flutter_flutter/engine/core/rendering/RenderLayerScrollableArea.cpp
Ojan Vafai ce43f3d0c1 First pass at deleting paint invalidation code.
This is all wasted effort in sky since we invalidate
the whole viewport on every frame. We'll probably eventually
add back in some invalidation, but it likely won't
be rect-based.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/840403003
2015-01-09 15:20:35 -08:00

769 lines
28 KiB
C++

/*
* Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
*
* Portions are Copyright (C) 1998 Netscape Communications Corporation.
*
* Other contributors:
* Robert O'Callahan <roc+@cs.cmu.edu>
* David Baron <dbaron@fas.harvard.edu>
* Christian Biesinger <cbiesinger@web.de>
* Randall Jesup <rjesup@wgate.com>
* Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
* Josh Soref <timeless@mac.com>
* Boris Zbarsky <bzbarsky@mit.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Alternatively, the contents of this file may be used under the terms
* of either the Mozilla Public License Version 1.1, found at
* http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
* License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
* (the "GPL"), in which case the provisions of the MPL or the GPL are
* applicable instead of those above. If you wish to allow use of your
* version of this file only under the terms of one of those two
* licenses (the MPL or the GPL) and not to allow others to use your
* version of this file under the LGPL, indicate your decision by
* deletingthe provisions above and replace them with the notice and
* other provisions required by the MPL or the GPL, as the case may be.
* If you do not delete the provisions above, a recipient may use your
* version of this file under any of the LGPL, the MPL or the GPL.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/rendering/RenderLayer.h"
#include "sky/engine/core/dom/Node.h"
#include "sky/engine/core/dom/shadow/ShadowRoot.h"
#include "sky/engine/core/editing/FrameSelection.h"
#include "sky/engine/core/frame/FrameView.h"
#include "sky/engine/core/frame/LocalFrame.h"
#include "sky/engine/core/inspector/InspectorTraceEvents.h"
#include "sky/engine/core/page/Chrome.h"
#include "sky/engine/core/page/EventHandler.h"
#include "sky/engine/core/page/FocusController.h"
#include "sky/engine/core/page/Page.h"
#include "sky/engine/core/rendering/HitTestResult.h"
#include "sky/engine/core/rendering/RenderGeometryMap.h"
#include "sky/engine/core/rendering/RenderView.h"
#include "sky/engine/platform/PlatformGestureEvent.h"
#include "sky/engine/platform/PlatformMouseEvent.h"
#include "sky/engine/platform/graphics/GraphicsContextStateSaver.h"
#include "sky/engine/platform/scroll/ScrollAnimator.h"
#include "sky/engine/platform/scroll/Scrollbar.h"
#include "sky/engine/public/platform/Platform.h"
namespace blink {
RenderLayerScrollableArea::RenderLayerScrollableArea(RenderLayer& layer)
: m_layer(layer)
, m_scrollsOverflow(false)
, m_scrollDimensionsDirty(true)
, m_nextTopmostScrollChild(0)
, m_topmostScrollChild(0)
, m_needsCompositedScrolling(false)
{
ScrollableArea::setConstrainsScrollingToContentEdge(false);
Node* node = box().node();
if (node && node->isElementNode()) {
// We save and restore only the scrollOffset as the other scroll values are recalculated.
Element* element = toElement(node);
m_scrollOffset = element->savedLayerScrollOffset();
if (!m_scrollOffset.isZero())
scrollAnimator()->setCurrentPosition(FloatPoint(m_scrollOffset.width(), m_scrollOffset.height()));
element->setSavedLayerScrollOffset(IntSize());
}
}
RenderLayerScrollableArea::~RenderLayerScrollableArea()
{
if (!box().documentBeingDestroyed()) {
Node* node = box().node();
if (node && node->isElementNode())
toElement(node)->setSavedLayerScrollOffset(m_scrollOffset);
}
destroyScrollbar(HorizontalScrollbar);
destroyScrollbar(VerticalScrollbar);
}
HostWindow* RenderLayerScrollableArea::hostWindow() const
{
if (Page* page = box().frame()->page())
return &page->chrome();
return nullptr;
}
void RenderLayerScrollableArea::invalidateScrollbarRect(Scrollbar* scrollbar, const IntRect& rect)
{
IntRect scrollRect = rect;
// If we are not yet inserted into the tree, there is no need to issue paint invaldiations.
