flutter_flutter/flow/layers/physical_shape_layer.h
liyuqian b622d43c39
Make flow layers' attributes immutable (#9176)
For https://github.com/flutter/flutter/issues/33807

We still need to make layers' children immutable for full immutability.
That will require us to change the SceneBuilder API to build the layer
bottom up instead of top down (post-order traversal instead of pre-order
traversal).
2019-06-10 13:09:37 -07:00

56 lines
1.6 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flutter {
class PhysicalShapeLayer : public ContainerLayer {
public:
PhysicalShapeLayer(SkColor color,
SkColor shadow_color,
SkScalar device_pixel_ratio,
float viewport_depth,
float elevation,
const SkPath& path,
Clip clip_behavior);
~PhysicalShapeLayer() override;
static void DrawShadow(SkCanvas* canvas,
const SkPath& path,
SkColor color,
float elevation,
bool transparentOccluder,
SkScalar dpr);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
#if defined(OS_FUCHSIA)
void UpdateScene(SceneUpdateContext& context) override;
#endif // defined(OS_FUCHSIA)
private:
SkColor color_;
SkColor shadow_color_;
SkScalar device_pixel_ratio_;
float viewport_depth_;
float elevation_ = 0.0f;
float total_elevation_ = 0.0f;
SkPath path_;
bool isRect_;
SkRRect frameRRect_;
Clip clip_behavior_;
friend class PhysicalShapeLayer_TotalElevation_Test;
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_PHYSICAL_SHAPE_LAYER_H_