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273 lines
8.1 KiB
C++
273 lines
8.1 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/compiler_specific.h"
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#include "base/macros.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/platform_thread.h"
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#include "testing/gtest/include/gtest/gtest.h"
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#if defined(OS_POSIX)
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#include <sys/types.h>
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#include <unistd.h>
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#elif defined(OS_WIN)
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#include <windows.h>
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#endif
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namespace base {
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// Trivial tests that thread runs and doesn't crash on create and join ---------
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namespace {
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class TrivialThread : public PlatformThread::Delegate {
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public:
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TrivialThread() : did_run_(false) {}
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void ThreadMain() override { did_run_ = true; }
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bool did_run() const { return did_run_; }
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private:
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bool did_run_;
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DISALLOW_COPY_AND_ASSIGN(TrivialThread);
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};
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} // namespace
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TEST(PlatformThreadTest, Trivial) {
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TrivialThread thread;
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PlatformThreadHandle handle;
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ASSERT_FALSE(thread.did_run());
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ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle));
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PlatformThread::Join(handle);
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ASSERT_TRUE(thread.did_run());
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}
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TEST(PlatformThreadTest, TrivialTimesTen) {
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TrivialThread thread[10];
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PlatformThreadHandle handle[arraysize(thread)];
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for (size_t n = 0; n < arraysize(thread); n++)
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ASSERT_FALSE(thread[n].did_run());
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for (size_t n = 0; n < arraysize(thread); n++)
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ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n]));
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for (size_t n = 0; n < arraysize(thread); n++)
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PlatformThread::Join(handle[n]);
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for (size_t n = 0; n < arraysize(thread); n++)
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ASSERT_TRUE(thread[n].did_run());
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}
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// Tests of basic thread functions ---------------------------------------------
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namespace {
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class FunctionTestThread : public PlatformThread::Delegate {
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public:
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FunctionTestThread()
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: thread_id_(kInvalidThreadId),
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termination_ready_(true, false),
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terminate_thread_(true, false),
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done_(false) {}
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~FunctionTestThread() override {
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EXPECT_TRUE(terminate_thread_.IsSignaled())
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<< "Need to mark thread for termination and join the underlying thread "
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<< "before destroying a FunctionTestThread as it owns the "
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<< "WaitableEvent blocking the underlying thread's main.";
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}
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// Grabs |thread_id_|, runs an optional test on that thread, signals
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// |termination_ready_|, and then waits for |terminate_thread_| to be
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// signaled before exiting.
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void ThreadMain() override {
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thread_id_ = PlatformThread::CurrentId();
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EXPECT_NE(thread_id_, kInvalidThreadId);
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// Make sure that the thread ID is the same across calls.
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EXPECT_EQ(thread_id_, PlatformThread::CurrentId());
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// Run extra tests.
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RunTest();
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termination_ready_.Signal();
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terminate_thread_.Wait();
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done_ = true;
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}
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PlatformThreadId thread_id() const {
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EXPECT_TRUE(termination_ready_.IsSignaled()) << "Thread ID still unknown";
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return thread_id_;
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}
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bool IsRunning() const {
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return termination_ready_.IsSignaled() && !done_;
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}
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// Blocks until this thread is started and ready to be terminated.
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void WaitForTerminationReady() { termination_ready_.Wait(); }
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// Marks this thread for termination (callers must then join this thread to be
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// guaranteed of termination).
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void MarkForTermination() { terminate_thread_.Signal(); }
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private:
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// Runs an optional test on the newly created thread.
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virtual void RunTest() {}
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PlatformThreadId thread_id_;
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mutable WaitableEvent termination_ready_;
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WaitableEvent terminate_thread_;
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bool done_;
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DISALLOW_COPY_AND_ASSIGN(FunctionTestThread);
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};
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} // namespace
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TEST(PlatformThreadTest, Function) {
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PlatformThreadId main_thread_id = PlatformThread::CurrentId();
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FunctionTestThread thread;
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PlatformThreadHandle handle;
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ASSERT_FALSE(thread.IsRunning());
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ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle));
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thread.WaitForTerminationReady();
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ASSERT_TRUE(thread.IsRunning());
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EXPECT_NE(thread.thread_id(), main_thread_id);
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thread.MarkForTermination();
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PlatformThread::Join(handle);
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ASSERT_FALSE(thread.IsRunning());
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// Make sure that the thread ID is the same across calls.