if (!box().parent())
return;
if (scrollbar == m_vBar.get())
scrollRect.move(verticalScrollbarStart(0, box().width()), box().borderTop());
else
scrollRect.move(horizontalScrollbarStart(0), box().height() - box().borderBottom() - scrollbar->height());
if (scrollRect.isEmpty())
return;
IntRect intRect = pixelSnappedIntRect(scrollRect);
if (box().frameView()->isInPerformLayout())
addScrollbarDamage(scrollbar, intRect);
else
box().invalidatePaintRectangle(intRect);
}
bool RenderLayerScrollableArea::isActive() const
{
Page* page = box().frame()->page();
return page && page->focusController().isActive();
}
static int cornerStart(const RenderStyle* style, int minX, int maxX, int thickness)
{
if (style->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
return minX + style->borderLeftWidth();
return maxX - thickness - style->borderRightWidth();
}
IntRect RenderLayerScrollableArea::scrollCornerRect() const
{
// We have a scrollbar corner when a scrollbar is visible and not filling the entire length of the box.
// This happens when both scrollbars are present.
const Scrollbar* horizontalBar = horizontalScrollbar();
const Scrollbar* verticalBar = verticalScrollbar();
if (!horizontalBar || !verticalBar)
return IntRect();
const RenderStyle* style = box().style();
int horizontalThickness = verticalBar->width();
int verticalThickness = horizontalBar->height();
const IntRect& bounds = box().pixelSnappedBorderBoxRect();
return IntRect(cornerStart(style, bounds.x(), bounds.maxX(), horizontalThickness),
bounds.maxY() - verticalThickness - style->borderBottomWidth(),
horizontalThickness, verticalThickness);
}
IntRect RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const
{
RenderView* view = box().view();
if (!view)
return scrollbarRect;
IntRect rect = scrollbarRect;
rect.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(box(), rect);
}
IntRect RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const
{
RenderView* view = box().view();
if (!view)
return parentRect;
IntRect rect = view->frameView()->convertToRenderer(box(), parentRect);
rect.move(-scrollbarOffset(scrollbar));
return rect;
}
IntPoint RenderLayerScrollableArea::convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const
{
RenderView* view = box().view();
if (!view)
return scrollbarPoint;
IntPoint point = scrollbarPoint;
point.move(scrollbarOffset(scrollbar));
return view->frameView()->convertFromRenderer(box(), point);
}
IntPoint RenderLayerScrollableArea::convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const
{
RenderView* view = box().view();
if (!view)
return parentPoint;
IntPoint point = view->frameView()->convertToRenderer(box(), parentPoint);
point.move(-scrollbarOffset(scrollbar));
return point;
}
int RenderLayerScrollableArea::scrollSize(ScrollbarOrientation orientation) const
{
IntSize scrollDimensions = maximumScrollPosition() - minimumScrollPosition();
return (orientation == HorizontalScrollbar) ? scrollDimensions.width() : scrollDimensions.height();
}
void RenderLayerScrollableArea::setScrollOffset(const IntPoint& newScrollOffset)
{
// Ensure that the dimensions will be computed if they need to be (for overflow:hidden blocks).
if (m_scrollDimensionsDirty)
computeScrollDimensions();
if (scrollOffset() == toIntSize(newScrollOffset))
return;
setScrollOffset(toIntSize(newScrollOffset));
LocalFrame* frame = box().frame();
ASSERT(frame);
RefPtr<FrameView> frameView = box().frameView();
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "ScrollLayer", "data", InspectorScrollLayerEvent::data(&box()));
const RenderLayerModelObject* paintInvalidationContainer = box().containerForPaintInvalidation();
// Update the positions of our child layers (if needed as only fixed layers should be impacted by a scroll).
