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115 lines
3.5 KiB
Dart
115 lines
3.5 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:sky' as sky;
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import 'package:sky/base/scheduler.dart' as scheduler;
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import 'package:sky/rendering/layer.dart';
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import 'package:sky/rendering/object.dart';
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import 'package:sky/rendering/box.dart';
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import 'package:vector_math/vector_math.dart';
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class ViewConstraints {
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const ViewConstraints({
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this.size: Size.zero,
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this.orientation
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});
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final Size size;
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final int orientation;
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}
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class RenderView extends RenderObject with RenderObjectWithChildMixin<RenderBox> {
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RenderView({
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RenderBox child,
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this.devicePixelRatio,
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this.timeForRotation: const Duration(microseconds: 83333)
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}) {
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this.child = child;
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}
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final double devicePixelRatio;
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Duration timeForRotation;
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Size _size = Size.zero;
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Size get size => _size;
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int _orientation; // 0..3
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int get orientation => _orientation;
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ViewConstraints _rootConstraints;
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ViewConstraints get rootConstraints => _rootConstraints;
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void set rootConstraints(ViewConstraints value) {
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if (_rootConstraints == value)
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return;
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_rootConstraints = value;
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markNeedsLayout();
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}
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void scheduleInitialFrame() {
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Matrix4 logicalToDeviceZoom = new Matrix4.diagonal3Values(devicePixelRatio, devicePixelRatio, 1.0);
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scheduleInitialLayout();
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scheduleInitialPaint(new TransformLayer(transform: logicalToDeviceZoom));
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scheduler.ensureVisualUpdate();
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}
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// We never call layout() on this class, so this should never get
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// checked. (This class is laid out using scheduleInitialLayout().)
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bool debugDoesMeetConstraints() { assert(false); return false; }
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void performResize() {
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assert(false);
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}
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void performLayout() {
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if (_rootConstraints.orientation != _orientation) {
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if (_orientation != null && child != null)
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child.rotate(oldAngle: _orientation, newAngle: _rootConstraints.orientation, time: timeForRotation);
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_orientation = _rootConstraints.orientation;
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}
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_size = _rootConstraints.size;
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assert(!_size.isInfinite);
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if (child != null)
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child.layout(new BoxConstraints.tight(_size));
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}
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void rotate({ int oldAngle, int newAngle, Duration time }) {
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assert(false); // nobody tells the screen to rotate, the whole rotate() dance is started from our performResize()
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}
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bool hitTest(HitTestResult result, { Point position }) {
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if (child != null) {
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Rect childBounds = Point.origin & child.size;
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if (childBounds.contains(position))
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child.hitTest(result, position: position);
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}
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result.add(new HitTestEntry(this));
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return true;
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}
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bool get hasLayer => true;
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void paint(PaintingContext context, Offset offset) {
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if (child != null)
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context.paintChild(child, offset.toPoint());
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}
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void compositeFrame() {
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sky.tracing.begin('RenderView.compositeFrame');
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try {
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// Eventually we will want to pass the entire layer tree to the C++ side.
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// For now, however, we take the layer tree and paint it into a Canvas,
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// which we then hand to the C++ side.
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sky.PictureRecorder recorder = new sky.PictureRecorder();
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sky.Canvas canvas = new sky.Canvas(recorder, Point.origin & (size * sky.view.devicePixelRatio));
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layer.paint(canvas);
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sky.view.picture = recorder.endRecording();
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} finally {
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sky.tracing.end('RenderView.compositeFrame');
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}
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}
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Rect get paintBounds => Point.origin & size;
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}
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