flutter_flutter/engine/core/rendering/RenderBoxModelObject.h
Adam Barth f339e86f95 Delete blink::ImageQualityController
Instead, always use InterpolationLow. In Skia, that boils down to bilinear,
which is fast on GPUs. We should eventually let authors control the
interpolation quality in case they want pixelation, etc.

This CL saves 6.3% on Layer::RecordPicture for flights-app.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/860843006
2015-01-21 11:29:41 -08:00

294 lines
16 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
#define SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_
#include "sky/engine/core/rendering/RenderLayerModelObject.h"
#include "sky/engine/core/rendering/style/ShadowData.h"
#include "sky/engine/platform/geometry/LayoutRect.h"
namespace blink {
// Modes for some of the line-related functions.
enum LinePositionMode { PositionOnContainingLine, PositionOfInteriorLineBoxes };
// FIXME(sky): Remove this enum
enum LineDirectionMode { HorizontalLine };
typedef unsigned BorderEdgeFlags;
enum BackgroundBleedAvoidance {
BackgroundBleedNone,
BackgroundBleedShrinkBackground,
BackgroundBleedClipBackground,
BackgroundBleedBackgroundOverBorder
};
enum ContentChangeType {
CanvasChanged,
CanvasContextChanged
};
// This class is the base for all objects that adhere to the CSS box model as described
// at http://www.w3.org/TR/CSS21/box.html
class RenderBoxModelObject : public RenderLayerModelObject {
public:
RenderBoxModelObject(ContainerNode*);
virtual ~RenderBoxModelObject();
LayoutSize relativePositionOffset() const;
LayoutSize relativePositionLogicalOffset() const { return relativePositionOffset(); }
LayoutSize offsetForInFlowPosition() const;
// IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow)
// to return the remaining width on a given line (and the height of a single line).
virtual LayoutUnit offsetLeft() const;
virtual LayoutUnit offsetTop() const;
virtual LayoutUnit offsetWidth() const = 0;
virtual LayoutUnit offsetHeight() const = 0;
int pixelSnappedOffsetLeft() const { return roundToInt(offsetLeft()); }
int pixelSnappedOffsetTop() const { return roundToInt(offsetTop()); }
virtual int pixelSnappedOffsetWidth() const;
virtual int pixelSnappedOffsetHeight() const;
virtual void updateFromStyle() override;
// This will work on inlines to return the bounding box of all of the lines' border boxes.
virtual IntRect borderBoundingBox() const = 0;
// These return the CSS computed padding values.
LayoutUnit computedCSSPaddingTop() const { return computedCSSPadding(style()->paddingTop()); }
LayoutUnit computedCSSPaddingBottom() const { return computedCSSPadding(style()->paddingBottom()); }
LayoutUnit computedCSSPaddingLeft() const { return computedCSSPadding(style()->paddingLeft()); }
LayoutUnit computedCSSPaddingRight() const { return computedCSSPadding(style()->paddingRight()); }
LayoutUnit computedCSSPaddingBefore() const { return computedCSSPadding(style()->paddingBefore()); }
LayoutUnit computedCSSPaddingAfter() const { return computedCSSPadding(style()->paddingAfter()); }
LayoutUnit computedCSSPaddingStart() const { return computedCSSPadding(style()->paddingStart()); }
LayoutUnit computedCSSPaddingEnd() const { return computedCSSPadding(style()->paddingEnd()); }
// These functions are used during layout. Table cells
// override them to include some extra intrinsic padding.