// We don't update compositing layers, because we need to do a deep update from the compositing ancestor.
if (!frameView->isInPerformLayout()) {
// If we're in the middle of layout, we'll just update layers once layout has finished.
layer()->clipper().clearClipRectsIncludingDescendants();
box().setPreviousPaintInvalidationRect(box().boundsRectForPaintInvalidation(paintInvalidationContainer));
}
// The caret rect needs to be invalidated after scrolling
frame->selection().setCaretRectNeedsUpdate();
FloatQuad quadForFakeMouseMoveEvent = FloatQuad(layer()->renderer()->previousPaintInvalidationRect());
quadForFakeMouseMoveEvent = paintInvalidationContainer->localToAbsoluteQuad(quadForFakeMouseMoveEvent);
frame->eventHandler().dispatchFakeMouseMoveEventSoonInQuad(quadForFakeMouseMoveEvent);
if (box().frameView()->isInPerformLayout())
box().setShouldDoFullPaintInvalidation(true);
// Schedule the scroll DOM event.
if (box().node())
box().node()->document().enqueueScrollEventForNode(box().node());
}
IntPoint RenderLayerScrollableArea::scrollPosition() const
{
return IntPoint(m_scrollOffset);
}
IntPoint RenderLayerScrollableArea::minimumScrollPosition() const
{
return -scrollOrigin();
}
IntPoint RenderLayerScrollableArea::maximumScrollPosition() const
{
if (!box().hasOverflowClip())
return -scrollOrigin();
return -scrollOrigin() + IntPoint(pixelSnappedScrollWidth(), pixelSnappedScrollHeight()) - enclosingIntRect(box().clientBoxRect()).size();
}
IntRect RenderLayerScrollableArea::visibleContentRect(IncludeScrollbarsInRect scrollbarInclusion) const
{
return IntRect(IntPoint(scrollXOffset(), scrollYOffset()),
IntSize(max(0, layer()->size().width()), max(0, layer()->size().height())));
}
int RenderLayerScrollableArea::visibleHeight() const
{
return layer()->size().height();
}
int RenderLayerScrollableArea::visibleWidth() const
{
return layer()->size().width();
}
IntSize RenderLayerScrollableArea::contentsSize() const
{
return IntSize(scrollWidth(), scrollHeight());
}
IntSize RenderLayerScrollableArea::overhangAmount() const
{
return IntSize();
}
IntPoint RenderLayerScrollableArea::lastKnownMousePosition() const
{
return box().frame() ? box().frame()->eventHandler().lastKnownMousePosition() : IntPoint();
}
IntRect RenderLayerScrollableArea::scrollableAreaBoundingBox() const
{
return box().absoluteBoundingBoxRect();
}
bool RenderLayerScrollableArea::userInputScrollable(ScrollbarOrientation orientation) const
{
EOverflow overflowStyle = (orientation == HorizontalScrollbar) ?
box().style()->overflowX() : box().style()->overflowY();
return (overflowStyle == OSCROLL || overflowStyle == OAUTO || overflowStyle == OOVERLAY);
}
bool RenderLayerScrollableArea::shouldPlaceVerticalScrollbarOnLeft() const
{
return box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft();
}
int RenderLayerScrollableArea::pageStep(ScrollbarOrientation orientation) const
{
int length = (orientation == HorizontalScrollbar) ?
