flutter_flutter/shell/platform/windows/flutter_project_bundle.cc
stuartmorgan 41ce791926
[macos] Allow engine flags via environment vars (#21468)
Replaces the (temporary) compile-time option to pass engine switches
with the ability to pass them temporarily at runtime via environment
variables. This moves the recently-added code for doing this on Windows
to a shared location for use by all desktop embeddings.

This is enabled only for debug/profile to avoid potential issues with
tampering with released applications, but if there is a need for that in
the future it could be added (potentially with a whitelist, as is
currently used for Dart VM flags).

Temporarily adds a way to enable mirrors as a compile time option,
as is already provided in the Linux embedding, to provide a migration
path for the one remaining known need for compile-time options
that has been raised in flutter/flutter#38569.
2020-09-29 09:36:30 -07:00

82 lines
2.8 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/windows/flutter_project_bundle.h"
#include <filesystem>
#include <iostream>
#include "flutter/shell/platform/common/cpp/engine_switches.h"
#include "flutter/shell/platform/common/cpp/path_utils.h"
namespace flutter {
FlutterProjectBundle::FlutterProjectBundle(
const FlutterDesktopEngineProperties& properties)
: assets_path_(properties.assets_path),
icu_path_(properties.icu_data_path) {
if (properties.aot_library_path != nullptr) {
aot_library_path_ = std::filesystem::path(properties.aot_library_path);
}
// Resolve any relative paths.
if (assets_path_.is_relative() || icu_path_.is_relative() ||
(!aot_library_path_.empty() && aot_library_path_.is_relative())) {
std::filesystem::path executable_location = GetExecutableDirectory();
if (executable_location.empty()) {
std::cerr
<< "Unable to find executable location to resolve resource paths."
<< std::endl;
assets_path_ = std::filesystem::path();
icu_path_ = std::filesystem::path();
} else {
assets_path_ = std::filesystem::path(executable_location) / assets_path_;
icu_path_ = std::filesystem::path(executable_location) / icu_path_;
if (!aot_library_path_.empty()) {
aot_library_path_ =
std::filesystem::path(executable_location) / aot_library_path_;
}
}
}
}
bool FlutterProjectBundle::HasValidPaths() {
return !assets_path_.empty() && !icu_path_.empty();
}
// Attempts to load AOT data from the given path, which must be absolute and
// non-empty. Logs and returns nullptr on failure.
UniqueAotDataPtr FlutterProjectBundle::LoadAotData() {
if (aot_library_path_.empty()) {
std::cerr
<< "Attempted to load AOT data, but no aot_library_path was provided."
<< std::endl;
return nullptr;
}
if (!std::filesystem::exists(aot_library_path_)) {
std::cerr << "Can't load AOT data from " << aot_library_path_.u8string()
<< "; no such file." << std::endl;
return nullptr;
}
std::string path_string = aot_library_path_.u8string();
FlutterEngineAOTDataSource source = {};
source.type = kFlutterEngineAOTDataSourceTypeElfPath;
source.elf_path = path_string.c_str();
FlutterEngineAOTData data = nullptr;
auto result = FlutterEngineCreateAOTData(&source, &data);
if (result != kSuccess) {
std::cerr << "Failed to load AOT data from: " << path_string << std::endl;
return nullptr;
}
return UniqueAotDataPtr(data);
}
FlutterProjectBundle::~FlutterProjectBundle() {}
const std::vector<std::string> FlutterProjectBundle::GetSwitches() {
return GetSwitchesFromEnvironment();
}
} // namespace flutter