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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
318 lines
14 KiB
C++
318 lines
14 KiB
C++
/*
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* Copyright (c) 2006,2007,2008, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/platform/graphics/skia/SkiaUtils.h"
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#include "sky/engine/platform/graphics/GraphicsContext.h"
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#include "sky/engine/platform/graphics/ImageBuffer.h"
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#include "third_party/skia/include/core/SkColorPriv.h"
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#include "third_party/skia/include/core/SkRegion.h"
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namespace blink {
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static const struct CompositOpToXfermodeMode {
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CompositeOperator mCompositOp;
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SkXfermode::Mode m_xfermodeMode;
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} gMapCompositOpsToXfermodeModes[] = {
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{ CompositeClear, SkXfermode::kClear_Mode },
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{ CompositeCopy, SkXfermode::kSrc_Mode },
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{ CompositeSourceOver, SkXfermode::kSrcOver_Mode },
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{ CompositeSourceIn, SkXfermode::kSrcIn_Mode },
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{ CompositeSourceOut, SkXfermode::kSrcOut_Mode },
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{ CompositeSourceAtop, SkXfermode::kSrcATop_Mode },
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{ CompositeDestinationOver, SkXfermode::kDstOver_Mode },
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{ CompositeDestinationIn, SkXfermode::kDstIn_Mode },
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{ CompositeDestinationOut, SkXfermode::kDstOut_Mode },
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{ CompositeDestinationAtop, SkXfermode::kDstATop_Mode },
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{ CompositeXOR, SkXfermode::kXor_Mode },
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{ CompositePlusDarker, SkXfermode::kDarken_Mode },
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{ CompositePlusLighter, SkXfermode::kPlus_Mode }
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};
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// keep this array in sync with WebBlendMode enum in public/platform/WebBlendMode.h
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static const SkXfermode::Mode gMapBlendOpsToXfermodeModes[] = {
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SkXfermode::kClear_Mode, // WebBlendModeNormal
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SkXfermode::kMultiply_Mode, // WebBlendModeMultiply
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SkXfermode::kScreen_Mode, // WebBlendModeScreen
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SkXfermode::kOverlay_Mode, // WebBlendModeOverlay
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SkXfermode::kDarken_Mode, // WebBlendModeDarken
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SkXfermode::kLighten_Mode, // WebBlendModeLighten
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SkXfermode::kColorDodge_Mode, // WebBlendModeColorDodge
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SkXfermode::kColorBurn_Mode, // WebBlendModeColorBurn
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SkXfermode::kHardLight_Mode, // WebBlendModeHardLight
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SkXfermode::kSoftLight_Mode, // WebBlendModeSoftLight
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SkXfermode::kDifference_Mode, // WebBlendModeDifference
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SkXfermode::kExclusion_Mode, // WebBlendModeExclusion
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SkXfermode::kHue_Mode, // WebBlendModeHue
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SkXfermode::kSaturation_Mode, // WebBlendModeSaturation
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SkXfermode::kColor_Mode, // WebBlendModeColor
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SkXfermode::kLuminosity_Mode // WebBlendModeLuminosity
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};
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SkXfermode::Mode WebCoreCompositeToSkiaComposite(CompositeOperator op, WebBlendMode blendMode)
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{
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if (blendMode != WebBlendModeNormal) {
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if (static_cast<uint8_t>(blendMode) >= SK_ARRAY_COUNT(gMapBlendOpsToXfermodeModes)) {
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SkDEBUGF(("GraphicsContext::setPlatformCompositeOperation unknown WebBlendMode %d\n", blendMode));
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return SkXfermode::kSrcOver_Mode;
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}
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return gMapBlendOpsToXfermodeModes[static_cast<uint8_t>(blendMode)];
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}
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const CompositOpToXfermodeMode* table = gMapCompositOpsToXfermodeModes;
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if (static_cast<uint8_t>(op) >= SK_ARRAY_COUNT(gMapCompositOpsToXfermodeModes)) {
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SkDEBUGF(("GraphicsContext::setPlatformCompositeOperation unknown CompositeOperator %d\n", op));
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return SkXfermode::kSrcOver_Mode;
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}
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SkASSERT(table[static_cast<uint8_t>(op)].mCompositOp == op);
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return table[static_cast<uint8_t>(op)].m_xfermodeMode;
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}
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static U8CPU InvScaleByte(U8CPU component, uint32_t scale)
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{
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SkASSERT(component == (uint8_t)component);
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return (component * scale + 0x8000) >> 16;
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}
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SkColor SkPMColorToColor(SkPMColor pm)
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{
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if (!pm)
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return 0;
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unsigned a = SkGetPackedA32(pm);
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if (!a) {
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// A zero alpha value when there are non-zero R, G, or B channels is an
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// invalid premultiplied color (since all channels should have been
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// multiplied by 0 if a=0).
