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https://github.com/flutter/flutter.git
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371 lines
16 KiB
C++
371 lines
16 KiB
C++
/*
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* Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_RENDERING_INLINEFLOWBOX_H_
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#define SKY_ENGINE_CORE_RENDERING_INLINEFLOWBOX_H_
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#include "flutter/sky/engine/core/rendering/InlineBox.h"
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#include "flutter/sky/engine/core/rendering/RenderObjectInlines.h"
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#include "flutter/sky/engine/core/rendering/RenderOverflow.h"
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#include "flutter/sky/engine/core/rendering/style/ShadowData.h"
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namespace blink {
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class HitTestRequest;
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class HitTestResult;
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class InlineTextBox;
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class RenderLineBoxList;
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class SimpleFontData;
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class VerticalPositionCache;
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struct GlyphOverflow;
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typedef HashMap<const InlineTextBox*, pair<Vector<const SimpleFontData*>, GlyphOverflow> > GlyphOverflowAndFallbackFontsMap;
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class InlineFlowBox : public InlineBox {
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public:
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InlineFlowBox(RenderObject& obj)
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: InlineBox(obj)
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, m_firstChild(0)
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, m_lastChild(0)
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, m_prevLineBox(0)
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, m_nextLineBox(0)
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, m_includeLogicalLeftEdge(false)
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, m_includeLogicalRightEdge(false)
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, m_descendantsHaveSameLineHeightAndBaseline(true)
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, m_baselineType(AlphabeticBaseline)
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, m_hasAnnotationsBefore(false)
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, m_hasAnnotationsAfter(false)
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, m_lineBreakBidiStatusEor(WTF::Unicode::LeftToRight)
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, m_lineBreakBidiStatusLastStrong(WTF::Unicode::LeftToRight)
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, m_lineBreakBidiStatusLast(WTF::Unicode::LeftToRight)
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#if ENABLE(ASSERT)
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, m_hasBadChildList(false)
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#endif
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{
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// Internet Explorer and Firefox always create a marker for list items, even when the list-style-type is none. We do not make a marker
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// in the list-style-type: none case, since it is wasteful to do so. However, in order to match other browsers we have to pretend like
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// an invisible marker exists. The side effect of having an invisible marker is that the quirks mode behavior of shrinking lines with no
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// text children must not apply. This change also means that gaps will exist between image bullet list items. Even when the list bullet
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// is an image, the line is still considered to be immune from the quirk.
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m_hasTextChildren = false;
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m_hasTextDescendants = m_hasTextChildren;
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}
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#if ENABLE(ASSERT)
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virtual ~InlineFlowBox();
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#endif
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#ifndef NDEBUG
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virtual void showLineTreeAndMark(const InlineBox* = 0, const char* = 0, const InlineBox* = 0, const char* = 0, const RenderObject* = 0, int = 0) const override;
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virtual const char* boxName() const override;
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#endif
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InlineFlowBox* prevLineBox() const { return m_prevLineBox; }
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InlineFlowBox* nextLineBox() const { return m_nextLineBox; }
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void setNextLineBox(InlineFlowBox* n) { m_nextLineBox = n; }
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void setPreviousLineBox(InlineFlowBox* p) { m_prevLineBox = p; }
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InlineBox* firstChild() const { checkConsistency(); return m_firstChild; }
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InlineBox* lastChild() const { checkConsistency(); return m_lastChild; }
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virtual bool isLeaf() const override final { return false; }
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InlineBox* firstLeafChild() const;
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InlineBox* lastLeafChild() const;
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typedef void (*CustomInlineBoxRangeReverse)(void* userData, Vector<InlineBox*>::iterator first, Vector<InlineBox*>::iterator last);
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void collectLeafBoxesInLogicalOrder(Vector<InlineBox*>&, CustomInlineBoxRangeReverse customReverseImplementation = 0, void* userData = 0) const;
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virtual void setConstructed() override final
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{
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InlineBox::setConstructed();
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for (InlineBox* child = firstChild(); child; child = child->nextOnLine())
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child->setConstructed();
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}
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void addToLine(InlineBox* child);
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virtual void deleteLine() override final;
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virtual void extractLine() override final;
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virtual void attachLine() override final;
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virtual void adjustPosition(float dx, float dy) override;
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virtual void extractLineBoxFromRenderObject();
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virtual void attachLineBoxToRenderObject();
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virtual void removeLineBoxFromRenderObject();
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virtual void clearTruncation() override;
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IntRect roundedFrameRect() const;
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virtual void paint(PaintInfo&, const LayoutPoint&, LayoutUnit lineTop, LayoutUnit lineBottom, Vector<RenderBox*>& layers) override;
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virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit lineTop, LayoutUnit lineBottom) override;
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bool boxShadowCanBeAppliedToBackground(const FillLayer&) const;
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virtual RenderLineBoxList* rendererLineBoxes() const;
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// logicalLeft = left in a horizontal line and top in a vertical line.