box().pixelSnappedClientWidth() : box().pixelSnappedClientHeight();
int minPageStep = static_cast<float>(length) * ScrollableArea::minFractionToStepWhenPaging();
int pageStep = max(minPageStep, length - ScrollableArea::maxOverlapBetweenPages());
return max(pageStep, 1);
}
RenderBox& RenderLayerScrollableArea::box() const
{
return *m_layer.renderBox();
}
RenderLayer* RenderLayerScrollableArea::layer() const
{
return &m_layer;
}
LayoutUnit RenderLayerScrollableArea::scrollWidth() const
{
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return m_overflowRect.width();
}
LayoutUnit RenderLayerScrollableArea::scrollHeight() const
{
if (m_scrollDimensionsDirty)
const_cast<RenderLayerScrollableArea*>(this)->computeScrollDimensions();
return m_overflowRect.height();
}
int RenderLayerScrollableArea::pixelSnappedScrollWidth() const
{
return snapSizeToPixel(scrollWidth(), box().clientLeft() + box().x());
}
int RenderLayerScrollableArea::pixelSnappedScrollHeight() const
{
return snapSizeToPixel(scrollHeight(), box().clientTop() + box().y());
}
void RenderLayerScrollableArea::computeScrollDimensions()
{
m_scrollDimensionsDirty = false;
m_overflowRect = box().layoutOverflowRect();
int scrollableLeftOverflow = m_overflowRect.x() - box().borderLeft();
int scrollableTopOverflow = m_overflowRect.y() - box().borderTop();
setScrollOrigin(IntPoint(-scrollableLeftOverflow, -scrollableTopOverflow));
}
void RenderLayerScrollableArea::scrollToOffset(const IntSize& scrollOffset, ScrollOffsetClamping clamp)
{
IntSize newScrollOffset = clamp == ScrollOffsetClamped ? clampScrollOffset(scrollOffset) : scrollOffset;
if (newScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + newScrollOffset);
}
void RenderLayerScrollableArea::updateAfterLayout()
{
m_scrollDimensionsDirty = true;
IntSize originalScrollOffset = adjustedScrollOffset();
computeScrollDimensions();
// Layout may cause us to be at an invalid scroll position. In this case we need
// to pull our scroll offsets back to the max (or push them up to the min).
IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset());
if (clampedScrollOffset != adjustedScrollOffset())
scrollToOffset(clampedScrollOffset);
if (originalScrollOffset != adjustedScrollOffset())
scrollToOffsetWithoutAnimation(-scrollOrigin() + adjustedScrollOffset());
bool hasHorizontalOverflow = this->hasHorizontalOverflow();
bool hasVerticalOverflow = this->hasVerticalOverflow();
// overflow:scroll should just enable/disable.
if (box().style()->overflowX() == OSCROLL)
horizontalScrollbar()->setEnabled(hasHorizontalOverflow);
if (box().style()->overflowY() == OSCROLL)
verticalScrollbar()->setEnabled(hasVerticalOverflow);
// overflow:auto may need to lay out again if scrollbars got added/removed.
if (box().hasAutoHorizontalScrollbar())
setHasHorizontalScrollbar(hasHorizontalOverflow);
if (box().hasAutoVerticalScrollbar())
setHasVerticalScrollbar(hasVerticalOverflow);
// Set up the range (and page step/line step).
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
int clientWidth = box().pixelSnappedClientWidth();
horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
}
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
int clientHeight = box().pixelSnappedClientHeight();
verticalScrollbar->setProportion(clientHeight, overflowRect().height());
}
bool hasOverflow = hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow();
updateScrollableAreaSet(hasOverflow);
if (hasOverflow) {
positionOverflowControls(IntSize());
}
}
bool RenderLayerScrollableArea::hasHorizontalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return pixelSnappedScrollWidth() > box().pixelSnappedClientWidth();
}
bool RenderLayerScrollableArea::hasVerticalOverflow() const
{
ASSERT(!m_scrollDimensionsDirty);
return pixelSnappedScrollHeight() > box().pixelSnappedClientHeight();
}
bool RenderLayerScrollableArea::hasScrollableHorizontalOverflow() const
{
return hasHorizontalOverflow() && box().scrollsOverflowX();
}
bool RenderLayerScrollableArea::hasScrollableVerticalOverflow() const
{
return hasVerticalOverflow() && box().scrollsOverflowY();
}
static bool overflowRequiresScrollbar(EOverflow overflow)
{
return overflow == OSCROLL;
}
static bool overflowDefinesAutomaticScrollbar(EOverflow overflow)
{
return overflow == OAUTO || overflow == OOVERLAY;
}
// This function returns true if the given box requires overflow scrollbars (as
// opposed to the 'viewport' scrollbars managed by the RenderLayerCompositor).
