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There's only one bindings system now. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/915293003
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/*
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* Copyright (C) 2011 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/html/canvas/WebGLDebugShaders.h"
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#include "sky/engine/bindings/exception_state.h"
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#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
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#include "sky/engine/core/html/canvas/WebGLShader.h"
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namespace blink {
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WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context)
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: WebGLExtension(context)
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{
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}
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WebGLDebugShaders::~WebGLDebugShaders()
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{
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}
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WebGLExtensionName WebGLDebugShaders::name() const
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{
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return WebGLDebugShadersName;
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}
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PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContextBase* context)
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{
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return adoptRef(new WebGLDebugShaders(context));
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}
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String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader)
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{
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if (isLost())
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return String();
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if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader))
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return "";
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return m_context->ensureNotNull(m_context->webContext()->getTranslatedShaderSourceANGLE(shader->object()));
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}
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bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context)
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{
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return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_shader_source");
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}
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const char* WebGLDebugShaders::extensionName()
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{
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return "WEBGL_debug_shaders";
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}
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} // namespace blink
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