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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// Copyright 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
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#include "flutter/flow/layers/layer.h"
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/gpu/GrBackendSurface.h"
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#include "third_party/skia/include/gpu/GrContext.h"
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#include "third_party/skia/include/gpu/GrTexture.h"
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#include "third_party/skia/include/gpu/GrTypes.h"
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namespace flow {
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class TextureLayer : public Layer {
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public:
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TextureLayer();
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~TextureLayer() override;
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void set_offset(const SkPoint& offset) { offset_ = offset; }
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void set_size(const SkSize& size) { size_ = size; }
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void set_texture_id(int64_t texture_id) { texture_id_ = texture_id; }
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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private:
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SkPoint offset_;
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SkSize size_;
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int64_t texture_id_;
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FXL_DISALLOW_COPY_AND_ASSIGN(TextureLayer);
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};
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} // namespace flow
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#endif // FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
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