
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void paint(
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Canvas canvas,
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Rect rect, {
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double gapStart,
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double gapExtent = 0.0,
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double gapPercentage = 0.0,
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TextDirection textDirection,
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}) {
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if (borderRadius.bottomLeft != Radius.zero || borderRadius.bottomRight != Radius.zero)
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canvas.clipPath(getOuterPath(rect, textDirection: textDirection));
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canvas.drawLine(rect.bottomLeft, rect.bottomRight, borderSide.toPaint());
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}
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@override
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bool operator ==(Object other) {
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if (identical(this, other))
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return true;
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if (other.runtimeType != runtimeType)
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return false;
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return other is InputBorder
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&& other.borderSide == borderSide;
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}
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@override
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int get hashCode => borderSide.hashCode;
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}
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/// Draws a rounded rectangle around an [InputDecorator]'s container.
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///
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/// When the input decorator's label is floating, for example because its
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/// input child has the focus, the label appears in a gap in the border outline.
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///
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/// The input decorator's "container" is the optionally filled area above the
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/// decorator's helper, error, and counter.
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///
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/// See also:
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///
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/// * [UnderlineInputBorder], the default [InputDecorator] border which
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/// draws a horizontal line at the bottom of the input decorator's container.
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/// * [InputDecoration], which is used to configure an [InputDecorator].
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class OutlineInputBorder extends InputBorder {
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/// Creates a rounded rectangle outline border for an [InputDecorator].
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///
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/// If the [borderSide] parameter is [BorderSide.none], it will not draw a
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/// border. However, it will still define a shape (which you can see if
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/// [InputDecoration.filled] is true).
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///
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/// If an application does not specify a [borderSide] parameter of
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/// value [BorderSide.none], the input decorator substitutes its own, using
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/// [copyWith], based on the current theme and [InputDecorator.isFocused].
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///
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/// The [borderRadius] parameter defaults to a value where all four
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/// corners have a circular radius of 4.0. The [borderRadius] parameter
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/// must not be null and the corner radii must be circular, i.e. their
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/// [Radius.x] and [Radius.y] values must be the same.
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///
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/// See also:
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///
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/// * [InputDecoration.hasFloatingPlaceholder], which should be set to false
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/// when the [borderSide] is [BorderSide.none]. If let as true, the label
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/// will extend beyond the container as if the border were still being
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/// drawn.
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const OutlineInputBorder({
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BorderSide borderSide = const BorderSide(),
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this.borderRadius = const BorderRadius.all(Radius.circular(4.0)),
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this.gapPadding = 4.0,
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}) : assert(borderRadius != null),
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assert(gapPadding != null && gapPadding >= 0.0),
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super(borderSide: borderSide);
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// The label text's gap can extend into the corners (even both the top left
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// and the top right corner). To avoid the more complicated problem of finding
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// how far the gap penetrates into an elliptical corner, just require them
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// to be circular.
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//
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// This can't be checked by the constructor because const constructor.
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static bool _cornersAreCircular(BorderRadius borderRadius) {
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return borderRadius.topLeft.x == borderRadius.topLeft.y
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&& borderRadius.bottomLeft.x == borderRadius.bottomLeft.y
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&& borderRadius.topRight.x == borderRadius.topRight.y
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&& borderRadius.bottomRight.x == borderRadius.bottomRight.y;
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}
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/// Horizontal padding on either side of the border's
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/// [InputDecoration.labelText] width gap.
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///
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/// This value is used by the [paint] method to compute the actual gap width.
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final double gapPadding;
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/// The radii of the border's rounded rectangle corners.
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///
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/// The corner radii must be circular, i.e. their [Radius.x] and [Radius.y]
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/// values must be the same.
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final BorderRadius borderRadius;
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@override
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bool get isOutline => true;
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@override
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OutlineInputBorder copyWith({
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BorderSide borderSide,
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BorderRadius borderRadius,
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double gapPadding,
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}) {
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return OutlineInputBorder(
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borderSide: borderSide ?? this.borderSide,
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borderRadius: borderRadius ?? this.borderRadius,
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gapPadding: gapPadding ?? this.gapPadding,
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);
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}
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@override
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EdgeInsetsGeometry get dimensions {
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return EdgeInsets.all(borderSide.width);
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}
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@override
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OutlineInputBorder scale(double t) {
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return OutlineInputBorder(
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borderSide: borderSide.scale(t),
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borderRadius: borderRadius * t,
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gapPadding: gapPadding * t,
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);
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}
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@override
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ShapeBorder lerpFrom(ShapeBorder a, double t) {
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if (a is OutlineInputBorder) {
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final OutlineInputBorder outline = a;
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return OutlineInputBorder(
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borderRadius: BorderRadius.lerp(outline.borderRadius, borderRadius, t),
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borderSide: BorderSide.lerp(outline.borderSide, borderSide, t),
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gapPadding: outline.gapPadding,
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);
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}
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return super.lerpFrom(a, t);
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}
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@override
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ShapeBorder lerpTo(ShapeBorder b, double t) {
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if (b is OutlineInputBorder) {
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final OutlineInputBorder outline = b;
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return OutlineInputBorder(
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borderRadius: BorderRadius.lerp(borderRadius, outline.borderRadius, t),
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borderSide: BorderSide.lerp(borderSide, outline.borderSide, t),
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gapPadding: outline.gapPadding,
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);
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}
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return super.lerpTo(b, t);
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}
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@override
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Path getInnerPath(Rect rect, { TextDirection textDirection }) {
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return Path()
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..addRRect(borderRadius.resolve(textDirection).toRRect(rect).deflate(borderSide.width));
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}
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@override
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Path getOuterPath(Rect rect, { TextDirection textDirection }) {
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return Path()
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..addRRect(borderRadius.resolve(textDirection).toRRect(rect));
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}
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Path _gapBorderPath(Canvas canvas, RRect center, double start, double extent) {
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// When the corner radii on any side add up to be greater than the
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// given height, each radius has to be scaled to not exceed the
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// size of the width/height of the RRect.