// FIXME: we should use the same scrolling machinery for both the viewport and
// overflow. Currently, we need to avoid producing scrollbars here if they'll be
// handled externally in the RLC.
static bool canHaveOverflowScrollbars(const RenderBox& box)
{
return !box.isRenderView() && box.document().viewportDefiningElement() != box.node();
}
void RenderLayerScrollableArea::updateAfterStyleChange(const RenderStyle* oldStyle)
{
if (!canHaveOverflowScrollbars(box()))
return;
if (!m_scrollDimensionsDirty)
updateScrollableAreaSet(hasScrollableHorizontalOverflow() || hasScrollableVerticalOverflow());
EOverflow overflowX = box().style()->overflowX();
EOverflow overflowY = box().style()->overflowY();
// To avoid doing a relayout in updateScrollbarsAfterLayout, we try to keep any automatic scrollbar that was already present.
bool needsHorizontalScrollbar = (hasHorizontalScrollbar() && overflowDefinesAutomaticScrollbar(overflowX)) || overflowRequiresScrollbar(overflowX);
bool needsVerticalScrollbar = (hasVerticalScrollbar() && overflowDefinesAutomaticScrollbar(overflowY)) || overflowRequiresScrollbar(overflowY);
setHasHorizontalScrollbar(needsHorizontalScrollbar);
setHasVerticalScrollbar(needsVerticalScrollbar);
// With overflow: scroll, scrollbars are always visible but may be disabled.
// When switching to another value, we need to re-enable them (see bug 11985).
if (needsHorizontalScrollbar && oldStyle && oldStyle->overflowX() == OSCROLL && overflowX != OSCROLL) {
ASSERT(hasHorizontalScrollbar());
m_hBar->setEnabled(true);
}
if (needsVerticalScrollbar && oldStyle && oldStyle->overflowY() == OSCROLL && overflowY != OSCROLL) {
ASSERT(hasVerticalScrollbar());
m_vBar->setEnabled(true);
}
}
bool RenderLayerScrollableArea::updateAfterCompositingChange()
{
const bool layersChanged = m_topmostScrollChild != m_nextTopmostScrollChild;
m_topmostScrollChild = m_nextTopmostScrollChild;
m_nextTopmostScrollChild = nullptr;
return layersChanged;
}
void RenderLayerScrollableArea::updateAfterOverflowRecalc()
{
computeScrollDimensions();
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
int clientWidth = box().pixelSnappedClientWidth();
horizontalScrollbar->setProportion(clientWidth, overflowRect().width());
}
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
int clientHeight = box().pixelSnappedClientHeight();
verticalScrollbar->setProportion(clientHeight, overflowRect().height());
}
bool hasHorizontalOverflow = this->hasHorizontalOverflow();
bool hasVerticalOverflow = this->hasVerticalOverflow();
bool autoHorizontalScrollBarChanged = box().hasAutoHorizontalScrollbar() && (hasHorizontalScrollbar() != hasHorizontalOverflow);
bool autoVerticalScrollBarChanged = box().hasAutoVerticalScrollbar() && (hasVerticalScrollbar() != hasVerticalOverflow);
if (autoHorizontalScrollBarChanged || autoVerticalScrollBarChanged)
box().setNeedsLayoutAndFullPaintInvalidation();
}
IntSize RenderLayerScrollableArea::clampScrollOffset(const IntSize& scrollOffset) const
{
int maxX = scrollWidth() - box().pixelSnappedClientWidth();
int maxY = scrollHeight() - box().pixelSnappedClientHeight();
int x = std::max(std::min(scrollOffset.width(), maxX), 0);
int y = std::max(std::min(scrollOffset.height(), maxY), 0);
return IntSize(x, y);
}
IntRect RenderLayerScrollableArea::rectForHorizontalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_hBar)
return IntRect();
