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397 lines
14 KiB
Dart
397 lines
14 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/widgets.dart';
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import 'constants.dart';
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import 'debug.dart';
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import 'icons.dart';
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import 'ink_well.dart';
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import 'material.dart';
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import 'theme.dart';
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import 'theme_data.dart';
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import 'tooltip.dart';
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// Minimum logical pixel size of the IconButton.
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// See: <https://material.io/design/usability/accessibility.html#layout-typography>.
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const double _kMinButtonSize = kMinInteractiveDimension;
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/// A material design icon button.
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///
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/// An icon button is a picture printed on a [Material] widget that reacts to
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/// touches by filling with color (ink).
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///
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/// Icon buttons are commonly used in the [AppBar.actions] field, but they can
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/// be used in many other places as well.
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///
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/// If the [onPressed] callback is null, then the button will be disabled and
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/// will not react to touch.
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///
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/// Requires one of its ancestors to be a [Material] widget.
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///
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/// The hit region of an icon button will, if possible, be at least
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/// kMinInteractiveDimension pixels in size, regardless of the actual
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/// [iconSize], to satisfy the [touch target size](https://material.io/design/layout/spacing-methods.html#touch-targets)
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/// requirements in the Material Design specification. The [alignment] controls
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/// how the icon itself is positioned within the hit region.
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///
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/// {@tool dartpad --template=stateful_widget_scaffold_center}
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///
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/// This sample shows an `IconButton` that uses the Material icon "volume_up" to
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/// increase the volume.
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///
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/// 
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///
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/// ```dart preamble
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/// double _volume = 0.0;
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/// ```
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///
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/// ```dart
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/// Widget build(BuildContext context) {
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/// return Column(
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/// mainAxisSize: MainAxisSize.min,
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/// children: <Widget>[
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/// IconButton(
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/// icon: Icon(Icons.volume_up),
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/// tooltip: 'Increase volume by 10',
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/// onPressed: () {
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/// setState(() {
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/// _volume += 10;
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/// });
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/// },
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/// ),
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/// Text('Volume : $_volume')
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/// ],
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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/// ### Adding a filled background
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///
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/// Icon buttons don't support specifying a background color or other
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/// background decoration because typically the icon is just displayed
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/// on top of the parent widget's background. Icon buttons that appear
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/// in [AppBar.actions] are an example of this.
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///
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/// It's easy enough to create an icon button with a filled background
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/// using the [Ink] widget. The [Ink] widget renders a decoration on
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/// the underlying [Material] along with the splash and highlight
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/// [InkResponse] contributed by descendant widgets.
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///
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/// {@tool dartpad --template=stateless_widget_scaffold}
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///
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/// In this sample the icon button's background color is defined with an [Ink]
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/// widget whose child is an [IconButton]. The icon button's filled background
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/// is a light shade of blue, it's a filled circle, and it's as big as the
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/// button is.
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///
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/// 
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///
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/// ```dart
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/// Widget build(BuildContext context) {
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/// return Material(
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/// color: Colors.white,
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/// child: Center(
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/// child: Ink(
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/// decoration: const ShapeDecoration(
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/// color: Colors.lightBlue,
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/// shape: CircleBorder(),
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/// ),
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/// child: IconButton(
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/// icon: Icon(Icons.android),
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/// color: Colors.white,
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/// onPressed: () {},
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/// ),
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/// ),
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/// ),
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/// );
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/// }
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/// ```
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/// {@end-tool}
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///
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/// See also:
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///
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/// * [Icons], a library of predefined icons.
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/// * [BackButton], an icon button for a "back" affordance which adapts to the
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/// current platform's conventions.
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/// * [CloseButton], an icon button for closing pages.
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/// * [AppBar], to show a toolbar at the top of an application.
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/// * [RaisedButton] and [FlatButton], for buttons with text in them.
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/// * [InkResponse] and [InkWell], for the ink splash effect itself.
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class IconButton extends StatelessWidget {
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/// Creates an icon button.
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///
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/// Icon buttons are commonly used in the [AppBar.actions] field, but they can
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/// be used in many other places as well.
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///
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/// Requires one of its ancestors to be a [Material] widget.
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///
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/// The [iconSize], [padding], [autofocus], and [alignment] arguments must not
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/// be null (though they each have default values).
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///
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/// The [icon] argument must be specified, and is typically either an [Icon]
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/// or an [ImageIcon].
