flutter_flutter/engine/platform/graphics/Canvas2DLayerManager.cpp
Eric Seidel e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00

143 lines
4.9 KiB
C++

/*
Copyright (C) 2012 Google Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/config.h"
#include "sky/engine/platform/graphics/Canvas2DLayerManager.h"
#include "sky/engine/public/platform/Platform.h"
#include "sky/engine/wtf/StdLibExtras.h"
namespace {
enum {
DefaultMaxBytesAllocated = 64*1024*1024,
DefaultTargetBytesAllocated = 16*1024*1024,
};
} // unnamed namespace
namespace blink {
Canvas2DLayerManager::Canvas2DLayerManager()
: m_bytesAllocated(0)
, m_maxBytesAllocated(DefaultMaxBytesAllocated)
, m_targetBytesAllocated(DefaultTargetBytesAllocated)
, m_limitPendingFramesTimer(this, &Canvas2DLayerManager::limitPendingFramesTimerFired)
{
}
Canvas2DLayerManager::~Canvas2DLayerManager()
{
ASSERT(!m_bytesAllocated);
ASSERT(!m_layerList.head());
}
void Canvas2DLayerManager::init(size_t maxBytesAllocated, size_t targetBytesAllocated)
{
ASSERT(maxBytesAllocated >= targetBytesAllocated);
m_maxBytesAllocated = maxBytesAllocated;
m_targetBytesAllocated = targetBytesAllocated;
if (m_limitPendingFramesTimer.isActive())
m_limitPendingFramesTimer.stop();
}
Canvas2DLayerManager& Canvas2DLayerManager::get()
{
DEFINE_STATIC_LOCAL(Canvas2DLayerManager, manager, ());
return manager;
}
void Canvas2DLayerManager::limitPendingFramesTimerFired(Timer<Canvas2DLayerManager>*)
{
Canvas2DLayerBridge* layer = m_layerList.head();
while (layer) {
Canvas2DLayerBridge* currentLayer = layer;
// must increment iterator before calling limitPendingFrames, which
// may result in the layer being removed from the list.
layer = layer->next();
currentLayer->limitPendingFrames();
}
}
void Canvas2DLayerManager::layerDidDraw(Canvas2DLayerBridge* layer)
{
if (isInList(layer)) {
if (layer != m_layerList.head()) {
m_layerList.remove(layer);
m_layerList.push(layer); // Set as MRU
}
}
if (!m_limitPendingFramesTimer.isActive())
m_limitPendingFramesTimer.startOneShot(0, FROM_HERE);
}
void Canvas2DLayerManager::layerTransientResourceAllocationChanged(Canvas2DLayerBridge* layer, intptr_t deltaBytes)
{
ASSERT((intptr_t)m_bytesAllocated + deltaBytes >= 0);
m_bytesAllocated = (intptr_t)m_bytesAllocated + deltaBytes;
if (!isInList(layer) && layer->hasTransientResources()) {
m_layerList.push(layer);
} else if (isInList(layer) && !layer->hasTransientResources()) {
m_layerList.remove(layer);
layer->setNext(0);
layer->setPrev(0);
}
if (deltaBytes > 0)
freeMemoryIfNecessary();
}
void Canvas2DLayerManager::freeMemoryIfNecessary()
{
if (m_bytesAllocated >= m_maxBytesAllocated) {
// Pass 1: Free memory from caches
Canvas2DLayerBridge* layer = m_layerList.tail(); // LRU
while (layer && m_bytesAllocated > m_targetBytesAllocated) {
Canvas2DLayerBridge* currentLayer = layer;
layer = layer->prev();
currentLayer->freeMemoryIfPossible(m_bytesAllocated - m_targetBytesAllocated);
ASSERT(isInList(currentLayer) == currentLayer->hasTransientResources());
}
// Pass 2: Flush canvases
layer = m_layerList.tail();
while (m_bytesAllocated > m_targetBytesAllocated && layer) {
Canvas2DLayerBridge* currentLayer = layer;
layer = layer->prev();
currentLayer->flush();
currentLayer->freeMemoryIfPossible(m_bytesAllocated - m_targetBytesAllocated);
ASSERT(isInList(currentLayer) == currentLayer->hasTransientResources());
}
}
}
bool Canvas2DLayerManager::isInList(Canvas2DLayerBridge* layer) const
{
return layer->prev() || m_layerList.head() == layer;
}
} // namespace blink