Tong Mu c8d0b1d9db
New scheme for keyboard logical key ID (#85121)
This PR updates the ID used by logical keyboard keys.

The logical key ID is still composed of 2 parts: 32 bits of value, and 8 bits of plane. But the assignment of planes has been drastically changed. HID plane is removed, and unprintable plane and Flutter plane are added. This is to reflect the new generation method for logical key IDs. Now keys that are defined by Flutter but not by dom_key_data are placed into the Flutter plane, including numpad keys, sided modifier keys, and gamepad keys. The values for platform planes have also been adjusted.

The generation script and README have been updated accordingly as well.

A new file, test_utils/key_codes.h is now generated to assist engine unit testing.

All lists generated by the script are now sorted by the key.
2021-07-14 13:07:22 -07:00

504 lines
19 KiB
Cheetah

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
// DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT
// This file is generated by dev/tools/gen_keycodes/bin/gen_keycodes.dart and
// should not be edited directly.
//
// Edit the template dev/tools/gen_keycodes/data/keyboard_key.tmpl instead.
// See dev/tools/gen_keycodes/README.md for more information.
/// A base class for all keyboard key types.
///
/// See also:
///
/// * [PhysicalKeyboardKey], a class with static values that describe the keys
/// that are returned from [RawKeyEvent.physicalKey].
/// * [LogicalKeyboardKey], a class with static values that describe the keys
/// that are returned from [RawKeyEvent.logicalKey].
abstract class KeyboardKey with Diagnosticable {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const KeyboardKey();
}
/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.logicalKey].
///
/// These represent *logical* keys, which are keys which are interpreted in the
/// context of any modifiers, modes, or keyboard layouts which may be in effect.
///
/// This is contrast to [PhysicalKeyboardKey], which represents a physical key
/// in a particular location on the keyboard, without regard for the modifier
/// state, mode, or keyboard layout.
///
/// As an example, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
/// Conversely, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
/// {@tool dartpad --template=stateful_widget_scaffold}
/// This example shows how to detect if the user has selected the logical "Q"
/// key.
///
/// ```dart imports
/// import 'package:flutter/foundation.dart';
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String? _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
/// _focusNode.dispose();
/// super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
/// setState(() {
/// if (event.logicalKey == LogicalKeyboardKey.keyQ) {
/// _message = 'Pressed the "Q" key!';
/// } else {
/// if (kReleaseMode) {
/// _message = 'Not a Q: Pressed 0x${event.logicalKey.keyId.toRadixString(16)}';
/// } else {
/// // The debugName will only print useful information in debug mode.
/// _message = 'Not a Q: Pressed ${event.logicalKey.debugName}';
/// }
/// }
/// });
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// final TextTheme textTheme = Theme.of(context).textTheme;
/// return Container(
/// color: Colors.white,
/// alignment: Alignment.center,
/// child: DefaultTextStyle(
/// style: textTheme.headline4!,
/// child: RawKeyboardListener(
/// focusNode: _focusNode,
/// onKey: _handleKeyEvent,
/// child: AnimatedBuilder(
/// animation: _focusNode,
/// builder: (BuildContext context, Widget? child) {
/// if (!_focusNode.hasFocus) {
/// return GestureDetector(
/// onTap: () {
/// FocusScope.of(context).requestFocus(_focusNode);
/// },
/// child: const Text('Tap to focus'),
/// );
/// }
/// return Text(_message ?? 'Press a key');
/// },
/// ),
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
/// See also:
///
/// * [RawKeyEvent], the keyboard event object received by widgets that listen
/// to keyboard events.
/// * [RawKeyboardListener], a widget used to listen to and supply handlers for
/// keyboard events.
@immutable
class LogicalKeyboardKey extends KeyboardKey {
/// Creates a new LogicalKeyboardKey object for a key ID.
const LogicalKeyboardKey(this.keyId);
/// A unique code representing this key.
