Hixie 998895d9b8 Random cleanup of various Dart things in our tree.
I ran this and fixed some of the warnings flagged:
cd ~/dev/mojo/src/sky && find engine/core/painting sdk/example sdk/lib -type f -name '*.dart' | perl -nE 'chomp; local $/ = undef; open(FILE, $_); my $file = <FILE>; print $file; next if $file =~ /^part of/om; say "import \"$_\";"' > all.dart && shelldb analyze all.dart 2>&1 | grep -v 'sky/all.dart'

Then I loaded the affected examples and fixed any bugs I found from running them.

Major change to SDK:

- Fix RenderPadding to get a valid size when it has no child (it was
  previously sizing itself too small by the padding amount).

Minor changes, mostly to examples:

- Fix the 'part of' lines in sky_shell_dart_controller_service_isolate
  to match the library name given in main.dart.

- Remove unused imports in various places.

- Fix example/game/lib/texture.dart to use the new Rect creation APIs.

- Remove unused code in example/mine_digger/lib/main.dart.

- Fix example/raw/hello_world.dart to use the new Size.center API.

- Fix example/rendering/baseline.dart and
  example/rendering/justify_content.dart to have readable text.

- Fix compile error in example/rendering/transform.dart.

- Extend the debugDoesMeetConstraints() method to print useful
  information when it will be used to fire an assert.

- Remove a warning about abstract methods on RenderView that would for
  some reason only sometimes get flagged by the analyzer.

R=abarth@chromium.org, jackson@google.com

Review URL: https://codereview.chromium.org/1215163003.
2015-06-30 12:03:50 -07:00

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Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:sky' as sky;
import 'package:sky/rendering/box.dart';
import 'package:sky/rendering/flex.dart';
import 'package:sky/rendering/sky_binding.dart';
import 'package:vector_math/vector_math.dart';
void main() {
RenderDecoratedBox green = new RenderDecoratedBox(
decoration: new BoxDecoration(backgroundColor: const sky.Color(0xFF00FF00))
);
RenderConstrainedBox box = new RenderConstrainedBox(
additionalConstraints: new BoxConstraints.tight(const sky.Size(200.0, 200.0)),
child: green
);
Matrix4 transform = new Matrix4.identity();
RenderTransform spin = new RenderTransform(
transform: transform, child: box);
spin.rotateZ(1.0);
RenderFlex flex = new RenderFlex();
flex.add(spin);
new SkyBinding(root: flex);
}