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final RRect scaledRRect = center.scaleRadii();
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final Rect tlCorner = Rect.fromLTWH(
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scaledRRect.left,
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scaledRRect.top,
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scaledRRect.tlRadiusX * 2.0,
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scaledRRect.tlRadiusY * 2.0,
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);
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final Rect trCorner = Rect.fromLTWH(
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scaledRRect.right - scaledRRect.trRadiusX * 2.0,
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scaledRRect.top,
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scaledRRect.trRadiusX * 2.0,
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scaledRRect.trRadiusY * 2.0,
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);
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final Rect brCorner = Rect.fromLTWH(
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scaledRRect.right - scaledRRect.brRadiusX * 2.0,
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scaledRRect.bottom - scaledRRect.brRadiusY * 2.0,
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scaledRRect.brRadiusX * 2.0,
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scaledRRect.brRadiusY * 2.0,
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);
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final Rect blCorner = Rect.fromLTWH(
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scaledRRect.left,
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scaledRRect.bottom - scaledRRect.blRadiusY * 2.0,
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scaledRRect.blRadiusX * 2.0,
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scaledRRect.blRadiusX * 2.0,
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);
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const double cornerArcSweep = math.pi / 2.0;
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final double tlCornerArcSweep = start < scaledRRect.tlRadiusX
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? math.asin((start / scaledRRect.tlRadiusX).clamp(-1.0, 1.0))
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: math.pi / 2.0;
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final Path path = Path()
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..addArc(tlCorner, math.pi, tlCornerArcSweep)
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..moveTo(scaledRRect.left + scaledRRect.tlRadiusX, scaledRRect.top);
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if (start > scaledRRect.tlRadiusX)
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path.lineTo(scaledRRect.left + start, scaledRRect.top);
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const double trCornerArcStart = (3 * math.pi) / 2.0;
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const double trCornerArcSweep = cornerArcSweep;
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if (start + extent < scaledRRect.width - scaledRRect.trRadiusX) {
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path
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..relativeMoveTo(extent, 0.0)
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..lineTo(scaledRRect.right - scaledRRect.trRadiusX, scaledRRect.top)
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..addArc(trCorner, trCornerArcStart, trCornerArcSweep);
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} else if (start + extent < scaledRRect.width) {
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final double dx = scaledRRect.width - (start + extent);
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final double sweep = math.acos(dx / scaledRRect.trRadiusX);
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path.addArc(trCorner, trCornerArcStart + sweep, trCornerArcSweep - sweep);
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}
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return path
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..moveTo(scaledRRect.right, scaledRRect.top + scaledRRect.trRadiusY)
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..lineTo(scaledRRect.right, scaledRRect.bottom - scaledRRect.brRadiusY)
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..addArc(brCorner, 0.0, cornerArcSweep)
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..lineTo(scaledRRect.left + scaledRRect.blRadiusX, scaledRRect.bottom)
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..addArc(blCorner, math.pi / 2.0, cornerArcSweep)
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..lineTo(scaledRRect.left, scaledRRect.top + scaledRRect.tlRadiusY);
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}
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/// Draw a rounded rectangle around [rect] using [borderRadius].
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///
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/// The [borderSide] defines the line's color and weight.
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///
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/// The top side of the rounded rectangle may be interrupted by a single gap
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/// if [gapExtent] is non-null. In that case the gap begins at
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/// `gapStart - gapPadding` (assuming that the [textDirection] is [TextDirection.ltr]).
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/// The gap's width is `(gapPadding + gapExtent + gapPadding) * gapPercentage`.
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@override
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void paint(
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Canvas canvas,
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Rect rect, {
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double gapStart,
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double gapExtent = 0.0,
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double gapPercentage = 0.0,
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TextDirection textDirection,
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}) {
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assert(gapExtent != null);
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assert(gapPercentage >= 0.0 && gapPercentage <= 1.0);
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assert(_cornersAreCircular(borderRadius));
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final Paint paint = borderSide.toPaint();
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final RRect outer = borderRadius.toRRect(rect);
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final RRect center = outer.deflate(borderSide.width / 2.0);
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if (gapStart == null || gapExtent <= 0.0 || gapPercentage == 0.0) {
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canvas.drawRRect(center, paint);
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} else {
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final double extent = lerpDouble(0.0, gapExtent + gapPadding * 2.0, gapPercentage);
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switch (textDirection) {
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case TextDirection.rtl:
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final Path path = _gapBorderPath(canvas, center, math.max(0.0, gapStart + gapPadding - extent), extent);
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canvas.drawPath(path, paint);
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break;
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case TextDirection.ltr:
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final Path path = _gapBorderPath(canvas, center, math.max(0.0, gapStart - gapPadding), extent);
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canvas.drawPath(path, paint);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
@override
|
|
bool operator ==(Object other) {
|
|
if (identical(this, other))
|
|
return true;
|
|
if (other.runtimeType != runtimeType)
|
|
return false;
|
|
return other is OutlineInputBorder
|
|
&& other.borderSide == borderSide
|
|
&& other.borderRadius == borderRadius
|
|
&& other.gapPadding == gapPadding;
|
|
}
|
|
|
|
@override
|
|
int get hashCode => hashValues(borderSide, borderRadius, gapPadding);
|
|
}
|