///
/// This is an opaque code. It should not be unpacked to derive information
/// from it, as the representation of the code could change at any time.
final int keyId;
// Returns the bits that are not included in [valueMask], shifted to the
// right.
//
// For example, if the input is 0x12abcdabcd, then the result is 0x12.
//
// This is mostly equivalent to a right shift, resolving the problem that
// JavaScript only support 32-bit bitwise operation and needs to use division
// instead.
static int _nonValueBits(int n) {
// `n >> valueMaskWidth` is equivalent to `n / divisorForValueMask`.
const int divisorForValueMask = valueMask + 1;
const int valueMaskWidth = 32;
// Equivalent to assert(divisorForValueMask == (1 << valueMaskWidth)).
const int _firstDivisorWidth = 28;
assert(divisorForValueMask ==
(1 << _firstDivisorWidth) * (1 << (valueMaskWidth - _firstDivisorWidth)));
// JS only supports up to 2^53 - 1, therefore non-value bits can only
// contain (maxSafeIntegerWidth - valueMaskWidth) bits.
const int maxSafeIntegerWidth = 52;
const int nonValueMask = (1 << (maxSafeIntegerWidth - valueMaskWidth)) - 1;
if (kIsWeb) {
return (n / divisorForValueMask).floor() & nonValueMask;
} else {
return (n >> valueMaskWidth) & nonValueMask;
}
}
static String? _unicodeKeyLabel(int keyId) {
if (_nonValueBits(keyId) == 0) {
return String.fromCharCode(keyId).toUpperCase();
}
return null;
}
/// A description representing the character produced by a [RawKeyEvent].
///
/// This value is useful for providing readable strings for keys or keyboard
/// shortcuts. Do not use this value to compare equality of keys; compare
/// [keyId] instead.
///
/// For printable keys, this is usually the printable character in upper case
/// ignoring modifiers or combining keys, such as 'A', '1', or '/'. This
/// might also return accented letters (such as 'Ù') for keys labeled as so,
/// but not if such character is a result from preceding combining keys ('`̀'
/// followed by key U).
///
/// For other keys, [keyLabel] looks up the full key name from a predefined
/// map, such as 'F1', 'Shift Left', or 'Media Down'. This value is an empty
/// string if there's no key label data for a key.
///
/// For the printable representation that takes into consideration the
/// modifiers and combining keys, see [RawKeyEvent.character].
///
/// {@macro flutter.services.RawKeyEventData.keyLabel}
String get keyLabel {
return _unicodeKeyLabel(keyId)
?? _keyLabels[keyId]
?? '';
}
/// The debug string to print for this keyboard key, which will be null in
/// release mode.
///
/// For printable keys, this is usually a more descriptive name related to
/// [keyLabel], such as 'Key A', 'Digit 1', 'Backslash'. This might
/// also return accented letters (such as 'Key Ù') for keys labeled as so.
///
/// For other keys, this looks up the full key name from a predefined map (the
/// same value as [keyLabel]), such as 'F1', 'Shift Left', or 'Media Down'. If
/// there's no key label data for a key, this returns a name that explains the
/// ID (such as 'Key with ID 0x00100012345').
String? get debugName {
String? result;
assert(() {
result = _keyLabels[keyId];
if (result == null) {
final String? unicodeKeyLabel = _unicodeKeyLabel(keyId);
if (unicodeKeyLabel != null) {
result = 'Key $unicodeKeyLabel';
} else {
result = 'Key with ID 0x${keyId.toRadixString(16).padLeft(11, '0')}';
}
}
return true;
}());
return result;
}
@override
int get hashCode => keyId.hashCode;
@override
bool operator ==(Object other) {
if (identical(this, other))
return true;
if (other.runtimeType != runtimeType)
return false;
return other is LogicalKeyboardKey
&& other.keyId == keyId;
}
/// Returns the [LogicalKeyboardKey] constant that matches the given ID, or
/// null, if not found.
static LogicalKeyboardKey? findKeyByKeyId(int keyId) => _knownLogicalKeys[keyId];
/// Returns true if the given label represents a Unicode control character.
