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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
141 lines
5.4 KiB
C++
141 lines
5.4 KiB
C++
/*
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* Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/platform/geometry/FloatRoundedRect.h"
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#include <algorithm>
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namespace blink {
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FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height)
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: m_rect(x, y, width, height)
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{
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}
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FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii)
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: m_rect(rect)
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, m_radii(radii)
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{
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}
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FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight)
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: m_rect(rect)
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, m_radii(topLeft, topRight, bottomLeft, bottomRight)
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{
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}
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bool FloatRoundedRect::Radii::isZero() const
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{
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return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero();
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}
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void FloatRoundedRect::Radii::scale(float factor)
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{
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if (factor == 1)
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return;
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// If either radius on a corner becomes zero, reset both radii on that corner.
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m_topLeft.scale(factor);
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if (!m_topLeft.width() || !m_topLeft.height())
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m_topLeft = FloatSize();
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m_topRight.scale(factor);
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if (!m_topRight.width() || !m_topRight.height())
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m_topRight = FloatSize();
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m_bottomLeft.scale(factor);
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if (!m_bottomLeft.width() || !m_bottomLeft.height())
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m_bottomLeft = FloatSize();
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m_bottomRight.scale(factor);
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if (!m_bottomRight.width() || !m_bottomRight.height())
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m_bottomRight = FloatSize();
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}
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void FloatRoundedRect::Radii::expand(float topWidth, float bottomWidth, float leftWidth, float rightWidth)
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{
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if (m_topLeft.width() > 0 && m_topLeft.height() > 0) {
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m_topLeft.setWidth(std::max<float>(0, m_topLeft.width() + leftWidth));
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m_topLeft.setHeight(std::max<float>(0, m_topLeft.height() + topWidth));
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}
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if (m_topRight.width() > 0 && m_topRight.height() > 0) {
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m_topRight.setWidth(std::max<float>(0, m_topRight.width() + rightWidth));
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m_topRight.setHeight(std::max<float>(0, m_topRight.height() + topWidth));
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}
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if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) {
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m_bottomLeft.setWidth(std::max<float>(0, m_bottomLeft.width() + leftWidth));
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m_bottomLeft.setHeight(std::max<float>(0, m_bottomLeft.height() + bottomWidth));
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}
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if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) {
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m_bottomRight.setWidth(std::max<float>(0, m_bottomRight.width() + rightWidth));
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m_bottomRight.setHeight(std::max<float>(0, m_bottomRight.height() + bottomWidth));
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}
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}
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static inline float cornerRectIntercept(float y, const FloatRect& cornerRect)
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{
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ASSERT(cornerRect.height() > 0);
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return cornerRect.width() * sqrt(1 - (y * y) / (cornerRect.height() * cornerRect.height()));
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}
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bool FloatRoundedRect::xInterceptsAtY(float y, float& minXIntercept, float& maxXIntercept) const
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{
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if (y < rect().y() || y > rect().maxY())
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return false;
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if (!isRounded()) {
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minXIntercept = rect().x();
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maxXIntercept = rect().maxX();
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return true;
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}
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const FloatRect& topLeftRect = topLeftCorner();
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const FloatRect& bottomLeftRect = bottomLeftCorner();
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if (!topLeftRect.isEmpty() && y >= topLeftRect.y() && y < topLeftRect.maxY())
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minXIntercept = topLeftRect.maxX() - cornerRectIntercept(topLeftRect.maxY() - y, topLeftRect);
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else if (!bottomLeftRect.isEmpty() && y >= bottomLeftRect.y() && y <= bottomLeftRect.maxY())
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minXIntercept = bottomLeftRect.maxX() - cornerRectIntercept(y - bottomLeftRect.y(), bottomLeftRect);
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else
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minXIntercept = m_rect.x();
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const FloatRect& topRightRect = topRightCorner();
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const FloatRect& bottomRightRect = bottomRightCorner();
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if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.maxY())
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maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY() - y, topRightRect);
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else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bottomRightRect.maxY())
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maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRightRect.y(), bottomRightRect);
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else
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maxXIntercept = m_rect.maxX();
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return true;
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}
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} // namespace blink
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