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There's only one bindings system now. TBR=eseidel@chromium.org Review URL: https://codereview.chromium.org/915293003
322 lines
13 KiB
C++
322 lines
13 KiB
C++
/*
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* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
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* Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies)
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* Copyright (C) 2007 Alp Toker <alp@atoker.com>
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* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
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* Copyright (C) 2008 Dirk Schulze <krit@webkit.org>
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* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
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* Copyright (C) 2012, 2013 Intel Corporation. All rights reserved.
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* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
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* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
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* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
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* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/html/canvas/CanvasPathMethods.h"
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#include "sky/engine/bindings/exception_state.h"
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#include "sky/engine/core/dom/ExceptionCode.h"
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#include "sky/engine/platform/geometry/FloatRect.h"
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#include "sky/engine/platform/transforms/AffineTransform.h"
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#include "sky/engine/wtf/MathExtras.h"
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namespace blink {
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void CanvasPathMethods::closePath()
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{
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if (m_path.isEmpty())
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return;
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FloatRect boundRect = m_path.boundingRect();
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if (boundRect.width() || boundRect.height())
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m_path.closeSubpath();
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}
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void CanvasPathMethods::moveTo(float x, float y)
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{
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if (!std::isfinite(x) || !std::isfinite(y))
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return;
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if (!isTransformInvertible())
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return;
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m_path.moveTo(FloatPoint(x, y));
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}
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void CanvasPathMethods::lineTo(float x, float y)
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{
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if (!std::isfinite(x) || !std::isfinite(y))
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return;
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if (!isTransformInvertible())
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return;
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FloatPoint p1 = FloatPoint(x, y);
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if (!m_path.hasCurrentPoint())
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m_path.moveTo(p1);
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else if (p1 != m_path.currentPoint())
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m_path.addLineTo(p1);
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}
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void CanvasPathMethods::quadraticCurveTo(float cpx, float cpy, float x, float y)
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{
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if (!std::isfinite(cpx) || !std::isfinite(cpy) || !std::isfinite(x) || !std::isfinite(y))
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return;
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if (!isTransformInvertible())
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return;
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if (!m_path.hasCurrentPoint())
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m_path.moveTo(FloatPoint(cpx, cpy));
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FloatPoint p1 = FloatPoint(x, y);
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FloatPoint cp = FloatPoint(cpx, cpy);
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if (p1 != m_path.currentPoint() || p1 != cp)
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m_path.addQuadCurveTo(cp, p1);
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}
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void CanvasPathMethods::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
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{
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if (!std::isfinite(cp1x) || !std::isfinite(cp1y) || !std::isfinite(cp2x) || !std::isfinite(cp2y) || !std::isfinite(x) || !std::isfinite(y))
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return;
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if (!isTransformInvertible())
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return;
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if (!m_path.hasCurrentPoint())
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m_path.moveTo(FloatPoint(cp1x, cp1y));
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FloatPoint p1 = FloatPoint(x, y);
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FloatPoint cp1 = FloatPoint(cp1x, cp1y);
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FloatPoint cp2 = FloatPoint(cp2x, cp2y);
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if (p1 != m_path.currentPoint() || p1 != cp1 || p1 != cp2)
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m_path.addBezierCurveTo(cp1, cp2, p1);
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}
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void CanvasPathMethods::arcTo(float x1, float y1, float x2, float y2, float r, ExceptionState& exceptionState)
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{
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if (!std::isfinite(x1) || !std::isfinite(y1) || !std::isfinite(x2) || !std::isfinite(y2) || !std::isfinite(r))
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return;
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if (r < 0) {
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exceptionState.ThrowDOMException(IndexSizeError, "The radius provided (" + String::number(r) + ") is negative.");
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return;
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}
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if (!isTransformInvertible())
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return;
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FloatPoint p1 = FloatPoint(x1, y1);
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FloatPoint p2 = FloatPoint(x2, y2);
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if (!m_path.hasCurrentPoint())
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m_path.moveTo(p1);
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else if (p1 == m_path.currentPoint() || p1 == p2 || !r)
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lineTo(x1, y1);
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else
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m_path.addArcTo(p1, p2, r);
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}
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namespace {
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float adjustEndAngle(float startAngle, float endAngle, bool anticlockwise)
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{
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float newEndAngle = endAngle;
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/* http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-arc
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* If the anticlockwise argument is false and endAngle-startAngle is equal to or greater than 2pi, or,
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* if the anticlockwise argument is true and startAngle-endAngle is equal to or greater than 2pi,
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* then the arc is the whole circumference of this ellipse, and the point at startAngle along this circle's circumference,
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* measured in radians clockwise from the ellipse's semi-major axis, acts as both the start point and the end point.
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*/
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if (!anticlockwise && endAngle - startAngle >= twoPiFloat)
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newEndAngle = startAngle + twoPiFloat;
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else if (anticlockwise && startAngle - endAngle >= twoPiFloat)
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newEndAngle = startAngle - twoPiFloat;
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/*
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* Otherwise, the arc is the path along the circumference of this ellipse from the start point to the end point,
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* going anti-clockwise if the anticlockwise argument is true, and clockwise otherwise.
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* Since the points are on the ellipse, as opposed to being simply angles from zero,
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* the arc can never cover an angle greater than 2pi radians.
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*/
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/* NOTE: When startAngle = 0, endAngle = 2Pi and anticlockwise = true, the spec does not indicate clearly.
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* We draw the entire circle, because some web sites use arc(x, y, r, 0, 2*Math.PI, true) to draw circle.
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* We preserve backward-compatibility.