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EXPECT_EQ(main_thread_id, PlatformThread::CurrentId());
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}
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TEST(PlatformThreadTest, FunctionTimesTen) {
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PlatformThreadId main_thread_id = PlatformThread::CurrentId();
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FunctionTestThread thread[10];
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PlatformThreadHandle handle[arraysize(thread)];
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for (size_t n = 0; n < arraysize(thread); n++)
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ASSERT_FALSE(thread[n].IsRunning());
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for (size_t n = 0; n < arraysize(thread); n++)
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ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n]));
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for (size_t n = 0; n < arraysize(thread); n++)
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thread[n].WaitForTerminationReady();
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for (size_t n = 0; n < arraysize(thread); n++) {
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ASSERT_TRUE(thread[n].IsRunning());
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EXPECT_NE(thread[n].thread_id(), main_thread_id);
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// Make sure no two threads get the same ID.
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for (size_t i = 0; i < n; ++i) {
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EXPECT_NE(thread[i].thread_id(), thread[n].thread_id());
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}
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}
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for (size_t n = 0; n < arraysize(thread); n++)
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thread[n].MarkForTermination();
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for (size_t n = 0; n < arraysize(thread); n++)
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PlatformThread::Join(handle[n]);
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for (size_t n = 0; n < arraysize(thread); n++)
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ASSERT_FALSE(thread[n].IsRunning());
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// Make sure that the thread ID is the same across calls.
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EXPECT_EQ(main_thread_id, PlatformThread::CurrentId());
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}
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namespace {
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const ThreadPriority kThreadPriorityTestValues[] = {
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// The order should be higher to lower to cover as much cases as possible on
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// Linux trybots running without CAP_SYS_NICE permission.
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#if !defined(OS_ANDROID)
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// PlatformThread::GetCurrentThreadPriority() on Android does not support
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// REALTIME_AUDIO case. See http://crbug.com/505474.
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ThreadPriority::REALTIME_AUDIO,
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#endif
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ThreadPriority::DISPLAY,
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// This redundant BACKGROUND priority is to test backgrounding from other
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// priorities, and unbackgrounding.
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ThreadPriority::BACKGROUND,
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ThreadPriority::NORMAL,
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ThreadPriority::BACKGROUND};
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bool IsBumpingPriorityAllowed() {
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#if defined(OS_POSIX)
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// Only root can raise thread priority on POSIX environment. On Linux, users
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// who have CAP_SYS_NICE permission also can raise the thread priority, but
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// libcap.so would be needed to check the capability.
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return geteuid() == 0;
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#else
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return true;
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#endif
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}
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class ThreadPriorityTestThread : public FunctionTestThread {
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public:
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ThreadPriorityTestThread() = default;
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~ThreadPriorityTestThread() override = default;
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private:
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void RunTest() override {
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// Confirm that the current thread's priority is as expected.
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EXPECT_EQ(ThreadPriority::NORMAL,
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PlatformThread::GetCurrentThreadPriority());
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// Toggle each supported priority on the current thread and confirm it
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// affects it.
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const bool bumping_priority_allowed = IsBumpingPriorityAllowed();
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for (size_t i = 0; i < arraysize(kThreadPriorityTestValues); ++i) {
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SCOPED_TRACE(i);
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if (!bumping_priority_allowed &&
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kThreadPriorityTestValues[i] >
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PlatformThread::GetCurrentThreadPriority()) {
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continue;
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}
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// Alter and verify the current thread's priority.
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PlatformThread::SetCurrentThreadPriority(kThreadPriorityTestValues[i]);
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EXPECT_EQ(kThreadPriorityTestValues[i],
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PlatformThread::GetCurrentThreadPriority());
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}
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}
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DISALLOW_COPY_AND_ASSIGN(ThreadPriorityTestThread);
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};
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} // namespace
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#if defined(OS_MACOSX)
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// PlatformThread::GetCurrentThreadPriority() is not implemented on OS X.
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#define MAYBE_ThreadPriorityCurrentThread DISABLED_ThreadPriorityCurrentThread
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#else
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#define MAYBE_ThreadPriorityCurrentThread ThreadPriorityCurrentThread
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#endif
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// Test changing a created thread's priority (which has different semantics on
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// some platforms).
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TEST(PlatformThreadTest, MAYBE_ThreadPriorityCurrentThread) {
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ThreadPriorityTestThread thread;
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PlatformThreadHandle handle;
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ASSERT_FALSE(thread.IsRunning());
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ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle));
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thread.WaitForTerminationReady();
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ASSERT_TRUE(thread.IsRunning());
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thread.MarkForTermination();
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PlatformThread::Join(handle);
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ASSERT_FALSE(thread.IsRunning());
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}
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} // namespace base
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