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Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation: - Custom task scheduling - Support for keyboard modifier keys - Async texture uploads - Correct high DPI handling on Windows versions < 1703 and will be added in subsequent changes.
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOW_STATE_H_
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#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOW_STATE_H_
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#include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/plugin_registrar.h"
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#include "flutter/shell/platform/common/cpp/incoming_message_dispatcher.h"
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#include "flutter/shell/platform/embedder/embedder.h"
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#include "flutter/shell/platform/windows/key_event_handler.h"
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#include "flutter/shell/platform/windows/keyboard_hook_handler.h"
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#include "flutter/shell/platform/windows/platform_handler.h"
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#include "flutter/shell/platform/windows/text_input_plugin.h"
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struct flutter::Win32FlutterWindow;
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// Struct for storing state within an instance of the windows native (HWND or
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// CoreWindow) Window.
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struct FlutterDesktopWindowControllerState {
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//// The win32 window that owns this state object.
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std::unique_ptr<flutter::Win32FlutterWindow> window;
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// The handle to the Flutter engine instance.
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FLUTTER_API_SYMBOL(FlutterEngine) engine;
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// The window handle given to API clients.
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std::unique_ptr<FlutterDesktopWindow> window_wrapper;
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};
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// Opaque reference for the native windows itself. This is separate from the
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// controller so that it can be provided to plugins without giving them access
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// to all of the controller-based functionality.
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struct FlutterDesktopWindow {
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// The window that (indirectly) owns this state object.
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flutter::Win32FlutterWindow* window;
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};
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// Struct for storing state of a Flutter engine instance.
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struct FlutterDesktopEngineState {
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// The handle to the Flutter engine instance.
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FLUTTER_API_SYMBOL(FlutterEngine) engine;
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};
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// State associated with the plugin registrar.
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struct FlutterDesktopPluginRegistrar {
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// The plugin messenger handle given to API clients.
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std::unique_ptr<FlutterDesktopMessenger> messenger;
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// The handle for the window associated with this registrar.
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FlutterDesktopWindow* window;
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};
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// State associated with the messenger used to communicate with the engine.
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struct FlutterDesktopMessenger {
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// The Flutter engine this messenger sends outgoing messages to.
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FLUTTER_API_SYMBOL(FlutterEngine) engine;
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// The message dispatcher for handling incoming messages.
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flutter::IncomingMessageDispatcher* dispatcher;
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};
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#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOW_STATE_H_
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