jacobsimionato d41200aad4
Fix mac_ios_engine_ddm config with missing ci/ios_debug_sim_ddm config (#168888)
This should fix an error that I got in `Global generators` ->
`Debug-ios-Flutter.xcframework`:

https://ci.chromium.org/ui/p/flutter/builders/staging/Mac%20mac_ios_engine_ddm/1/overview

```
Cannot find iOS x64 simulator framework at /Volumes/Work/s/w/ir/cache/builder/engine/src/out/ci/ios_debug_sim_ddm/Flutter.framework`
```

I think what happened here is that I assumed I could skip the x64
simulator build because myself and other 1P developers are using arm64
macs. But I now see that the `Debug-ios-Flutter.xcframework` task and
the `flutter/sky/tools/create_ios_framework.py` script assumes both
architectures are present.
2025-05-15 07:56:46 +00:00
..

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder