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Rather than using the DOM to upload text and styling information into the engine, this patch begins sketching a more direct API that bypasses the DOM and CSS. Currently, this API doesn't do anything, but it's a first step. The approach is to have a ParagraphBuilder object that can record a tree of style interior nodes and text leaves. The build() function then applies container-level styling information (such as TextAlign) and returns a Paragraph object that can undergo layout and paint. The inputs to the builder process are immutable style objects constructed from primitive values. These primitives are currently carbon-copies of the primitive we use in the framework today. After this patch lands, I'll convert the frame to re-expose these values instead of re-defining them.
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_ENGINE_CORE_TEXT_PARAGRAPH_H_
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#define SKY_ENGINE_CORE_TEXT_PARAGRAPH_H_
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#include "sky/engine/tonic/dart_wrappable.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefCounted.h"
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#include "sky/engine/core/painting/Canvas.h"
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#include "sky/engine/core/painting/Offset.h"
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namespace blink {
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class Paragraph : public RefCounted<Paragraph>, public DartWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static PassRefPtr<Paragraph> create() {
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return adoptRef(new Paragraph());
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}
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~Paragraph() override;
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double minWidth() const { return m_minWidth; }
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void setMinWidth(double value) { m_minWidth = value; }
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double maxWidth() const { return m_maxWidth; }
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void setMaxWidth(double value) { m_maxWidth = value; }
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double minHeight() const { return m_minHeight; }
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void setMinHeight(double value) { m_minHeight = value; }
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double maxHeight() const { return m_maxHeight; }
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void setMaxHeight(double value) { m_maxHeight = value; }
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double width();
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double height();
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double minIntrinsicWidth();
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double maxIntrinsicWidth();
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double alphabeticBaseline();
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double ideographicBaseline();
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void layout();
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void paint(Canvas* canvas, const Offset& offset);
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private:
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double m_minWidth;
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double m_maxWidth;
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double m_minHeight;
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double m_maxHeight;
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explicit Paragraph();
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_TEXT_PARAGRAPH_H_
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