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LayoutUnit marginBorderPaddingLogicalLeft() const { return marginLogicalLeft() + borderLogicalLeft() + paddingLogicalLeft(); }
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LayoutUnit marginBorderPaddingLogicalRight() const { return marginLogicalRight() + borderLogicalRight() + paddingLogicalRight(); }
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LayoutUnit marginLogicalLeft() const
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{
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if (!includeLogicalLeftEdge())
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return 0;
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return boxModelObject()->marginLeft();
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}
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LayoutUnit marginLogicalRight() const
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{
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if (!includeLogicalRightEdge())
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return 0;
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return boxModelObject()->marginRight();
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}
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int borderLogicalLeft() const
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{
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if (!includeLogicalLeftEdge())
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return 0;
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return renderer().style(isFirstLineStyle())->borderLeftWidth();
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}
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int borderLogicalRight() const
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{
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if (!includeLogicalRightEdge())
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return 0;
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return renderer().style(isFirstLineStyle())->borderRightWidth();
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}
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int paddingLogicalLeft() const
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{
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if (!includeLogicalLeftEdge())
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return 0;
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return boxModelObject()->paddingLeft();
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}
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int paddingLogicalRight() const
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{
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if (!includeLogicalRightEdge())
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return 0;
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return boxModelObject()->paddingRight();
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}
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bool includeLogicalLeftEdge() const { return m_includeLogicalLeftEdge; }
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bool includeLogicalRightEdge() const { return m_includeLogicalRightEdge; }
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void setEdges(bool includeLeft, bool includeRight)
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{
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m_includeLogicalLeftEdge = includeLeft;
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m_includeLogicalRightEdge = includeRight;
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}
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// Helper functions used during line construction and placement.
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void determineSpacingForFlowBoxes(bool lastLine, bool isLogicallyLastRunWrapped, RenderObject* logicallyLastRunRenderer);
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LayoutUnit getFlowSpacingLogicalWidth();
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float placeBoxesInInlineDirection(float logicalLeft, bool& needsWordSpacing);
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float placeBoxRangeInInlineDirection(InlineBox* firstChild, InlineBox* lastChild,
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float& logicalLeft, float& minLogicalLeft, float& maxLogicalRight, bool& needsWordSpacing);
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void beginPlacingBoxRangesInInlineDirection(float logicalLeft) { setLogicalLeft(logicalLeft); }
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void endPlacingBoxRangesInInlineDirection(float logicalLeft, float logicalRight, float minLogicalLeft, float maxLogicalRight)
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{
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setLogicalWidth(logicalRight - logicalLeft);
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if (knownToHaveNoOverflow() && (minLogicalLeft < logicalLeft || maxLogicalRight > logicalRight))
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clearKnownToHaveNoOverflow();
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}
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void computeLogicalBoxHeights(RootInlineBox*, LayoutUnit& maxPositionTop, LayoutUnit& maxPositionBottom,
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int& maxAscent, int& maxDescent, bool& setMaxAscent, bool& setMaxDescent,
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bool strictMode, GlyphOverflowAndFallbackFontsMap&, FontBaseline, VerticalPositionCache&);
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void adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent,
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int maxPositionTop, int maxPositionBottom);
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void placeBoxesInBlockDirection(LayoutUnit logicalTop, LayoutUnit maxHeight, int maxAscent, bool strictMode, LayoutUnit& lineTop, LayoutUnit& lineBottom, LayoutUnit& selectionBottom, bool& setLineTop,
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LayoutUnit& lineTopIncludingMargins, LayoutUnit& lineBottomIncludingMargins, bool& hasAnnotationsBefore, bool& hasAnnotationsAfter, FontBaseline);
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void flipLinesInBlockDirection(LayoutUnit lineTop, LayoutUnit lineBottom);
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LayoutUnit computeOverAnnotationAdjustment(LayoutUnit allowedPosition) const;
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LayoutUnit computeUnderAnnotationAdjustment(LayoutUnit allowedPosition) const;
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void computeOverflow(LayoutUnit lineTop, LayoutUnit lineBottom, GlyphOverflowAndFallbackFontsMap&);
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void removeChild(InlineBox* child, MarkLineBoxes);
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virtual RenderObject::SelectionState selectionState() override;
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bool hasTextChildren() const { return m_hasTextChildren; }
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bool hasTextDescendants() const { return m_hasTextDescendants; }
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void setHasTextChildren() { m_hasTextChildren = true; setHasTextDescendants(); }
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void setHasTextDescendants() { m_hasTextDescendants = true; }
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void checkConsistency() const;
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void setHasBadChildList();
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// Line visual and layout overflow are in the coordinate space of the block. This means that they aren't purely physical directions.
