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217 lines
7.0 KiB
C++
217 lines
7.0 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef UI_GL_GL_CONTEXT_H_
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#define UI_GL_GL_CONTEXT_H_
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#include <string>
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#include <vector>
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#include "base/basictypes.h"
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#include "base/cancelable_callback.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/synchronization/cancellation_flag.h"
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#include "ui/gl/gl_share_group.h"
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#include "ui/gl/gl_state_restorer.h"
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#include "ui/gl/gpu_preference.h"
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namespace gpu {
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class GLContextVirtual;
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} // namespace gpu
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namespace gfx {
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class GLSurface;
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class GPUTiming;
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class GPUTimingClient;
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class VirtualGLApi;
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struct GLVersionInfo;
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// Encapsulates an OpenGL context, hiding platform specific management.
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class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
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public:
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explicit GLContext(GLShareGroup* share_group);
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// Initializes the GL context to be compatible with the given surface. The GL
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// context can be made with other surface's of the same type. The compatible
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// surface is only needed for certain platforms like WGL, OSMesa and GLX. It
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// should be specific for all platforms though.
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virtual bool Initialize(
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GLSurface* compatible_surface, GpuPreference gpu_preference) = 0;
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// Destroys the GL context.
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virtual void Destroy() = 0;
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// Makes the GL context and a surface current on the current thread.
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virtual bool MakeCurrent(GLSurface* surface) = 0;
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// Releases this GL context and surface as current on the current thread.
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virtual void ReleaseCurrent(GLSurface* surface) = 0;
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// Returns true if this context and surface is current. Pass a null surface
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// if the current surface is not important.
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virtual bool IsCurrent(GLSurface* surface) = 0;
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// Get the underlying platform specific GL context "handle".
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virtual void* GetHandle() = 0;
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// Creates a GPUTimingClient class which abstracts various GPU Timing exts.
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virtual scoped_refptr<gfx::GPUTimingClient> CreateGPUTimingClient() = 0;
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// Gets the GLStateRestorer for the context.
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GLStateRestorer* GetGLStateRestorer();
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// Sets the GLStateRestorer for the context (takes ownership).
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void SetGLStateRestorer(GLStateRestorer* state_restorer);
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// Set swap interval. This context must be current.
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void SetSwapInterval(int interval);
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// Forces the swap interval to zero (no vsync) regardless of any future values
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// passed to SetSwapInterval.
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void ForceSwapIntervalZero(bool force);
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// Returns space separated list of extensions. The context must be current.
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virtual std::string GetExtensions();
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// Returns in bytes the total amount of GPU memory for the GPU which this
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// context is currently rendering on. Returns false if no extension exists
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// to get the exact amount of GPU memory.
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virtual bool GetTotalGpuMemory(size_t* bytes);
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// Indicate that it is safe to force this context to switch GPUs, since
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// transitioning can cause corruption and hangs (OS X only).
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virtual void SetSafeToForceGpuSwitch();
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// Attempt to force the context to move to the GPU of its sharegroup. Return
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// false only in the event of an unexpected error on the context.
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virtual bool ForceGpuSwitchIfNeeded();
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// Indicate that the real context switches should unbind the FBO first
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// (For an Android work-around only).
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virtual void SetUnbindFboOnMakeCurrent();
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// Returns whether the current context supports the named extension. The
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// context must be current.
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bool HasExtension(const char* name);
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// Returns version info of the underlying GL context. The context must be
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// current.
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const GLVersionInfo* GetVersionInfo();
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GLShareGroup* share_group();
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// Create a GL context that is compatible with the given surface.
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// |share_group|, if non-NULL, is a group of contexts which the
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// internally created OpenGL context shares textures and other resources.
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static scoped_refptr<GLContext> CreateGLContext(
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GLShareGroup* share_group,
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GLSurface* compatible_surface,
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GpuPreference gpu_preference);
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static bool LosesAllContextsOnContextLost();
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// Returns the last GLContext made current, virtual or real.
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static GLContext* GetCurrent();
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virtual bool WasAllocatedUsingRobustnessExtension();
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// Use this context for virtualization.
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void SetupForVirtualization();
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// Make this context current when used for context virtualization.
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bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface);
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// Notify this context that |virtual_context|, that was using us, is
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// being released or destroyed.
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void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
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// Returns the GL version string. The context must be current.
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virtual std::string GetGLVersion();
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// Returns the GL renderer string. The context must be current.
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virtual std::string GetGLRenderer();
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// Return a callback that, when called, indicates that the state the
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// underlying context has been changed by code outside of the command buffer,
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// and will need to be restored.
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virtual base::Closure GetStateWasDirtiedExternallyCallback();
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// Restore the context's state if it was dirtied by an external caller.
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virtual void RestoreStateIfDirtiedExternally();
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protected:
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virtual ~GLContext();
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// Will release the current context when going out of scope, unless canceled.
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class ScopedReleaseCurrent {
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public:
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ScopedReleaseCurrent();
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~ScopedReleaseCurrent();
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void Cancel();
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private:
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bool canceled_;
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};
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// Sets the GL api to the real hardware API (vs the VirtualAPI)
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static void SetRealGLApi();
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virtual void SetCurrent(GLSurface* surface);
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// Initialize function pointers to functions where the bound version depends
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// on GL version or supported extensions. Should be called immediately after
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// this context is made current.
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bool InitializeDynamicBindings();
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// Returns the last real (non-virtual) GLContext made current.
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static GLContext* GetRealCurrent();
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virtual void OnSetSwapInterval(int interval) = 0;
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bool GetStateWasDirtiedExternally() const;
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void SetStateWasDirtiedExternally(bool dirtied_externally);
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private:
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friend class base::RefCounted<GLContext>;
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// For GetRealCurrent.
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friend class VirtualGLApi;
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friend class gpu::GLContextVirtual;
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scoped_refptr<GLShareGroup> share_group_;
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scoped_ptr<VirtualGLApi> virtual_gl_api_;
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bool state_dirtied_externally_;
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scoped_ptr<GLStateRestorer> state_restorer_;
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scoped_ptr<GLVersionInfo> version_info_;
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int swap_interval_;
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bool force_swap_interval_zero_;
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base::CancelableCallback<void()> state_dirtied_callback_;
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DISALLOW_COPY_AND_ASSIGN(GLContext);
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};
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class GL_EXPORT GLContextReal : public GLContext {
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public:
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explicit GLContextReal(GLShareGroup* share_group);
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scoped_refptr<gfx::GPUTimingClient> CreateGPUTimingClient() override;
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protected:
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~GLContextReal() override;
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void SetCurrent(GLSurface* surface) override;
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private:
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scoped_ptr<gfx::GPUTiming> gpu_timing_;
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DISALLOW_COPY_AND_ASSIGN(GLContextReal);
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};
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} // namespace gfx
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#endif // UI_GL_GL_CONTEXT_H_
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