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(horizontalScrollbarStart(borderBoxRect.x()),
borderBoxRect.maxY() - box().borderBottom() - m_hBar->height(),
borderBoxRect.width() - (box().borderLeft() + box().borderRight()) - scrollCorner.width(),
m_hBar->height());
}
IntRect RenderLayerScrollableArea::rectForVerticalScrollbar(const IntRect& borderBoxRect) const
{
if (!m_vBar)
return IntRect();
const IntRect& scrollCorner = scrollCornerRect();
return IntRect(verticalScrollbarStart(borderBoxRect.x(), borderBoxRect.maxX()),
borderBoxRect.y() + box().borderTop(),
m_vBar->width(),
borderBoxRect.height() - (box().borderTop() + box().borderBottom()) - scrollCorner.height());
}
LayoutUnit RenderLayerScrollableArea::verticalScrollbarStart(int minX, int maxX) const
{
if (box().style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
return minX + box().borderLeft();
return maxX - box().borderRight() - m_vBar->width();
}
LayoutUnit RenderLayerScrollableArea::horizontalScrollbarStart(int minX) const
{
return minX + box().borderLeft();
}
IntSize RenderLayerScrollableArea::scrollbarOffset(const Scrollbar* scrollbar) const
{
if (scrollbar == m_vBar.get())
return IntSize(verticalScrollbarStart(0, box().width()), box().borderTop());
if (scrollbar == m_hBar.get())
return IntSize(horizontalScrollbarStart(0), box().height() - box().borderBottom() - scrollbar->height());
ASSERT_NOT_REACHED();
return IntSize();
}
PassRefPtr<Scrollbar> RenderLayerScrollableArea::createScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar> widget = Scrollbar::create(this, orientation);
if (orientation == HorizontalScrollbar)
didAddScrollbar(widget.get(), HorizontalScrollbar);
else
didAddScrollbar(widget.get(), VerticalScrollbar);
return widget.release();
}
void RenderLayerScrollableArea::destroyScrollbar(ScrollbarOrientation orientation)
{
RefPtr<Scrollbar>& scrollbar = orientation == HorizontalScrollbar ? m_hBar : m_vBar;
if (!scrollbar)
return;
willRemoveScrollbar(scrollbar.get(), orientation);
scrollbar->disconnectFromScrollableArea();
scrollbar = nullptr;
}
void RenderLayerScrollableArea::setHasHorizontalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasHorizontalScrollbar())
return;
if (hasScrollbar) {
m_hBar = createScrollbar(HorizontalScrollbar);
} else {
destroyScrollbar(HorizontalScrollbar);
}
}
void RenderLayerScrollableArea::setHasVerticalScrollbar(bool hasScrollbar)
{
if (hasScrollbar == hasVerticalScrollbar())
return;
if (hasScrollbar) {
m_vBar = createScrollbar(VerticalScrollbar);
} else {
destroyScrollbar(VerticalScrollbar);
}
}
void RenderLayerScrollableArea::positionOverflowControls(const IntSize& offsetFromRoot)
{
if (!hasScrollbar())
return;
const IntRect borderBox = box().pixelSnappedBorderBoxRect();
if (Scrollbar* verticalScrollbar = this->verticalScrollbar()) {
IntRect vBarRect = rectForVerticalScrollbar(borderBox);
vBarRect.move(offsetFromRoot);
verticalScrollbar->setFrameRect(vBarRect);
}
if (Scrollbar* horizontalScrollbar = this->horizontalScrollbar()) {
IntRect hBarRect = rectForHorizontalScrollbar(borderBox);
hBarRect.move(offsetFromRoot);
horizontalScrollbar->setFrameRect(hBarRect);
}
}
void RenderLayerScrollableArea::paintOverflowControls(GraphicsContext* context, const IntPoint& paintOffset, const IntRect& damageRect, bool paintingOverlayControls)
{
// Don't do anything if we have no overflow.
