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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/config.h"
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#include "sky/engine/core/rendering/PaintInvalidationState.h"
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#include "sky/engine/core/rendering/RenderInline.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderView.h"
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#include "sky/engine/platform/Partitions.h"
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namespace blink {
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PaintInvalidationState::PaintInvalidationState(const RenderView& renderView)
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: m_clipped(false)
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, m_cachedOffsetsEnabled(true)
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, m_forceCheckForPaintInvalidation(false)
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, m_paintInvalidationContainer(*renderView.containerForPaintInvalidation())
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, m_renderer(renderView)
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{
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bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer;
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if (!establishesPaintInvalidationContainer) {
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if (!renderView.supportsPaintInvalidationStateCachedOffsets()) {
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m_cachedOffsetsEnabled = false;
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return;
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}
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FloatPoint point = renderView.localToContainerPoint(FloatPoint(), &m_paintInvalidationContainer, TraverseDocumentBoundaries);
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m_paintOffset = LayoutSize(point.x(), point.y());
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}
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m_clipRect = renderView.viewRect();
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m_clipRect.move(m_paintOffset);
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m_clipped = true;
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}
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PaintInvalidationState::PaintInvalidationState(const PaintInvalidationState& next, RenderLayerModelObject& renderer, const RenderLayerModelObject& paintInvalidationContainer)
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: m_clipped(false)
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, m_cachedOffsetsEnabled(true)
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, m_forceCheckForPaintInvalidation(next.m_forceCheckForPaintInvalidation)
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, m_paintInvalidationContainer(paintInvalidationContainer)
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, m_renderer(renderer)
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{
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// FIXME: SVG could probably benefit from a stack-based optimization like html does. crbug.com/391054
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bool establishesPaintInvalidationContainer = &m_renderer == &m_paintInvalidationContainer;
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if (establishesPaintInvalidationContainer) {
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// When we hit a new paint invalidation container, we don't need to
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// continue forcing a check for paint invalidation because movement
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// from our parents will just move the whole invalidation container.
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m_forceCheckForPaintInvalidation = false;
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} else {
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if (!renderer.supportsPaintInvalidationStateCachedOffsets() || !next.m_cachedOffsetsEnabled) {
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m_cachedOffsetsEnabled = false;
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} else {
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LayoutSize offset = m_renderer.isBox() ? toRenderBox(renderer).locationOffset() : LayoutSize();
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m_paintOffset = next.m_paintOffset + offset;
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if (m_renderer.isOutOfFlowPositioned()) {
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if (RenderObject* container = m_renderer.container()) {
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if (container->style()->hasInFlowPosition() && container->isRenderInline())
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m_paintOffset += toRenderInline(container)->offsetForInFlowPositionedInline(toRenderBox(renderer));
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}
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}
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if (m_renderer.style()->hasInFlowPosition() && renderer.hasLayer())
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m_paintOffset += renderer.layer()->offsetForInFlowPosition();
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}
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m_clipped = next.m_clipped;
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if (m_clipped)
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m_clipRect = next.m_clipRect;
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}
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applyClipIfNeeded(renderer);
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// FIXME: <http://bugs.webkit.org/show_bug.cgi?id=13443> Apply control clip if present.
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}
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void PaintInvalidationState::applyClipIfNeeded(const RenderObject& renderer)
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{
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if (!renderer.hasOverflowClip())
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return;
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const RenderBox& box = toRenderBox(renderer);
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LayoutRect clipRect(toPoint(m_paintOffset), box.layer()->size());
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if (m_clipped) {
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m_clipRect.intersect(clipRect);
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} else {
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m_clipRect = clipRect;
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m_clipped = true;
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}
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m_paintOffset -= box.scrolledContentOffset();
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}
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} // namespace blink
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