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SkASSERT(false);
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// In production, return 0 to protect against division by zero.
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return 0;
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}
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uint32_t scale = (255 << 16) / a;
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return SkColorSetARGB(a,
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InvScaleByte(SkGetPackedR32(pm), scale),
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InvScaleByte(SkGetPackedG32(pm), scale),
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InvScaleByte(SkGetPackedB32(pm), scale));
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}
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bool SkPathContainsPoint(const SkPath& originalPath, const FloatPoint& point, SkPath::FillType ft)
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{
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SkRect bounds = originalPath.getBounds();
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// We can immediately return false if the point is outside the bounding
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// rect. We don't use bounds.contains() here, since it would exclude
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// points on the right and bottom edges of the bounding rect, and we want
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// to include them.
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SkScalar fX = SkFloatToScalar(point.x());
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SkScalar fY = SkFloatToScalar(point.y());
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if (fX < bounds.fLeft || fX > bounds.fRight || fY < bounds.fTop || fY > bounds.fBottom)
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return false;
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// Scale the path to a large size before hit testing for two reasons:
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// 1) Skia has trouble with coordinates close to the max signed 16-bit values, so we scale larger paths down.
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// TODO: when Skia is patched to work properly with large values, this will not be necessary.
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// 2) Skia does not support analytic hit testing, so we scale paths up to do raster hit testing with subpixel accuracy.
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SkScalar biggestCoord = std::max(std::max(std::max(bounds.fRight, bounds.fBottom), -bounds.fLeft), -bounds.fTop);
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if (SkScalarNearlyZero(biggestCoord))
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return false;
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biggestCoord = std::max(std::max(biggestCoord, fX + 1), fY + 1);
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const SkScalar kMaxCoordinate = SkIntToScalar(1 << 15);
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SkScalar scale = SkScalarDiv(kMaxCoordinate, biggestCoord);
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SkRegion rgn;
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SkRegion clip;
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SkMatrix m;
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SkPath scaledPath(originalPath);
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scaledPath.setFillType(ft);
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m.setScale(scale, scale);
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scaledPath.transform(m, 0);
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int x = static_cast<int>(floorf(0.5f + point.x() * scale));
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int y = static_cast<int>(floorf(0.5f + point.y() * scale));
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clip.setRect(x - 1, y - 1, x + 1, y + 1);
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return rgn.setPath(scaledPath, clip);
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}
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SkMatrix affineTransformToSkMatrix(const AffineTransform& source)
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{
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SkMatrix result;
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result.setScaleX(WebCoreDoubleToSkScalar(source.a()));
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result.setSkewX(WebCoreDoubleToSkScalar(source.c()));
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result.setTranslateX(WebCoreDoubleToSkScalar(source.e()));
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result.setScaleY(WebCoreDoubleToSkScalar(source.d()));
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result.setSkewY(WebCoreDoubleToSkScalar(source.b()));
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result.setTranslateY(WebCoreDoubleToSkScalar(source.f()));
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// FIXME: Set perspective properly.
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result.setPerspX(0);
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result.setPerspY(0);
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result.set(SkMatrix::kMPersp2, SK_Scalar1);
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return result;
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}
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bool nearlyIntegral(float value)
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{
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return fabs(value - floorf(value)) < std::numeric_limits<float>::epsilon();
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}
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InterpolationQuality limitInterpolationQuality(const GraphicsContext* context, InterpolationQuality resampling)
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{
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return std::min(resampling, context->imageInterpolationQuality());
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}
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InterpolationQuality computeInterpolationQuality(
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const SkMatrix& matrix,
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float srcWidth,
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float srcHeight,
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float destWidth,
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float destHeight,
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bool isDataComplete)
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{
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// The percent change below which we will not resample. This usually means
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// an off-by-one error on the web page, and just doing nearest neighbor
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// sampling is usually good enough.
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const float kFractionalChangeThreshold = 0.025f;
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// Images smaller than this in either direction are considered "small" and
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// are not resampled ever (see below).
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const int kSmallImageSizeThreshold = 8;
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// The amount an image can be stretched in a single direction before we
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// say that it is being stretched so much that it must be a line or
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// background that doesn't need resampling.