virtual LayoutUnit paddingTop() const { return computedCSSPaddingTop(); }
virtual LayoutUnit paddingBottom() const { return computedCSSPaddingBottom(); }
virtual LayoutUnit paddingLeft() const { return computedCSSPaddingLeft(); }
virtual LayoutUnit paddingRight() const { return computedCSSPaddingRight(); }
virtual LayoutUnit paddingBefore() const { return computedCSSPaddingBefore(); }
virtual LayoutUnit paddingAfter() const { return computedCSSPaddingAfter(); }
virtual LayoutUnit paddingStart() const { return computedCSSPaddingStart(); }
virtual LayoutUnit paddingEnd() const { return computedCSSPaddingEnd(); }
virtual int borderTop() const { return style()->borderTopWidth(); }
virtual int borderBottom() const { return style()->borderBottomWidth(); }
virtual int borderLeft() const { return style()->borderLeftWidth(); }
virtual int borderRight() const { return style()->borderRightWidth(); }
virtual int borderBefore() const { return style()->borderBeforeWidth(); }
virtual int borderAfter() const { return style()->borderAfterWidth(); }
virtual int borderStart() const { return style()->borderStartWidth(); }
virtual int borderEnd() const { return style()->borderEndWidth(); }
int borderWidth() const { return borderLeft() + borderRight(); }
int borderHeight() const { return borderTop() + borderBottom(); }
LayoutUnit borderAndPaddingStart() const { return borderStart() + paddingStart(); }
LayoutUnit borderAndPaddingBefore() const { return borderBefore() + paddingBefore(); }
LayoutUnit borderAndPaddingAfter() const { return borderAfter() + paddingAfter(); }
LayoutUnit borderAndPaddingHeight() const { return borderTop() + borderBottom() + paddingTop() + paddingBottom(); }
LayoutUnit borderAndPaddingWidth() const { return borderLeft() + borderRight() + paddingLeft() + paddingRight(); }
LayoutUnit borderAndPaddingLogicalHeight() const { return borderAndPaddingBefore() + borderAndPaddingAfter(); }
LayoutUnit borderAndPaddingLogicalWidth() const { return borderStart() + borderEnd() + paddingStart() + paddingEnd(); }
LayoutUnit borderAndPaddingLogicalLeft() const { return borderLeft() + paddingLeft(); }
LayoutUnit borderLogicalLeft() const { return borderLeft(); }
LayoutUnit borderLogicalRight() const { return borderRight(); }
LayoutUnit borderLogicalWidth() const { return borderStart() + borderEnd(); }
LayoutUnit borderLogicalHeight() const { return borderBefore() + borderAfter(); }
LayoutUnit paddingLogicalLeft() const { return paddingLeft(); }
LayoutUnit paddingLogicalRight() const { return paddingRight(); }
LayoutUnit paddingLogicalWidth() const { return paddingStart() + paddingEnd(); }
LayoutUnit paddingLogicalHeight() const { return paddingBefore() + paddingAfter(); }
virtual LayoutUnit marginTop() const = 0;
virtual LayoutUnit marginBottom() const = 0;
virtual LayoutUnit marginLeft() const = 0;
virtual LayoutUnit marginRight() const = 0;
virtual LayoutUnit marginBefore(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginAfter(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginStart(const RenderStyle* otherStyle = 0) const = 0;
virtual LayoutUnit marginEnd(const RenderStyle* otherStyle = 0) const = 0;
LayoutUnit marginHeight() const { return marginTop() + marginBottom(); }
LayoutUnit marginWidth() const { return marginLeft() + marginRight(); }
LayoutUnit marginLogicalHeight() const { return marginBefore() + marginAfter(); }
LayoutUnit marginLogicalWidth() const { return marginStart() + marginEnd(); }
bool hasInlineDirectionBordersPaddingOrMargin() const { return hasInlineDirectionBordersOrPadding() || marginStart()|| marginEnd(); }
bool hasInlineDirectionBordersOrPadding() const { return borderStart() || borderEnd() || paddingStart()|| paddingEnd(); }
LayoutUnit containingBlockLogicalWidthForContent() const;
void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
bool paintNinePieceImage(GraphicsContext*, const LayoutRect&, const RenderStyle*, const NinePieceImage&);
void paintBoxShadow(const PaintInfo&, const LayoutRect&, const RenderStyle*, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true);
void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer&, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox* = 0, const LayoutSize& = LayoutSize(), RenderObject* backgroundObject = 0, bool skipBaseColor = false);
bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const;
// Overridden by subclasses to determine line height and baseline position.
virtual LayoutUnit lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const = 0;
virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const override;
virtual void setSelectionState(SelectionState) override;
bool hasAcceleratedCompositing() const;
protected:
class BackgroundImageGeometry {
public:
BackgroundImageGeometry()
: m_hasNonLocalGeometry(false)
{ }
IntPoint destOrigin() const { return m_destOrigin; }
void setDestOrigin(const IntPoint& destOrigin)
{
m_destOrigin = destOrigin;
}
IntRect destRect() const { return m_destRect; }
void setDestRect(const IntRect& destRect)
{
m_destRect = destRect;
}
// Returns the phase relative to the destination rectangle.
