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Solves two problems: 1. Fix the debug crash by restoring the clip after the `EntityPass` merge. I initially surrounded the merge with a `Save` and `Restore`, which was a mistake and is a no-op in this situation. This should have no excess impact on performance, since we ignore clips in `EntityPass` when we detect that they won't do anything. 2. Picture subpasses weren't getting their stencil depth adjusted during the merge, which can result in subpass entities potentially receiving a clip depth that's too high.
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