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Most of the reported Mediatek issues are API 29/30, maybe up to 31. By 34 it should work, and the mokey device we have works fine with Vulkan and runs on CI. This is necessary to allow MediaTek devices to use HCPP without us having to write a new rendering surface abstraction for GL. This does _not_ enable PowerVR, which is still denylisted in the vulkan backend.
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: