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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_
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#define UI_GL_GL_GLX_API_IMPLEMENTATION_H_
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#include "base/compiler_specific.h"
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#include "gl_bindings.h"
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#include "ui/gl/gl_export.h"
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namespace gfx {
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class GLContext;
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struct GLWindowSystemBindingInfo;
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void InitializeStaticGLBindingsGLX();
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void InitializeDebugGLBindingsGLX();
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void ClearGLBindingsGLX();
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bool GetGLWindowSystemBindingInfoGLX(GLWindowSystemBindingInfo* info);
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class GL_EXPORT GLXApiBase : public GLXApi {
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public:
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_glx.h"
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protected:
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GLXApiBase();
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~GLXApiBase() override;
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void InitializeBase(DriverGLX* driver);
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DriverGLX* driver_;
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};
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class GL_EXPORT RealGLXApi : public GLXApiBase {
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public:
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RealGLXApi();
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~RealGLXApi() override;
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void Initialize(DriverGLX* driver);
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};
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// Inserts a TRACE for every GLX call.
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class GL_EXPORT TraceGLXApi : public GLXApi {
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public:
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TraceGLXApi(GLXApi* glx_api) : glx_api_(glx_api) { }
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~TraceGLXApi() override;
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// Include the auto-generated part of this class. We split this because
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// it means we can easily edit the non-auto generated parts right here in
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// this file instead of having to edit some template or the code generator.
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#include "gl_bindings_api_autogen_glx.h"
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private:
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GLXApi* glx_api_;
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};
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} // namespace gfx
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#endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_
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