Jason Simmons d394e8a9bf Clear the GPU thread's EGL context only after the GPUSurfaceGL has been destroyed (#3346)
The GPUSurfaceGL holds references to Skia objects that may own GL objects.
If the GL objects are destructed on the GPU thread after the EGL context has been
dropped, then the GL delete calls will not take effect.
2017-01-18 17:19:50 -08:00
2016-10-27 10:19:30 -07:00
2017-01-03 13:25:38 -08:00
2015-07-16 10:16:42 -07:00
2016-08-15 23:07:19 -07:00
2015-07-24 12:24:05 -07:00
2015-07-16 10:16:42 -07:00
2016-09-14 10:25:19 -07:00

Flutter Engine

Build Status

Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.

The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.

Flutter is an early-stage open-source project. We are still adding features. However, you can build demos and examples today. We hope you try it out and send us feedback.

Community

Join us in our Gitter chat room or join our mailing list, flutter-dev@googlegroups.com.

Languages
Dart 75%
C++ 16.5%
Objective-C++ 2.9%
Java 2.8%
Objective-C 0.7%
Other 1.9%