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*/
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else if (!anticlockwise && startAngle > endAngle)
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newEndAngle = startAngle + (twoPiFloat - fmodf(startAngle - endAngle, twoPiFloat));
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else if (anticlockwise && startAngle < endAngle)
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newEndAngle = startAngle - (twoPiFloat - fmodf(endAngle - startAngle, twoPiFloat));
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ASSERT(ellipseIsRenderable(startAngle, newEndAngle));
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return newEndAngle;
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}
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inline void lineToFloatPoint(CanvasPathMethods* path, const FloatPoint& p)
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{
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path->lineTo(p.x(), p.y());
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}
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inline FloatPoint getPointOnEllipse(float radiusX, float radiusY, float theta)
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{
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return FloatPoint(radiusX * cosf(theta), radiusY * sinf(theta));
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}
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void canonicalizeAngle(float* startAngle, float* endAngle)
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{
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// Make 0 <= startAngle < 2*PI
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float newStartAngle = *startAngle;
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if (newStartAngle < 0)
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newStartAngle = twoPiFloat + fmodf(newStartAngle, -twoPiFloat);
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else
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newStartAngle = fmodf(newStartAngle, twoPiFloat);
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float delta = newStartAngle - *startAngle;
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*startAngle = newStartAngle;
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*endAngle = *endAngle + delta;
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ASSERT(newStartAngle >= 0 && newStartAngle < twoPiFloat);
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}
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/*
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* degenerateEllipse() handles a degenerated ellipse using several lines.
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*
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* Let's see a following example: line to ellipse to line.
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* _--^\
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* ( )
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* -----( )
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* )
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* /--------
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*
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* If radiusX becomes zero, the ellipse of the example is degenerated.
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* _
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* // P
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* //
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* -----//
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* /
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* /--------
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*
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* To draw the above example, need to get P that is a local maximum point.
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* Angles for P are 0.5Pi and 1.5Pi in the ellipse coordinates.
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*
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* If radiusY becomes zero, the result is as follows.
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* -----__
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* --_
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* ----------
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* ``P
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* Angles for P are 0 and Pi in the ellipse coordinates.
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*
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* To handle both cases, degenerateEllipse() lines to start angle, local maximum points(every 0.5Pi), and end angle.
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* NOTE: Before ellipse() calls this function, adjustEndAngle() is called, so endAngle - startAngle must be equal to or less than 2Pi.
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*/
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void degenerateEllipse(CanvasPathMethods* path, float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise)
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{
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ASSERT(ellipseIsRenderable(startAngle, endAngle));
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ASSERT(startAngle >= 0 && startAngle < twoPiFloat);
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ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngle) >= 0));
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FloatPoint center(x, y);
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AffineTransform rotationMatrix;
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rotationMatrix.rotateRadians(rotation);
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// First, if the object's path has any subpaths, then the method must add a straight line from the last point in the subpath to the start point of the arc.
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lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, startAngle)));
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if ((!radiusX && !radiusY) || startAngle == endAngle)
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return;
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if (!anticlockwise) {
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// startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat is the one of (0, 0.5Pi, Pi, 1.5Pi, 2Pi)
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// that is the closest to startAngle on the clockwise direction.
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for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat; angle < endAngle; angle += piOverTwoFloat)
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lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle)));
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} else {
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for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat); angle > endAngle; angle -= piOverTwoFloat)
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lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle)));
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}
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lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, endAngle)));
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}
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} // namespace
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void CanvasPathMethods::arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionState& exceptionState)
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{
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if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std::isfinite(startAngle) || !std::isfinite(endAngle))
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return;
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if (radius < 0) {
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exceptionState.ThrowDOMException(IndexSizeError, "The radius provided (" + String::number(radius) + ") is negative.");
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return;
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}
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if (!isTransformInvertible())
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return;
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if (!radius || startAngle == endAngle) {
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// The arc is empty but we still need to draw the connecting line.
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lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle));
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return;
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}
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canonicalizeAngle(&startAngle, &endAngle);
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float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise);
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m_path.addArc(FloatPoint(x, y), radius, startAngle, adjustedEndAngle, anticlockwise);
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}
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void CanvasPathMethods::ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionState& exceptionState)
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{
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if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radiusX) || !std::isfinite(radiusY) || !std::isfinite(rotation) || !std::isfinite(startAngle) || !std::isfinite(endAngle))
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return;
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if (radiusX < 0) {
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exceptionState.ThrowDOMException(IndexSizeError, "The major-axis radius provided (" + String::number(radiusX) + ") is negative.");
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return;
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}
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if (radiusY < 0) {
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exceptionState.ThrowDOMException(IndexSizeError, "The minor-axis radius provided (" + String::number(radiusY) + ") is negative.");
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return;
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}
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if (!isTransformInvertible())
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return;
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canonicalizeAngle(&startAngle, &endAngle);
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float adjustedEndAngle = adjustEndAngle(startAngle, endAngle, anticlockwise);
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if (!radiusX || !radiusY || startAngle == adjustedEndAngle) {
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// The ellipse is empty but we still need to draw the connecting line to start point.
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degenerateEllipse(this, x, y, radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise);
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return;
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}
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m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise);
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}
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void CanvasPathMethods::rect(float x, float y, float width, float height)
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{
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if (!isTransformInvertible())
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return;
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if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std::isfinite(height))
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return;
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if (!width && !height) {
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m_path.moveTo(FloatPoint(x, y));
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return;
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}
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m_path.addRect(FloatRect(x, y, width, height));
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}
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}
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