if (!box().hasOverflowClip())
return;
IntPoint adjustedPaintOffset = paintOffset;
if (paintingOverlayControls)
adjustedPaintOffset = m_cachedOverlayScrollbarOffset;
// Move the scrollbar widgets if necessary. We normally move and resize widgets during layout,
// but sometimes widgets can move without layout occurring (most notably when you scroll a
// document that contains fixed positioned elements).
positionOverflowControls(toIntSize(adjustedPaintOffset));
// Overlay scrollbars paint in a second pass through the layer tree so that they will paint
// on top of everything else. If this is the normal painting pass, paintingOverlayControls
// will be false, and we should just tell the root layer that there are overlay scrollbars
// that need to be painted. That will cause the second pass through the layer tree to run,
// and we'll paint the scrollbars then. In the meantime, cache tx and ty so that the
// second pass doesn't need to re-enter the RenderTree to get it right.
if (hasOverlayScrollbars() && !paintingOverlayControls) {
m_cachedOverlayScrollbarOffset = paintOffset;
IntRect localDamgeRect = damageRect;
localDamgeRect.moveBy(-paintOffset);
if (!overflowControlsIntersectRect(localDamgeRect))
return;
box().view()->layer()->setContainsDirtyOverlayScrollbars(true);
return;
}
// This check is required to avoid painting custom CSS scrollbars twice.
if (paintingOverlayControls && !hasOverlayScrollbars())
return;
// Now that we're sure the scrollbars are in the right place, paint them.
if (m_hBar)
m_hBar->paint(context, damageRect);
if (m_vBar)
m_vBar->paint(context, damageRect);
}
bool RenderLayerScrollableArea::overflowControlsIntersectRect(const IntRect& localRect) const
{
const IntRect borderBox = box().pixelSnappedBorderBoxRect();
if (rectForHorizontalScrollbar(borderBox).intersects(localRect))
return true;
if (rectForVerticalScrollbar(borderBox).intersects(localRect))
return true;
return false;
}
LayoutRect RenderLayerScrollableArea::exposeRect(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
LayoutRect localExposeRect(box().absoluteToLocalQuad(FloatQuad(FloatRect(rect)), UseTransforms).boundingBox());
LayoutRect layerBounds(0, 0, box().clientWidth(), box().clientHeight());
LayoutRect r = ScrollAlignment::getRectToExpose(layerBounds, localExposeRect, alignX, alignY);
IntSize clampedScrollOffset = clampScrollOffset(adjustedScrollOffset() + toIntSize(roundedIntRect(r).location()));
if (clampedScrollOffset == adjustedScrollOffset())
return rect;
IntSize oldScrollOffset = adjustedScrollOffset();
scrollToOffset(clampedScrollOffset);
IntSize scrollOffsetDifference = adjustedScrollOffset() - oldScrollOffset;
localExposeRect.move(-scrollOffsetDifference);
return LayoutRect(box().localToAbsoluteQuad(FloatQuad(FloatRect(localExposeRect)), UseTransforms).boundingBox());
}
void RenderLayerScrollableArea::updateScrollableAreaSet(bool hasOverflow)
{
LocalFrame* frame = box().frame();
if (!frame)
return;
FrameView* frameView = frame->view();
if (!frameView)
return;
// FIXME: Does this need to be fixed later for OOPI?
bool isVisibleToHitTest = box().visibleToHitTesting();
bool didScrollOverflow = m_scrollsOverflow;
m_scrollsOverflow = hasOverflow && isVisibleToHitTest;
if (didScrollOverflow == scrollsOverflow())
return;
if (m_scrollsOverflow)
frameView->addScrollableArea(this);
else
frameView->removeScrollableArea(this);
}
void RenderLayerScrollableArea::setTopmostScrollChild(RenderLayer* scrollChild)
{
// We only want to track the topmost scroll child for scrollable areas with
// overlay scrollbars.
if (!hasOverlayScrollbars())
return;
m_nextTopmostScrollChild = scrollChild;
}
} // namespace blink