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The root bug (b/300627634) was that we were holding onto HardwareBuffers after the owning Image was closed. This CL refactors the C++ code to properly hold a reference to the Image until it is safe to dispose of. This CL also refactors the Impeller GL and Skia GL code paths to share more code.
Fix high FPS screen flicker of Platform Views when using ImageReaderPlatformViewRenderTarget (flutter/engine#46724)
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