///
/// Examples of control characters are characters like "U+000A LINE FEED (LF)"
/// or "U+001B ESCAPE (ESC)".
///
/// See <https://en.wikipedia.org/wiki/Unicode_control_characters> for more
/// information.
///
/// Used by [RawKeyEvent] subclasses to help construct IDs.
static bool isControlCharacter(String label) {
if (label.length != 1) {
return false;
}
final int codeUnit = label.codeUnitAt(0);
return (codeUnit <= 0x1f && codeUnit >= 0x00) || (codeUnit >= 0x7f && codeUnit <= 0x9f);
}
/// Returns true if the [keyId] of this object is one that is auto-generated by
/// Flutter.
///
/// Auto-generated key IDs are generated in response to platform key codes
/// which Flutter doesn't recognize, and their IDs shouldn't be used in a
/// persistent way.
///
/// Auto-generated IDs should be a rare occurrence: Flutter supports most keys.
///
/// Keys that generate Unicode characters (even if unknown to Flutter) will
/// not return true for `isAutogenerated`, since they will be assigned a
/// Unicode-based code that will remain stable.
///
/// If Flutter adds support for a previously unsupported key code, the ID it
/// reports will change, but the ID will remain stable on the platform it is
/// produced on until Flutter adds support for recognizing it.
///
/// So, hypothetically, if Android added a new key code of 0xffff,
/// representing a new "do what I mean" key, then the auto-generated code
/// would be 0x1020000ffff, but once Flutter added the "doWhatIMean" key to
/// the definitions below, the new code would be 0x0020000ffff for all
/// platforms that had a "do what I mean" key from then on.
bool get isAutogenerated => (keyId & planeMask) >= startOfPlatformPlanes;
/// Returns a set of pseudo-key synonyms for the given `key`.
///
/// This allows finding the pseudo-keys that also represents a concrete
/// `key` so that a class with a key map can match pseudo-keys as well as the
/// actual generated keys.
///
/// The pseudo-keys returned in the set are typically used to represent keys
/// which appear in multiple places on the keyboard, such as the [shift],
/// [alt], [control], and [meta] keys. The keys in the returned set won't ever
/// be generated directly, but if a more specific key event is received, then
/// this set can be used to find the more general pseudo-key. For example, if
/// this is a [shiftLeft] key, this accessor will return the set
/// `<LogicalKeyboardKey>{ shift }`.
Set<LogicalKeyboardKey> get synonyms {
final LogicalKeyboardKey? result = _synonyms[this];
return result == null ? <LogicalKeyboardKey>{} : <LogicalKeyboardKey>{result};
}
/// Takes a set of keys, and returns the same set, but with any keys that have
/// synonyms replaced.
///
/// It is used, for example, to make sets of keys with members like
/// [controlRight] and [controlLeft] and convert that set to contain just
/// [control], so that the question "is any control key down?" can be asked.
static Set<LogicalKeyboardKey> collapseSynonyms(Set<LogicalKeyboardKey> input) {
final Set<LogicalKeyboardKey> result = <LogicalKeyboardKey>{};
for (final LogicalKeyboardKey key in input) {
final LogicalKeyboardKey? synonym = _synonyms[key];
result.add(synonym ?? key);
}
return result;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('keyId', '0x${keyId.toRadixString(16).padLeft(8, '0')}', showName: true));
properties.add(StringProperty('keyLabel', keyLabel, showName: true));
properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
}
@@@MASK_CONSTANTS@@@
@@@LOGICAL_KEY_DEFINITIONS@@@
// A list of all predefined constant LogicalKeyboardKeys so they can be
// searched.
static const Map<int, LogicalKeyboardKey> _knownLogicalKeys = <int, LogicalKeyboardKey>{
@@@LOGICAL_KEY_MAP@@@
};
// A map of keys to the pseudo-key synonym for that key. Used by getSynonyms.
static final Map<LogicalKeyboardKey, LogicalKeyboardKey> _synonyms = <LogicalKeyboardKey, LogicalKeyboardKey>{
@@@LOGICAL_KEY_SYNONYMS@@@ };
static const Map<int, String> _keyLabels = <int, String>{
@@@LOGICAL_KEY_KEY_LABELS@@@
};
}
/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.physicalKey].