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// For horizontal-tb and vertical-lr they will match physical directions, but for horizontal-bt and vertical-rl, the top/bottom and left/right
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// respectively are flipped when compared to their physical counterparts. For example minX is on the left in vertical-lr, but it is on the right in vertical-rl.
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LayoutRect layoutOverflowRect(LayoutUnit lineTop, LayoutUnit lineBottom) const
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{
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return m_overflow ? m_overflow->layoutOverflowRect() : enclosingLayoutRect(frameRectIncludingLineHeight(lineTop, lineBottom));
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}
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LayoutUnit logicalLeftLayoutOverflow() const
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{
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return m_overflow ? m_overflow->layoutOverflowRect().x() : static_cast<LayoutUnit>(logicalLeft());
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}
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LayoutUnit logicalRightLayoutOverflow() const
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{
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return m_overflow ? m_overflow->layoutOverflowRect().maxX() : static_cast<LayoutUnit>(ceilf(logicalRight()));
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}
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LayoutUnit logicalTopLayoutOverflow(LayoutUnit lineTop) const
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{
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if (m_overflow)
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return m_overflow->layoutOverflowRect().y();
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return lineTop;
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}
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LayoutUnit logicalBottomLayoutOverflow(LayoutUnit lineBottom) const
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{
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if (m_overflow)
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return m_overflow->layoutOverflowRect().maxY();
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return lineBottom;
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}
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LayoutRect logicalLayoutOverflowRect(LayoutUnit lineTop, LayoutUnit lineBottom) const
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{
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// FIXME(sky): Remove
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return layoutOverflowRect(lineTop, lineBottom);
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}
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LayoutRect visualOverflowRect(LayoutUnit lineTop, LayoutUnit lineBottom) const
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{
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return m_overflow ? m_overflow->visualOverflowRect() : enclosingLayoutRect(frameRectIncludingLineHeight(lineTop, lineBottom));
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}
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LayoutUnit logicalLeftVisualOverflow() const { return m_overflow ? m_overflow->visualOverflowRect().x() : static_cast<LayoutUnit>(logicalLeft()); }
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LayoutUnit logicalRightVisualOverflow() const { return m_overflow ? m_overflow->visualOverflowRect().maxX() : static_cast<LayoutUnit>(ceilf(logicalRight())); }
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LayoutUnit logicalTopVisualOverflow(LayoutUnit lineTop) const
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{
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if (m_overflow)
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return m_overflow->visualOverflowRect().y();
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return lineTop;
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}
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LayoutUnit logicalBottomVisualOverflow(LayoutUnit lineBottom) const
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{
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if (m_overflow)
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return m_overflow->visualOverflowRect().maxY();
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return lineBottom;
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}
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LayoutRect logicalVisualOverflowRect(LayoutUnit lineTop, LayoutUnit lineBottom) const
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{
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return visualOverflowRect(lineTop, lineBottom);
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}
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void setOverflowFromLogicalRects(const LayoutRect& logicalLayoutOverflow, const LayoutRect& logicalVisualOverflow, LayoutUnit lineTop, LayoutUnit lineBottom);
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FloatRect frameRectIncludingLineHeight(LayoutUnit lineTop, LayoutUnit lineBottom) const
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{
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return FloatRect(m_topLeft.x(), lineTop.toFloat(), width(), (lineBottom - lineTop).toFloat());
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}
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FloatRect logicalFrameRectIncludingLineHeight(LayoutUnit lineTop, LayoutUnit lineBottom) const
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{
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return FloatRect(logicalLeft(), lineTop.toFloat(), logicalWidth(), (lineBottom - lineTop).toFloat());
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}
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bool descendantsHaveSameLineHeightAndBaseline() const { return m_descendantsHaveSameLineHeightAndBaseline; }
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void clearDescendantsHaveSameLineHeightAndBaseline()
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{
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m_descendantsHaveSameLineHeightAndBaseline = false;
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if (parent() && parent()->descendantsHaveSameLineHeightAndBaseline())
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parent()->clearDescendantsHaveSameLineHeightAndBaseline();
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}
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private:
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void paintBoxDecorationBackground(PaintInfo&, const LayoutPoint&);
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void paintFillLayers(const PaintInfo&, const Color&, const FillLayer&, const LayoutRect&);
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void paintFillLayer(const PaintInfo&, const Color&, const FillLayer&, const LayoutRect&);
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void paintBoxShadow(const PaintInfo&, RenderStyle*, ShadowStyle, const LayoutRect&);
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void addBoxShadowVisualOverflow(LayoutRect& logicalVisualOverflow);
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void addBorderOutsetVisualOverflow(LayoutRect& logicalVisualOverflow);
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void addOutlineVisualOverflow(LayoutRect& logicalVisualOverflow);
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void addTextBoxVisualOverflow(InlineTextBox*, GlyphOverflowAndFallbackFontsMap&, LayoutRect& logicalVisualOverflow);
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void addReplacedChildOverflow(const InlineBox*, LayoutRect& logicalLayoutOverflow, LayoutRect& logicalVisualOverflow);
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void setLayoutOverflow(const LayoutRect&, const LayoutRect&);
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void setVisualOverflow(const LayoutRect&, const LayoutRect&);
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protected:
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OwnPtr<RenderOverflow> m_overflow;
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virtual bool isInlineFlowBox() const override final { return true; }
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InlineBox* m_firstChild;
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InlineBox* m_lastChild;
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InlineFlowBox* m_prevLineBox; // The previous box that also uses our RenderObject
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InlineFlowBox* m_nextLineBox; // The next box that also uses our RenderObject
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// Maximum logicalTop among all children of an InlineFlowBox. Used to
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// calculate the offset for TextUnderlinePositionUnder.
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void computeMaxLogicalTop(float& maxLogicalTop) const;
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private:
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unsigned m_includeLogicalLeftEdge : 1;
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unsigned m_includeLogicalRightEdge : 1;
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unsigned m_hasTextChildren : 1;
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unsigned m_hasTextDescendants : 1;
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unsigned m_descendantsHaveSameLineHeightAndBaseline : 1;
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protected:
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// The following members are only used by RootInlineBox but moved here to keep the bits packed.
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// Whether or not this line uses alphabetic or ideographic baselines by default.
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unsigned m_baselineType : 1; // FontBaseline
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// If the line contains any ruby runs, then this will be true.
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unsigned m_hasAnnotationsBefore : 1;
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unsigned m_hasAnnotationsAfter : 1;
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unsigned m_lineBreakBidiStatusEor : 5; // WTF::Unicode::Direction
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unsigned m_lineBreakBidiStatusLastStrong : 5; // WTF::Unicode::Direction
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unsigned m_lineBreakBidiStatusLast : 5; // WTF::Unicode::Direction
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// End of RootInlineBox-specific members.
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#if ENABLE(ASSERT)
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private:
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unsigned m_hasBadChildList : 1;
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#endif
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};
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DEFINE_INLINE_BOX_TYPE_CASTS(InlineFlowBox);
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#if !ENABLE(ASSERT)
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inline void InlineFlowBox::checkConsistency() const
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{
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}
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#endif
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inline void InlineFlowBox::setHasBadChildList()
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{
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#if ENABLE(ASSERT)
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m_hasBadChildList = true;
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#endif
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}
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} // namespace blink
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#ifndef NDEBUG
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// Outside the WebCore namespace for ease of invocation from gdb.
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void showTree(const blink::InlineFlowBox*);
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#endif
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#endif // SKY_ENGINE_CORE_RENDERING_INLINEFLOWBOX_H_
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