IntPoint relativePhase() const;
IntPoint phase() const { return m_phase; }
void setPhase(const IntPoint& phase)
{
m_phase = phase;
}
IntSize tileSize() const { return m_tileSize; }
void setTileSize(const IntSize& tileSize)
{
m_tileSize = tileSize;
}
// Space-size represents extra width and height that may be added to
// the image if used as a pattern with repeat: space
IntSize spaceSize() const { return m_repeatSpacing; }
void setSpaceSize(const IntSize& repeatSpacing)
{
m_repeatSpacing = repeatSpacing;
}
void setPhaseX(int x) { m_phase.setX(x); }
void setPhaseY(int y) { m_phase.setY(y); }
void setNoRepeatX(int xOffset);
void setNoRepeatY(int yOffset);
void useFixedAttachment(const IntPoint& attachmentPoint);
void clip(const IntRect&);
void setHasNonLocalGeometry(bool hasNonLocalGeometry = true) { m_hasNonLocalGeometry = hasNonLocalGeometry; }
bool hasNonLocalGeometry() const { return m_hasNonLocalGeometry; }
private:
IntRect m_destRect;
IntPoint m_destOrigin;
IntPoint m_phase;
IntSize m_tileSize;
IntSize m_repeatSpacing;
bool m_hasNonLocalGeometry; // Has background-attachment: fixed. Implies that we can't always cheaply compute destRect.
};
LayoutPoint adjustedPositionRelativeToOffsetParent(const LayoutPoint&) const;
bool calculateHasBoxDecorations() const;
void calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer&, const LayoutRect& paintRect, BackgroundImageGeometry&, RenderObject* = 0) const;
void getBorderEdgeInfo(class BorderEdge[], const RenderStyle*, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true) const;
bool borderObscuresBackgroundEdge(const FloatSize& contextScale) const;
bool borderObscuresBackground() const;
RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const;
LayoutRect borderInnerRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance) const;
LayoutRect localCaretRectForEmptyElement(LayoutUnit width, LayoutUnit textIndentOffset);
static void clipRoundedInnerRect(GraphicsContext*, const LayoutRect&, const RoundedRect& clipRect);
bool hasAutoHeightOrContainingBlockWithAutoHeight() const;
bool isDocumentElementWithOpaqueBackground() const;
void paintRootBackgroundColor(const PaintInfo&, const LayoutRect&, const Color&);
public:
static bool shouldAntialiasLines(GraphicsContext*);
// These functions are only used internally to manipulate the render tree structure via remove/insert/appendChildNode.
void moveChildTo(RenderBoxModelObject* toBoxModelObject, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert);
void moveAllChildrenTo(RenderBoxModelObject* toBoxModelObject, RenderObject* beforeChild, bool fullRemoveInsert);
IntSize calculateImageIntrinsicDimensions(StyleImage*, const IntSize& scaledPositioningAreaSize) const;
private:
LayoutUnit computedCSSPadding(const Length&) const;
virtual bool isBoxModelObject() const override final { return true; }
IntSize calculateFillTileSize(const FillLayer&, const IntSize& scaledPositioningAreaSize) const;
RoundedRect getBackgroundRoundedRect(const LayoutRect&, InlineFlowBox*, LayoutUnit inlineBoxWidth, LayoutUnit inlineBoxHeight,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const;
void clipBorderSidePolygon(GraphicsContext*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
BoxSide, bool firstEdgeMatches, bool secondEdgeMatches);
void clipBorderSideForComplexInnerPath(GraphicsContext*, const RoundedRect&, const RoundedRect&, BoxSide, const class BorderEdge[]);
void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
const IntRect& sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const class BorderEdge[],
const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0);
void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment,
const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false);
void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
const IntPoint& innerBorderAdjustment, const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance,
bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = 0);
void drawBoxSideFromPath(GraphicsContext*, const LayoutRect&, const Path&, const class BorderEdge[],
float thickness, float drawThickness, BoxSide, const RenderStyle*,
Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge);
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderBoxModelObject, isBoxModelObject());
} // namespace blink
#endif // SKY_ENGINE_CORE_RENDERING_RENDERBOXMODELOBJECT_H_