Michael Goderbauer 08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00

208 lines
7.4 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc.
* All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_
#include "flutter/sky/engine/core/rendering/InlineFlowBox.h"
#include "flutter/sky/engine/core/rendering/RenderBoxModelObject.h"
#include "flutter/sky/engine/core/rendering/RenderLineBoxList.h"
namespace blink {
class RenderInline : public RenderBoxModelObject {
public:
explicit RenderInline();
RenderObject* firstChild() const {
ASSERT(children() == virtualChildren());
return children()->firstChild();
}
RenderObject* lastChild() const {
ASSERT(children() == virtualChildren());
return children()->lastChild();
}
// If you have a RenderInline, use firstChild or lastChild instead.
void slowFirstChild() const = delete;
void slowLastChild() const = delete;
virtual void addChild(RenderObject* newChild,
RenderObject* beforeChild = 0) override;
virtual LayoutUnit marginLeft() const override final;
virtual LayoutUnit marginRight() const override final;
virtual LayoutUnit marginTop() const override final;
virtual LayoutUnit marginBottom() const override final;
virtual LayoutUnit marginBefore(
const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginAfter(
const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginStart(
const RenderStyle* otherStyle = 0) const override final;
virtual LayoutUnit marginEnd(
const RenderStyle* otherStyle = 0) const override final;
virtual void absoluteQuads(Vector<FloatQuad>&) const override;
IntRect linesBoundingBox() const;
LayoutRect linesVisualOverflowBoundingBox() const;
InlineFlowBox* createAndAppendInlineFlowBox();
void dirtyLineBoxes(bool fullLayout);
void deleteLineBoxTree();
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
InlineBox* firstLineBoxIncludingCulling() const {
return alwaysCreateLineBoxes() ? firstLineBox()
: culledInlineFirstLineBox();
}
InlineBox* lastLineBoxIncludingCulling() const {
return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox();
}
virtual void addFocusRingRects(
Vector<IntRect>&,
const LayoutPoint& additionalOffset,
const RenderBox* paintContainer = 0) const override final;
bool alwaysCreateLineBoxes() const {
return alwaysCreateLineBoxesForRenderInline();
}
void setAlwaysCreateLineBoxes(bool alwaysCreateLineBoxes = true) {
setAlwaysCreateLineBoxesForRenderInline(alwaysCreateLineBoxes);
}
void updateAlwaysCreateLineBoxes(bool fullLayout);
virtual LayoutRect localCaretRect(
InlineBox*,
int,
LayoutUnit* extraWidthToEndOfLine) override final;
bool hitTestCulledInline(const HitTestRequest&,
HitTestResult&,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset);
protected:
virtual void willBeDestroyed() override;
virtual void styleDidChange(StyleDifference,
const RenderStyle* oldStyle) override;
private:
virtual RenderObjectChildList* virtualChildren() override final {
return children();
}
virtual const RenderObjectChildList* virtualChildren() const override final {
return children();
}
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual const char* renderName() const override;
virtual bool isRenderInline() const override final { return true; }
LayoutRect culledInlineVisualOverflowBoundingBox() const;
InlineBox* culledInlineFirstLineBox() const;
InlineBox* culledInlineLastLineBox() const;
template <typename GeneratorContext>
void generateLineBoxRects(GeneratorContext& yield) const;
template <typename GeneratorContext>
void generateCulledLineBoxRects(GeneratorContext& yield,
const RenderInline* container) const;
virtual void layout() override final {
ASSERT_NOT_REACHED();
} // Do nothing for layout()
virtual void paint(PaintInfo&,
const LayoutPoint&,
Vector<RenderBox*>& layers) override final;
virtual bool nodeAtPoint(const HitTestRequest&,
HitTestResult&,
const HitTestLocation& locationInContainer,
const LayoutPoint& accumulatedOffset) override final;
virtual LayoutUnit offsetLeft() const override final;
virtual LayoutUnit offsetTop() const override final;
virtual LayoutUnit offsetWidth() const override final {
return linesBoundingBox().width();
}
virtual LayoutUnit offsetHeight() const override final {
return linesBoundingBox().height();
}
virtual void mapLocalToContainer(
const RenderBox* paintInvalidationContainer,
TransformState&,
MapCoordinatesFlags = ApplyContainerFlip) const override;
virtual PositionWithAffinity positionForPoint(
const LayoutPoint&) override final;
virtual IntRect borderBoundingBox() const override final {
IntRect boundingBox = linesBoundingBox();
return IntRect(0, 0, boundingBox.width(), boundingBox.height());
}
virtual InlineFlowBox* createInlineFlowBox(); // Subclassed by SVG and Ruby
virtual void dirtyLinesFromChangedChild(RenderObject* child) override final {
m_lineBoxes.dirtyLinesFromChangedChild(this, child);
}
virtual LayoutUnit lineHeight(
bool firstLine,
LineDirectionMode,
LinePositionMode = PositionOnContainingLine) const override final;
virtual int baselinePosition(
FontBaseline,
bool firstLine,
LineDirectionMode,
LinePositionMode = PositionOnContainingLine) const override final;
virtual void updateHitTestResult(HitTestResult&,
const LayoutPoint&) override final;
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes; // All of the line boxes created for this
// inline flow. For example,
// <i>Hello<br>world.</i> will have two <i>
// line boxes.
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderInline, isRenderInline());
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERINLINE_H_