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145 lines
5.9 KiB
C++
145 lines
5.9 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef MOJO_EDK_SYSTEM_HANDLE_TABLE_H_
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#define MOJO_EDK_SYSTEM_HANDLE_TABLE_H_
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#include <utility>
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#include <vector>
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#include "base/containers/hash_tables.h"
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#include "base/memory/ref_counted.h"
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#include "mojo/edk/system/system_impl_export.h"
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#include "mojo/public/c/system/types.h"
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#include "mojo/public/cpp/system/macros.h"
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namespace mojo {
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namespace system {
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class Core;
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class Dispatcher;
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class DispatcherTransport;
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using DispatcherVector = std::vector<scoped_refptr<Dispatcher>>;
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// Test-only function (defined/used in embedder/test_embedder.cc). Declared here
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// so it can be friended.
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namespace internal {
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bool ShutdownCheckNoLeaks(Core*);
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}
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// This class provides the (global) handle table (owned by |Core|), which maps
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// (valid) |MojoHandle|s to |Dispatcher|s. This is abstracted so that, e.g.,
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// caching may be added.
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//
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// This class is NOT thread-safe; locking is left to |Core| (since it may need
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// to make several changes -- "atomically" or in rapid successsion, in which
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// case the extra locking/unlocking would be unnecessary overhead).
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class MOJO_SYSTEM_IMPL_EXPORT HandleTable {
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public:
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HandleTable();
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~HandleTable();
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// Gets the dispatcher for a given handle (which should not be
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// |MOJO_HANDLE_INVALID|). Returns null if there's no dispatcher for the given
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// handle.
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// WARNING: For efficiency, this returns a dumb pointer. If you're going to
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// use the result outside |Core|'s lock, you MUST take a reference (e.g., by
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// storing the result inside a |scoped_refptr|).
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Dispatcher* GetDispatcher(MojoHandle handle);
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// On success, gets the dispatcher for a given handle (which should not be
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// |MOJO_HANDLE_INVALID|) and removes it. (On failure, returns an appropriate
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// result (and leaves |dispatcher| alone), namely
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// |MOJO_RESULT_INVALID_ARGUMENT| if there's no dispatcher for the given
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// handle or |MOJO_RESULT_BUSY| if the handle is marked as busy.)
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MojoResult GetAndRemoveDispatcher(MojoHandle handle,
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scoped_refptr<Dispatcher>* dispatcher);
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// Adds a dispatcher (which must be valid), returning the handle for it.
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// Returns |MOJO_HANDLE_INVALID| on failure (if the handle table is full).
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MojoHandle AddDispatcher(const scoped_refptr<Dispatcher>& dispatcher);
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// Adds a pair of dispatchers (which must be valid), return a pair of handles
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// for them. On failure (if the handle table is full), the first (and second)
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// handles will be |MOJO_HANDLE_INVALID|, and neither dispatcher will be
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// added.
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std::pair<MojoHandle, MojoHandle> AddDispatcherPair(
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const scoped_refptr<Dispatcher>& dispatcher0,
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const scoped_refptr<Dispatcher>& dispatcher1);
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// Adds the given vector of dispatchers (of size at most
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// |kMaxMessageNumHandles|). |handles| must point to an array of size at least
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// |dispatchers.size()|. Unlike the other |AddDispatcher...()| functions, some
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// of the dispatchers may be invalid (null). Returns true on success and false
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// on failure (if the handle table is full), in which case it leaves
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// |handles[...]| untouched (and all dispatchers unadded).
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bool AddDispatcherVector(const DispatcherVector& dispatchers,
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MojoHandle* handles);
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// Tries to mark the given handles as busy and start transport on them (i.e.,
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// take their dispatcher locks); |transports| must be sized to contain
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// |num_handles| elements. On failure, returns them to their original
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// (non-busy, unlocked state).
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MojoResult MarkBusyAndStartTransport(
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MojoHandle disallowed_handle,
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const MojoHandle* handles,
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uint32_t num_handles,
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std::vector<DispatcherTransport>* transports);
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// Remove the given handles, which must all be present and which should have
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// previously been marked busy by |MarkBusyAndStartTransport()|.
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void RemoveBusyHandles(const MojoHandle* handles, uint32_t num_handles);
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// Restores the given handles, which must all be present and which should have
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// previously been marked busy by |MarkBusyAndStartTransport()|, to a non-busy
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// state.
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void RestoreBusyHandles(const MojoHandle* handles, uint32_t num_handles);
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private:
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friend bool internal::ShutdownCheckNoLeaks(Core*);
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// The |busy| member is used only to deal with functions (in particular
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// |Core::WriteMessage()|) that want to hold on to a dispatcher and later
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// remove it from the handle table, without holding on to the handle table
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// lock.
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//
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// For example, if |Core::WriteMessage()| is called with a handle to be sent,
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// (under the handle table lock) it must first check that that handle is not
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// busy (if it is busy, then it fails with |MOJO_RESULT_BUSY|) and then marks
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// it as busy. To avoid deadlock, it should also try to acquire the locks for
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// all the dispatchers for the handles that it is sending (and fail with
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// |MOJO_RESULT_BUSY| if the attempt fails). At this point, it can release the
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// handle table lock.
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//
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// If |Core::Close()| is simultaneously called on that handle, it too checks
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// if the handle is marked busy. If it is, it fails (with |MOJO_RESULT_BUSY|).
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// This prevents |Core::WriteMessage()| from sending a handle that has been
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// closed (or learning about this too late).
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struct Entry {
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Entry();
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explicit Entry(const scoped_refptr<Dispatcher>& dispatcher);
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~Entry();
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scoped_refptr<Dispatcher> dispatcher;
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bool busy;
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};
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using HandleToEntryMap = base::hash_map<MojoHandle, Entry>;
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// Adds the given dispatcher to the handle table, not doing any size checks.
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MojoHandle AddDispatcherNoSizeCheck(
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const scoped_refptr<Dispatcher>& dispatcher);
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HandleToEntryMap handle_to_entry_map_;
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MojoHandle next_handle_; // Invariant: never |MOJO_HANDLE_INVALID|.
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MOJO_DISALLOW_COPY_AND_ASSIGN(HandleTable);
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};
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} // namespace system
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} // namespace mojo
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#endif // MOJO_EDK_SYSTEM_HANDLE_TABLE_H_
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