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const float kLargeStretch = 3.0f;
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// Figure out if we should resample this image. We try to prune out some
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// common cases where resampling won't give us anything, since it is much
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// slower than drawing stretched.
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float diffWidth = fabs(destWidth - srcWidth);
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float diffHeight = fabs(destHeight - srcHeight);
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bool widthNearlyEqual = diffWidth < std::numeric_limits<float>::epsilon();
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bool heightNearlyEqual = diffHeight < std::numeric_limits<float>::epsilon();
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// We don't need to resample if the source and destination are the same.
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if (widthNearlyEqual && heightNearlyEqual)
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return InterpolationNone;
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if (srcWidth <= kSmallImageSizeThreshold
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|| srcHeight <= kSmallImageSizeThreshold
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|| destWidth <= kSmallImageSizeThreshold
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|| destHeight <= kSmallImageSizeThreshold) {
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// Small image detected.
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// Resample in the case where the new size would be non-integral.
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// This can cause noticeable breaks in repeating patterns, except
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// when the source image is only one pixel wide in that dimension.
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if ((!nearlyIntegral(destWidth) && srcWidth > 1 + std::numeric_limits<float>::epsilon())
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|| (!nearlyIntegral(destHeight) && srcHeight > 1 + std::numeric_limits<float>::epsilon()))
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return InterpolationLow;
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// Otherwise, don't resample small images. These are often used for
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// borders and rules (think 1x1 images used to make lines).
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return InterpolationNone;
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}
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if (srcHeight * kLargeStretch <= destHeight || srcWidth * kLargeStretch <= destWidth) {
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// Large image detected.
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// Don't resample if it is being stretched a lot in only one direction.
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// This is trying to catch cases where somebody has created a border
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// (which might be large) and then is stretching it to fill some part
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// of the page.
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if (widthNearlyEqual || heightNearlyEqual)
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return InterpolationNone;
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// The image is growing a lot and in more than one direction. Resampling
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// is slow and doesn't give us very much when growing a lot.
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return InterpolationLow;
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}
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if ((diffWidth / srcWidth < kFractionalChangeThreshold)
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&& (diffHeight / srcHeight < kFractionalChangeThreshold)) {
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// It is disappointingly common on the web for image sizes to be off by
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// one or two pixels. We don't bother resampling if the size difference
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// is a small fraction of the original size.
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return InterpolationNone;
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}
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// When the image is not yet done loading, use linear. We don't cache the
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// partially resampled images, and as they come in incrementally, it causes
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// us to have to resample the whole thing every time.
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if (!isDataComplete)
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return InterpolationLow;
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// Everything else gets resampled.
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// High quality interpolation only enabled for scaling and translation.
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if (!(matrix.getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)))
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return InterpolationHigh;
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return InterpolationLow;
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}
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bool shouldDrawAntiAliased(const GraphicsContext* context, const SkRect& destRect)
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{
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if (!context->shouldAntialias())
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return false;
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const SkMatrix totalMatrix = context->getTotalMatrix();
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// Don't disable anti-aliasing if we're rotated or skewed.
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if (!totalMatrix.rectStaysRect())
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return true;
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// Disable anti-aliasing for scales or n*90 degree rotations.
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// Allow to opt out of the optimization though for "hairline" geometry
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// images - using the shouldAntialiasHairlineImages() GraphicsContext flag.
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if (!context->shouldAntialiasHairlineImages())
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return false;
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// Check if the dimensions of the destination are "small" (less than one
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// device pixel). To prevent sudden drop-outs. Since we know that
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// kRectStaysRect_Mask is set, the matrix either has scale and no skew or
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// vice versa. We can query the kAffine_Mask flag to determine which case
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// it is.
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// FIXME: This queries the CTM while drawing, which is generally
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// discouraged. Always drawing with AA can negatively impact performance
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// though - that's why it's not always on.
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SkScalar widthExpansion, heightExpansion;
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if (totalMatrix.getType() & SkMatrix::kAffine_Mask)
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widthExpansion = totalMatrix[SkMatrix::kMSkewY], heightExpansion = totalMatrix[SkMatrix::kMSkewX];
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else
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widthExpansion = totalMatrix[SkMatrix::kMScaleX], heightExpansion = totalMatrix[SkMatrix::kMScaleY];
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return destRect.width() * fabs(widthExpansion) < 1 || destRect.height() * fabs(heightExpansion) < 1;
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}
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} // namespace blink
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