///
/// These represent *physical* keys, which are keys which represent a particular
/// key location on a QWERTY keyboard. It ignores any modifiers, modes, or
/// keyboard layouts which may be in effect. This is contrast to
/// [LogicalKeyboardKey], which represents a logical key interpreted in the
/// context of modifiers, modes, and/or keyboard layouts.
///
/// As an example, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
/// Conversely, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
/// {@tool dartpad --template=stateful_widget_scaffold}
/// This example shows how to detect if the user has selected the physical key
/// to the right of the CAPS LOCK key.
///
/// ```dart imports
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String? _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
/// _focusNode.dispose();
/// super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
/// setState(() {
/// if (event.physicalKey == PhysicalKeyboardKey.keyA) {
/// _message = 'Pressed the key next to CAPS LOCK!';
/// } else {
/// _message = 'Wrong key.';
/// }
/// });
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// final TextTheme textTheme = Theme.of(context).textTheme;
/// return Container(
/// color: Colors.white,
/// alignment: Alignment.center,
/// child: DefaultTextStyle(
/// style: textTheme.headline4!,
/// child: RawKeyboardListener(
/// focusNode: _focusNode,
/// onKey: _handleKeyEvent,
/// child: AnimatedBuilder(
/// animation: _focusNode,
/// builder: (BuildContext context, Widget? child) {
/// if (!_focusNode.hasFocus) {
/// return GestureDetector(
/// onTap: () {
/// FocusScope.of(context).requestFocus(_focusNode);
/// },
/// child: const Text('Tap to focus'),
/// );
/// }
/// return Text(_message ?? 'Press a key');
/// },
/// ),
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [RawKeyEvent], the keyboard event object received by widgets that listen
/// to keyboard events.
/// * [RawKeyboardListener], a widget used to listen to and supply handlers for
/// keyboard events.
@immutable
class PhysicalKeyboardKey extends KeyboardKey {
/// Creates a new PhysicalKeyboardKey object for a USB HID usage.
const PhysicalKeyboardKey(this.usbHidUsage);
/// The unique USB HID usage ID of this physical key on the keyboard.
///
/// Due to the variations in platform APIs, this may not be the actual HID
/// usage code from the hardware, but a value derived from available
/// information on the platform.
///
/// See <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
/// for the HID usage values and their meanings.
final int usbHidUsage;
/// The debug string to print for this keyboard key, which will be null in
/// release mode.
String? get debugName {
String? result;
assert(() {
result = _debugNames[usbHidUsage] ??
'Key with ID 0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}';
return true;
}());
return result;
}
@override
int get hashCode => usbHidUsage.hashCode;
@override
bool operator ==(Object other) {
if (identical(this, other))
return true;
if (other.runtimeType != runtimeType)
return false;
return other is PhysicalKeyboardKey
&& other.usbHidUsage == usbHidUsage;
}
/// Finds a known [PhysicalKeyboardKey] that matches the given USB HID usage
/// code.
static PhysicalKeyboardKey? findKeyByCode(int usageCode) => _knownPhysicalKeys[usageCode];
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('usbHidUsage', '0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}', showName: true));
properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
}
// Key constants for all keyboard keys in the USB HID specification at the
// time Flutter was built.
@@@PHYSICAL_KEY_DEFINITIONS@@@
// A list of all the predefined constant PhysicalKeyboardKeys so that they
// can be searched.
static const Map<int, PhysicalKeyboardKey> _knownPhysicalKeys = <int, PhysicalKeyboardKey>{
@@@PHYSICAL_KEY_MAP@@@
};
static const Map<int, String> _debugNames = kReleaseMode ?
<int, String>{} :
<int, String>{
@@@PHYSICAL_KEY_DEBUG_NAMES@@@
};
}