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This CL contains enough plumbing for Sky to render content to the screen using Ganesh in SkyShell. We're still missing the ability to load data off the network. R=eseidel@chromium.org, ojan@chromium.org Review URL: https://codereview.chromium.org/936883002
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SKY_SHELL_SKY_VIEW_H_
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#define SKY_SHELL_SKY_VIEW_H_
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#include "base/android/jni_weak_ref.h"
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#include "base/android/scoped_java_ref.h"
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#include "base/macros.h"
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#include "base/memory/weak_ptr.h"
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#include "base/single_thread_task_runner.h"
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#include "sky/shell/gpu_delegate.h"
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#include "sky/shell/ui_delegate.h"
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struct ANativeWindow;
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namespace sky {
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namespace shell {
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class PlatformView {
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public:
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struct Config {
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base::WeakPtr<GPUDelegate> gpu_delegate;
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scoped_refptr<base::SingleThreadTaskRunner> gpu_task_runner;
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base::WeakPtr<UIDelegate> ui_delegate;
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scoped_refptr<base::SingleThreadTaskRunner> ui_task_runner;
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};
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static bool Register(JNIEnv* env);
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explicit PlatformView(const Config& config);
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~PlatformView();
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// Called from Java
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void Detach(JNIEnv* env, jobject obj);
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void SurfaceCreated(JNIEnv* env, jobject obj, jobject jsurface);
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void SurfaceDestroyed(JNIEnv* env, jobject obj);
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void SurfaceSetSize(JNIEnv* env,
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jobject obj,
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jint width,
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jint height,
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jfloat density);
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private:
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void ReleaseWindow();
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Config config_;
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ANativeWindow* window_;
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DISALLOW_COPY_AND_ASSIGN(PlatformView);
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};
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} // namespace shell
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} // namespace sky
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#endif // SKY_SHELL_SKY_VIEW_H_
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