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For https://github.com/flutter/flutter/issues/33807 We still need to make layers' children immutable for full immutability. That will require us to change the SceneBuilder API to build the layer bottom up instead of top down (post-order traversal instead of pre-order traversal).
33 lines
922 B
C++
33 lines
922 B
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_LAYERS_PLATFORM_VIEW_LAYER_H_
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#define FLUTTER_FLOW_LAYERS_PLATFORM_VIEW_LAYER_H_
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#include "flutter/flow/layers/layer.h"
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#include "third_party/skia/include/core/SkPoint.h"
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#include "third_party/skia/include/core/SkSize.h"
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namespace flutter {
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class PlatformViewLayer : public Layer {
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public:
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PlatformViewLayer(const SkPoint& offset, const SkSize& size, int64_t view_id);
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~PlatformViewLayer() override;
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void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
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void Paint(PaintContext& context) const override;
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private:
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SkPoint offset_;
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SkSize size_;
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int64_t view_id_;
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FML_DISALLOW_COPY_AND_ASSIGN(PlatformViewLayer);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_LAYERS_PLATFORM_VIEW_LAYER_H_
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