engine-flutter-autoroll b885d6cbfc
Roll Skia from 044f58f78a73 to 92311f2ba0b7 (9 revisions) (#169542)
https://skia.googlesource.com/skia.git/+log/044f58f78a73..92311f2ba0b7

2025-05-27 sharaks@google.com Merge 1 release note into RELEASE_NOTES.md
2025-05-27 sharaks@google.com Update Skia milestone to 139
2025-05-27
recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com
Roll recipe dependencies (trivial).
2025-05-27 syoussefi@google.com [vulkan] Update Skia's own Vulkan
headers to v1.4.313.0
2025-05-27 michaelludwig@google.com [graphite] Use CoverBoundsRenderStep
for pixel-aligned drawImageRect calls
2025-05-27 michaelludwig@google.com Revert "[vulkan] Apply
RelaxedPrecision to special intrinsics"
2025-05-27 skia-autoroll@skia-public.iam.gserviceaccount.com Roll
vulkan-deps from d18d20e2f8cd to 9b8253ba5637 (2 revisions)
2025-05-27 kjlubick@google.com Make clang-format recognize (ignore)
.json files
2025-05-27 michaelludwig@google.com [graphite][vk] Don't requery RP
granularity in beginRenderPass

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/skia-flutter-autoroll
Please CC codefu@google.com,kjlubick@google.com,nicolettep@google.com on
the revert to ensure that a human
is aware of the problem.

To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry
To file a bug in Flutter:
https://github.com/flutter/flutter/issues/new/choose

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
2025-05-28 00:20:25 +00:00
..
.gn

OpenSSF Scorecard

buildroot

Build environment for the Flutter engine

This repository is used by the flutter/engine repository. For instructions on how to use it, see that repository's CONTRIBUTING.md file.

To update your checkout to use the latest buildroot, run gclient sync.

To submit patches to this buildroot repository, create a branch, push to that branch, then submit a PR on GitHub for that branch.

To point the engine to a new version of buildroot after your patch is merged, update the buildroot hash in the engine's DEPS file.