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const IconButton({
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Key key,
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this.iconSize = 24.0,
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this.visualDensity,
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this.padding = const EdgeInsets.all(8.0),
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this.alignment = Alignment.center,
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@required this.icon,
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this.color,
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this.focusColor,
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this.hoverColor,
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this.highlightColor,
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this.splashColor,
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this.disabledColor,
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@required this.onPressed,
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this.focusNode,
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this.autofocus = false,
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this.tooltip,
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this.enableFeedback = true,
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this.constraints,
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}) : assert(iconSize != null),
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assert(padding != null),
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assert(alignment != null),
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assert(autofocus != null),
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assert(icon != null),
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super(key: key);
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/// The size of the icon inside the button.
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///
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/// This property must not be null. It defaults to 24.0.
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///
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/// The size given here is passed down to the widget in the [icon] property
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/// via an [IconTheme]. Setting the size here instead of in, for example, the
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/// [Icon.size] property allows the [IconButton] to size the splash area to
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/// fit the [Icon]. If you were to set the size of the [Icon] using
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/// [Icon.size] instead, then the [IconButton] would default to 24.0 and then
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/// the [Icon] itself would likely get clipped.
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final double iconSize;
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/// Defines how compact the icon button's layout will be.
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///
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/// {@macro flutter.material.themedata.visualDensity}
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///
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/// See also:
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///
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/// * [ThemeData.visualDensity], which specifies the [density] for all widgets
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/// within a [Theme].
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final VisualDensity visualDensity;
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/// The padding around the button's icon. The entire padded icon will react
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/// to input gestures.
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///
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/// This property must not be null. It defaults to 8.0 padding on all sides.
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final EdgeInsetsGeometry padding;
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/// Defines how the icon is positioned within the IconButton.
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///
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/// This property must not be null. It defaults to [Alignment.center].
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///
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/// See also:
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///
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/// * [Alignment], a class with convenient constants typically used to
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/// specify an [AlignmentGeometry].
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/// * [AlignmentDirectional], like [Alignment] for specifying alignments
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/// relative to text direction.
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final AlignmentGeometry alignment;
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/// The icon to display inside the button.
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///
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/// The [Icon.size] and [Icon.color] of the icon is configured automatically
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/// based on the [iconSize] and [color] properties of _this_ widget using an
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/// [IconTheme] and therefore should not be explicitly given in the icon
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/// widget.
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///
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/// This property must not be null.
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///
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/// See [Icon], [ImageIcon].
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final Widget icon;
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/// The color for the button's icon when it has the input focus.
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///
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/// Defaults to [ThemeData.focusColor] of the ambient theme.
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final Color focusColor;
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/// The color for the button's icon when a pointer is hovering over it.
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///
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/// Defaults to [ThemeData.hoverColor] of the ambient theme.
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final Color hoverColor;
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/// The color to use for the icon inside the button, if the icon is enabled.
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/// Defaults to leaving this up to the [icon] widget.
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///
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/// The icon is enabled if [onPressed] is not null.
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///
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/// ```dart
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/// IconButton(
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/// color: Colors.blue,
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/// onPressed: _handleTap,
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/// icon: Icons.widgets,
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/// )
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/// ```
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final Color color;
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/// The primary color of the button when the button is in the down (pressed) state.
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/// The splash is represented as a circular overlay that appears above the
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/// [highlightColor] overlay. The splash overlay has a center point that matches
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/// the hit point of the user touch event. The splash overlay will expand to
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/// fill the button area if the touch is held for long enough time. If the splash
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/// color has transparency then the highlight and button color will show through.
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///
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/// Defaults to the Theme's splash color, [ThemeData.splashColor].
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final Color splashColor;
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/// The secondary color of the button when the button is in the down (pressed)
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/// state. The highlight color is represented as a solid color that is overlaid over the
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/// button color (if any). If the highlight color has transparency, the button color
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/// will show through. The highlight fades in quickly as the button is held down.
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///
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/// Defaults to the Theme's highlight color, [ThemeData.highlightColor].
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final Color highlightColor;
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/// The color to use for the icon inside the button, if the icon is disabled.
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/// Defaults to the [ThemeData.disabledColor] of the current [Theme].
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///
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/// The icon is disabled if [onPressed] is null.
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final Color disabledColor;
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/// The callback that is called when the button is tapped or otherwise activated.
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///
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/// If this is set to null, the button will be disabled.
