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- `injectClientICUIfNeeded` as a method on `SkParagraphBuilder` for convenience. - Move `CanvasKitVariant` outside of `canvaskit/` because it's needed outside of that folder. - Make `resourceCacheMaxBytes` a method on all renderers, not only CanvasKit. - Some optimizations in `OcclusionMap`. - Remove unused CanvasKit test utils.
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: