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This should fix an error that I got in `Global generators` -> `Debug-ios-Flutter.xcframework`: https://ci.chromium.org/ui/p/flutter/builders/staging/Mac%20mac_ios_engine_ddm/1/overview ``` Cannot find iOS x64 simulator framework at /Volumes/Work/s/w/ir/cache/builder/engine/src/out/ci/ios_debug_sim_ddm/Flutter.framework` ``` I think what happened here is that I assumed I could skip the x64 simulator build because myself and other 1P developers are using arm64 macs. But I now see that the `Debug-ios-Flutter.xcframework` task and the `flutter/sky/tools/create_ios_framework.py` script assumes both architectures are present.
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: