flutter_flutter/engine/core/rendering/ScrollAlignment.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

147 lines
7.1 KiB
C++

/*
* Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/rendering/ScrollAlignment.h"
#include "sky/engine/platform/geometry/LayoutRect.h"
namespace blink {
const ScrollAlignment ScrollAlignment::alignCenterIfNeeded = { ScrollAlignmentNoScroll, ScrollAlignmentCenter, ScrollAlignmentClosestEdge };
const ScrollAlignment ScrollAlignment::alignToEdgeIfNeeded = { ScrollAlignmentNoScroll, ScrollAlignmentClosestEdge, ScrollAlignmentClosestEdge };
const ScrollAlignment ScrollAlignment::alignCenterAlways = { ScrollAlignmentCenter, ScrollAlignmentCenter, ScrollAlignmentCenter };
const ScrollAlignment ScrollAlignment::alignTopAlways = { ScrollAlignmentTop, ScrollAlignmentTop, ScrollAlignmentTop };
const ScrollAlignment ScrollAlignment::alignBottomAlways = { ScrollAlignmentBottom, ScrollAlignmentBottom, ScrollAlignmentBottom };
#define MIN_INTERSECT_FOR_REVEAL 32
LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const LayoutRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
// Determine the appropriate X behavior.
ScrollAlignmentBehavior scrollX;
LayoutRect exposeRectX(exposeRect.x(), visibleRect.y(), exposeRect.width(), visibleRect.height());
LayoutUnit intersectWidth = intersection(visibleRect, exposeRectX).width();
if (intersectWidth == exposeRect.width() || intersectWidth >= MIN_INTERSECT_FOR_REVEAL) {
// If the rectangle is fully visible, use the specified visible behavior.
// If the rectangle is partially visible, but over a certain threshold,
// then treat it as fully visible to avoid unnecessary horizontal scrolling
scrollX = getVisibleBehavior(alignX);
} else if (intersectWidth == visibleRect.width()) {
// If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work.
scrollX = getVisibleBehavior(alignX);
if (scrollX == ScrollAlignmentCenter)
scrollX = ScrollAlignmentNoScroll;
} else if (intersectWidth > 0) {
// If the rectangle is partially visible, but not above the minimum threshold, use the specified partial behavior
scrollX = getPartialBehavior(alignX);
} else {
scrollX = getHiddenBehavior(alignX);
}
if (scrollX == ScrollAlignmentClosestEdge) {
// Closest edge is the right in two cases:
// (1) exposeRect to the right of and smaller than visibleRect
// (2) exposeRect to the left of and larger than visibleRect
if ((exposeRect.maxX() > visibleRect.maxX() && exposeRect.width() < visibleRect.width())
|| (exposeRect.maxX() < visibleRect.maxX() && exposeRect.width() > visibleRect.width())) {
scrollX = ScrollAlignmentRight;
}
}
// Given the X behavior, compute the X coordinate.
LayoutUnit x;
if (scrollX == ScrollAlignmentNoScroll)
x = visibleRect.x();
else if (scrollX == ScrollAlignmentRight)
x = exposeRect.maxX() - visibleRect.width();
else if (scrollX == ScrollAlignmentCenter)
x = exposeRect.x() + (exposeRect.width() - visibleRect.width()) / 2;
else
x = exposeRect.x();
// Determine the appropriate Y behavior.
ScrollAlignmentBehavior scrollY;
LayoutRect exposeRectY(visibleRect.x(), exposeRect.y(), visibleRect.width(), exposeRect.height());
LayoutUnit intersectHeight = intersection(visibleRect, exposeRectY).height();
if (intersectHeight == exposeRect.height()) {
// If the rectangle is fully visible, use the specified visible behavior.
scrollY = getVisibleBehavior(alignY);
} else if (intersectHeight == visibleRect.height()) {
// If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work.
scrollY = getVisibleBehavior(alignY);
if (scrollY == ScrollAlignmentCenter)
scrollY = ScrollAlignmentNoScroll;
} else if (intersectHeight > 0) {
// If the rectangle is partially visible, use the specified partial behavior
scrollY = getPartialBehavior(alignY);
} else {
scrollY = getHiddenBehavior(alignY);
}
if (scrollY == ScrollAlignmentClosestEdge) {
// Closest edge is the bottom in two cases:
// (1) exposeRect below and smaller than visibleRect
// (2) exposeRect above and larger than visibleRect
if ((exposeRect.maxY() > visibleRect.maxY() && exposeRect.height() < visibleRect.height())
|| (exposeRect.maxY() < visibleRect.maxY() && exposeRect.height() > visibleRect.height())) {
scrollY = ScrollAlignmentBottom;
}
}
// Given the Y behavior, compute the Y coordinate.
LayoutUnit y;
if (scrollY == ScrollAlignmentNoScroll)
y = visibleRect.y();
else if (scrollY == ScrollAlignmentBottom)
y = exposeRect.maxY() - visibleRect.height();
else if (scrollY == ScrollAlignmentCenter)
y = exposeRect.y() + (exposeRect.height() - visibleRect.height()) / 2;
else
y = exposeRect.y();
return LayoutRect(LayoutPoint(x, y), visibleRect.size());
}
}; // namespace blink