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228 lines
8.7 KiB
C++
228 lines
8.7 KiB
C++
/*
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* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "platform/geometry/FloatPolygon.h"
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#include "wtf/MathExtras.h"
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namespace blink {
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static inline float determinant(const FloatSize& a, const FloatSize& b)
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{
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return a.width() * b.height() - a.height() * b.width();
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}
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static inline bool areCollinearPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
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{
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return !determinant(p1 - p0, p2 - p0);
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}
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static inline bool areCoincidentPoints(const FloatPoint& p0, const FloatPoint& p1)
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{
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return p0.x() == p1.x() && p0.y() == p1.y();
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}
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static inline bool isPointOnLineSegment(const FloatPoint& vertex1, const FloatPoint& vertex2, const FloatPoint& point)
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{
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return point.x() >= std::min(vertex1.x(), vertex2.x())
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&& point.x() <= std::max(vertex1.x(), vertex2.x())
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&& areCollinearPoints(vertex1, vertex2, point);
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}
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static inline unsigned nextVertexIndex(unsigned vertexIndex, unsigned nVertices, bool clockwise)
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{
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return ((clockwise) ? vertexIndex + 1 : vertexIndex - 1 + nVertices) % nVertices;
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}
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static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon, unsigned vertexIndex1, bool clockwise)
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{
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unsigned nVertices = polygon.numberOfVertices();
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unsigned vertexIndex2 = nextVertexIndex(vertexIndex1, nVertices, clockwise);
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while (vertexIndex2 && areCoincidentPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2)))
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vertexIndex2 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
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while (vertexIndex2) {
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unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
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if (!areCollinearPoints(polygon.vertexAt(vertexIndex1), polygon.vertexAt(vertexIndex2), polygon.vertexAt(vertexIndex3)))
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break;
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vertexIndex2 = vertexIndex3;
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}
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return vertexIndex2;
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}
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FloatPolygon::FloatPolygon(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule)
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: m_vertices(vertices)
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, m_fillRule(fillRule)
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{
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unsigned nVertices = numberOfVertices();
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m_edges.resize(nVertices);
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m_empty = nVertices < 3;
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if (nVertices)
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m_boundingBox.setLocation(vertexAt(0));
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if (m_empty)
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return;
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unsigned minVertexIndex = 0;
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for (unsigned i = 1; i < nVertices; ++i) {
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const FloatPoint& vertex = vertexAt(i);
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if (vertex.y() < vertexAt(minVertexIndex).y() || (vertex.y() == vertexAt(minVertexIndex).y() && vertex.x() < vertexAt(minVertexIndex).x()))
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minVertexIndex = i;
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}
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FloatPoint nextVertex = vertexAt((minVertexIndex + 1) % nVertices);
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FloatPoint prevVertex = vertexAt((minVertexIndex + nVertices - 1) % nVertices);
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bool clockwise = determinant(vertexAt(minVertexIndex) - prevVertex, nextVertex - prevVertex) > 0;
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unsigned edgeIndex = 0;
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unsigned vertexIndex1 = 0;
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do {
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m_boundingBox.extend(vertexAt(vertexIndex1));
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unsigned vertexIndex2 = findNextEdgeVertexIndex(*this, vertexIndex1, clockwise);
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m_edges[edgeIndex].m_polygon = this;
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m_edges[edgeIndex].m_vertexIndex1 = vertexIndex1;
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m_edges[edgeIndex].m_vertexIndex2 = vertexIndex2;
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m_edges[edgeIndex].m_edgeIndex = edgeIndex;
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++edgeIndex;
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vertexIndex1 = vertexIndex2;
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} while (vertexIndex1);
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if (edgeIndex > 3) {
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const FloatPolygonEdge& firstEdge = m_edges[0];
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const FloatPolygonEdge& lastEdge = m_edges[edgeIndex - 1];
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if (areCollinearPoints(lastEdge.vertex1(), lastEdge.vertex2(), firstEdge.vertex2())) {
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m_edges[0].m_vertexIndex1 = lastEdge.m_vertexIndex1;
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edgeIndex--;
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}
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}
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m_edges.resize(edgeIndex);
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m_empty = m_edges.size() < 3;
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if (m_empty)
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return;
