flutter_flutter/shell/platform/embedder/platform_view_embedder.h
Alexander Aprelev 6bacf4522e
This adds RPC call to set asset path. (#4323)
* This adds rpc call to simply set asset path.

This is needed when doing hot reload to pick up updated assets.

* Move asset_directory fetch for after view_id. Clean up return. Fix formatting.

* Add SetAssetBundlePath methods implementations for mac and ios

* Fix mac mm

* Fix formatting

* Merge and use nullptr
2018-01-04 09:48:01 -08:00

71 lines
2.2 KiB
C++

// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_EMBEDDER_PLATFORM_VIEW_EMBEDDER_H_
#define FLUTTER_SHELL_PLATFORM_EMBEDDER_PLATFORM_VIEW_EMBEDDER_H_
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/gpu/gpu_surface_gl.h"
#include "flutter/shell/platform/embedder/embedder.h"
#include "lib/fxl/macros.h"
namespace shell {
class PlatformViewEmbedder : public PlatformView, public GPUSurfaceGLDelegate {
public:
using PlatformMessageResponseCallback =
std::function<void(fxl::RefPtr<blink::PlatformMessage>)>;
struct DispatchTable {
std::function<bool(void)> gl_make_current_callback; // required
std::function<bool(void)> gl_clear_current_callback; // required
std::function<bool(void)> gl_present_callback; // required
std::function<intptr_t(void)> gl_fbo_callback; // required
PlatformMessageResponseCallback
platform_message_response_callback; // optional
};
PlatformViewEmbedder(DispatchTable dispatch_table);
~PlatformViewEmbedder();
// |shell::GPUSurfaceGLDelegate|
bool GLContextMakeCurrent() override;
// |shell::GPUSurfaceGLDelegate|
bool GLContextClearCurrent() override;
// |shell::GPUSurfaceGLDelegate|
bool GLContextPresent() override;
// |shell::GPUSurfaceGLDelegate|
intptr_t GLContextFBO() const override;
// |shell::PlatformView|
void Attach() override;
// |shell::PlatformView|
bool ResourceContextMakeCurrent() override;
// |shell::PlatformView|
void RunFromSource(const std::string& assets_directory,
const std::string& main,
const std::string& packages) override;
// |shell::PlatformView|
void SetAssetBundlePath(const std::string& assets_directory) override;
// |shell::PlatformView|
void HandlePlatformMessage(
fxl::RefPtr<blink::PlatformMessage> message) override;
private:
DispatchTable dispatch_table_;
FXL_DISALLOW_COPY_AND_ASSIGN(PlatformViewEmbedder);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_EMBEDDER_PLATFORM_VIEW_EMBEDDER_H_