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final VoidCallback onPressed;
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/// {@macro flutter.widgets.Focus.focusNode}
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final FocusNode focusNode;
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/// {@macro flutter.widgets.Focus.autofocus}
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final bool autofocus;
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/// Text that describes the action that will occur when the button is pressed.
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///
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/// This text is displayed when the user long-presses on the button and is
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/// used for accessibility.
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final String tooltip;
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/// Whether detected gestures should provide acoustic and/or haptic feedback.
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///
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/// For example, on Android a tap will produce a clicking sound and a
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/// long-press will produce a short vibration, when feedback is enabled.
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///
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/// See also:
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///
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/// * [Feedback] for providing platform-specific feedback to certain actions.
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final bool enableFeedback;
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/// Optional size constraints for the button.
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///
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/// When unspecified, defaults to:
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/// ```dart
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/// const BoxConstraints(
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/// minWidth: kMinInteractiveDimension,
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/// minHeight: kMinInteractiveDimension,
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/// )
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/// ```
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/// where [kMinInteractiveDimension] is 48.0, and then with visual density
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/// applied.
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///
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/// The default constraints ensure that the button is accessible.
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/// Specifying this parameter enables creation of buttons smaller than
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/// the minimum size, but it is not recommended.
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///
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/// The visual density uses the [visualDensity] parameter if specified,
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/// and `Theme.of(context).visualDensity` otherwise.
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final BoxConstraints constraints;
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@override
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Widget build(BuildContext context) {
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assert(debugCheckHasMaterial(context));
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final ThemeData theme = Theme.of(context);
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Color currentColor;
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if (onPressed != null)
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currentColor = color;
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else
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currentColor = disabledColor ?? theme.disabledColor;
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final VisualDensity effectiveVisualDensity = visualDensity ?? theme.visualDensity;
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final BoxConstraints unadjustedConstraints = constraints ?? const BoxConstraints(
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minWidth: _kMinButtonSize,
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minHeight: _kMinButtonSize,
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);
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final BoxConstraints adjustedConstraints = effectiveVisualDensity.effectiveConstraints(unadjustedConstraints);
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Widget result = ConstrainedBox(
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constraints: adjustedConstraints,
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child: Padding(
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padding: padding,
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child: SizedBox(
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height: iconSize,
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width: iconSize,
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child: Align(
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alignment: alignment,
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child: IconTheme.merge(
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data: IconThemeData(
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size: iconSize,
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color: currentColor,
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),
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child: icon,
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),
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),
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),
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),
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);
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if (tooltip != null) {
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result = Tooltip(
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message: tooltip,
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child: result,
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);
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}
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return Semantics(
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button: true,
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enabled: onPressed != null,
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child: InkResponse(
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focusNode: focusNode,
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autofocus: autofocus,
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canRequestFocus: onPressed != null,
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onTap: onPressed,
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enableFeedback: enableFeedback,
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child: result,
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focusColor: focusColor ?? Theme.of(context).focusColor,
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hoverColor: hoverColor ?? Theme.of(context).hoverColor,
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highlightColor: highlightColor ?? Theme.of(context).highlightColor,
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splashColor: splashColor ?? Theme.of(context).splashColor,
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radius: math.max(
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Material.defaultSplashRadius,
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(iconSize + math.min(padding.horizontal, padding.vertical)) * 0.7,
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// x 0.5 for diameter -> radius and + 40% overflow derived from other Material apps.
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),
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),
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);
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(DiagnosticsProperty<Widget>('icon', icon, showName: false));
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properties.add(StringProperty('tooltip', tooltip, defaultValue: null, quoted: false));
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properties.add(ObjectFlagProperty<VoidCallback>('onPressed', onPressed, ifNull: 'disabled'));
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properties.add(ColorProperty('color', color, defaultValue: null));
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properties.add(ColorProperty('disabledColor', disabledColor, defaultValue: null));
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properties.add(ColorProperty('focusColor', focusColor, defaultValue: null));
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properties.add(ColorProperty('hoverColor', hoverColor, defaultValue: null));
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properties.add(ColorProperty('highlightColor', highlightColor, defaultValue: null));
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properties.add(ColorProperty('splashColor', splashColor, defaultValue: null));
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properties.add(DiagnosticsProperty<EdgeInsetsGeometry>('padding', padding, defaultValue: null));
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properties.add(DiagnosticsProperty<FocusNode>('focusNode', focusNode, defaultValue: null));
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}
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}
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