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for (unsigned i = 0; i < m_edges.size(); ++i) {
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FloatPolygonEdge* edge = &m_edges[i];
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m_edgeTree.add(EdgeInterval(edge->minY(), edge->maxY(), edge));
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}
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}
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bool FloatPolygon::overlappingEdges(float minY, float maxY, Vector<const FloatPolygonEdge*>& result) const
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{
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Vector<FloatPolygon::EdgeInterval> overlappingEdgeIntervals;
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m_edgeTree.allOverlaps(FloatPolygon::EdgeInterval(minY, maxY, 0), overlappingEdgeIntervals);
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unsigned overlappingEdgeIntervalsSize = overlappingEdgeIntervals.size();
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result.resize(overlappingEdgeIntervalsSize);
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for (unsigned i = 0; i < overlappingEdgeIntervalsSize; ++i) {
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const FloatPolygonEdge* edge = static_cast<const FloatPolygonEdge*>(overlappingEdgeIntervals[i].data());
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ASSERT(edge);
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result[i] = edge;
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}
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return overlappingEdgeIntervalsSize > 0;
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}
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static inline float leftSide(const FloatPoint& vertex1, const FloatPoint& vertex2, const FloatPoint& point)
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{
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return ((point.x() - vertex1.x()) * (vertex2.y() - vertex1.y())) - ((vertex2.x() - vertex1.x()) * (point.y() - vertex1.y()));
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}
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bool FloatPolygon::containsEvenOdd(const FloatPoint& point) const
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{
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unsigned crossingCount = 0;
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for (unsigned i = 0; i < numberOfEdges(); ++i) {
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const FloatPoint& vertex1 = edgeAt(i).vertex1();
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const FloatPoint& vertex2 = edgeAt(i).vertex2();
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if (isPointOnLineSegment(vertex1, vertex2, point))
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return true;
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if ((vertex1.y() <= point.y() && vertex2.y() > point.y()) || (vertex1.y() > point.y() && vertex2.y() <= point.y())) {
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float vt = (point.y() - vertex1.y()) / (vertex2.y() - vertex1.y());
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if (point.x() < vertex1.x() + vt * (vertex2.x() - vertex1.x()))
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++crossingCount;
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}
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}
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return crossingCount & 1;
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}
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bool FloatPolygon::containsNonZero(const FloatPoint& point) const
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{
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int windingNumber = 0;
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for (unsigned i = 0; i < numberOfEdges(); ++i) {
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const FloatPoint& vertex1 = edgeAt(i).vertex1();
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const FloatPoint& vertex2 = edgeAt(i).vertex2();
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if (isPointOnLineSegment(vertex1, vertex2, point))
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return true;
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if (vertex2.y() <= point.y()) {
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if ((vertex1.y() > point.y()) && (leftSide(vertex1, vertex2, point) > 0))
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++windingNumber;
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} else if (vertex2.y() >= point.y()) {
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if ((vertex1.y() <= point.y()) && (leftSide(vertex1, vertex2, point) < 0))
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--windingNumber;
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}
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}
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return windingNumber;
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}
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bool FloatPolygon::contains(const FloatPoint& point) const
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{
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if (!m_boundingBox.contains(point))
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return false;
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return (fillRule() == RULE_NONZERO) ? containsNonZero(point) : containsEvenOdd(point);
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}
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bool VertexPair::intersection(const VertexPair& other, FloatPoint& point) const
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{
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// See: http://paulbourke.net/geometry/pointlineplane/, "Intersection point of two lines in 2 dimensions"
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const FloatSize& thisDelta = vertex2() - vertex1();
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const FloatSize& otherDelta = other.vertex2() - other.vertex1();
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float denominator = determinant(thisDelta, otherDelta);
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if (!denominator)
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return false;
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// The two line segments: "this" vertex1,vertex2 and "other" vertex1,vertex2, have been defined
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// in parametric form. Each point on the line segment is: vertex1 + u * (vertex2 - vertex1),
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// when 0 <= u <= 1. We're computing the values of u for each line at their intersection point.
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const FloatSize& vertex1Delta = vertex1() - other.vertex1();
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float uThisLine = determinant(otherDelta, vertex1Delta) / denominator;
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float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator;
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if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1)
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return false;
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point = vertex1() + uThisLine * thisDelta;
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return true;
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}
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} // namespace blink
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