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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
248 lines
9.1 KiB
C++
248 lines
9.1 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/platform/fonts/FontFallbackList.h"
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#include "gen/sky/platform/FontFamilyNames.h"
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#include "sky/engine/platform/fonts/FontCache.h"
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#include "sky/engine/platform/fonts/FontDescription.h"
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#include "sky/engine/platform/fonts/FontFamily.h"
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#include "sky/engine/platform/fonts/SegmentedFontData.h"
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#include "sky/engine/wtf/unicode/CharacterNames.h"
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namespace blink {
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FontFallbackList::FontFallbackList()
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: m_pageZero(0)
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, m_cachedPrimarySimpleFontData(0)
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, m_fontSelector(nullptr)
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, m_fontSelectorVersion(0)
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, m_familyIndex(0)
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, m_generation(FontCache::fontCache()->generation())
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, m_pitch(UnknownPitch)
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, m_hasLoadingFallback(false)
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{
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}
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void FontFallbackList::invalidate(PassRefPtr<FontSelector> fontSelector)
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{
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releaseFontData();
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m_fontList.clear();
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m_pageZero = 0;
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m_pages.clear();
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m_cachedPrimarySimpleFontData = 0;
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m_familyIndex = 0;
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m_pitch = UnknownPitch;
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m_hasLoadingFallback = false;
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m_fontSelector = fontSelector;
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m_fontSelectorVersion = m_fontSelector ? m_fontSelector->version() : 0;
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m_generation = FontCache::fontCache()->generation();
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m_widthCache.clear();
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}
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void FontFallbackList::releaseFontData()
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{
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unsigned numFonts = m_fontList.size();
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for (unsigned i = 0; i < numFonts; ++i) {
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if (!m_fontList[i]->isCustomFont()) {
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ASSERT(!m_fontList[i]->isSegmented());
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FontCache::fontCache()->releaseFontData(toSimpleFontData(m_fontList[i]));
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}
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}
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}
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void FontFallbackList::determinePitch(const FontDescription& fontDescription) const
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{
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for (unsigned fontIndex = 0; ; ++fontIndex) {
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const FontData* fontData = fontDataAt(fontDescription, fontIndex);
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if (!fontData) {
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// All fonts are custom fonts and are loading. Fallback should be variable pitch.
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m_pitch = VariablePitch;
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break;
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}
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const SimpleFontData* simpleFontData;
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if (fontData->isSegmented()) {
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const SegmentedFontData* segmentedFontData = toSegmentedFontData(fontData);
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if (segmentedFontData->numRanges() != 1 || !segmentedFontData->rangeAt(0).isEntireRange()) {
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m_pitch = VariablePitch;
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break;
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}
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simpleFontData = segmentedFontData->rangeAt(0).fontData().get();
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} else {
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simpleFontData = toSimpleFontData(fontData);
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}
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if (!fontData->isLoadingFallback()) {
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m_pitch = simpleFontData->pitch();
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break;
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}
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}
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}
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bool FontFallbackList::loadingCustomFonts() const
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{
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if (!m_hasLoadingFallback)
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return false;
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unsigned numFonts = m_fontList.size();
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for (unsigned i = 0; i < numFonts; ++i) {
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if (m_fontList[i]->isLoading())
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return true;
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}
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return false;
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}
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bool FontFallbackList::shouldSkipDrawing() const
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{
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if (!m_hasLoadingFallback)
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return false;
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unsigned numFonts = m_fontList.size();
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for (unsigned i = 0; i < numFonts; ++i) {
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if (m_fontList[i]->shouldSkipDrawing())
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return true;
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}
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return false;
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}
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const SimpleFontData* FontFallbackList::determinePrimarySimpleFontData(const FontDescription& fontDescription) const
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{
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bool shouldLoadCustomFont = true;
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for (unsigned fontIndex = 0; ; ++fontIndex) {
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const FontData* fontData = fontDataAt(fontDescription, fontIndex);
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if (!fontData) {
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// All fonts are custom fonts and are loading. Return the first FontData.
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fontData = fontDataAt(fontDescription, 0);
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if (fontData)
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return fontData->fontDataForCharacter(space);
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SimpleFontData* lastResortFallback = FontCache::fontCache()->getLastResortFallbackFont(fontDescription).get();
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ASSERT(lastResortFallback);
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return lastResortFallback;
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}
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if (fontData->isSegmented() && !toSegmentedFontData(fontData)->containsCharacter(space))
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continue;
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const SimpleFontData* fontDataForSpace = fontData->fontDataForCharacter(space);
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ASSERT(fontDataForSpace);
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// When a custom font is loading, we should use the correct fallback font to layout the text.
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// Here skip the temporary font for the loading custom font which may not act as the correct fallback font.
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if (!fontDataForSpace->isLoadingFallback())
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return fontDataForSpace;
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if (fontData->isSegmented()) {
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const SegmentedFontData* segmented = toSegmentedFontData(fontData);
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for (unsigned i = 0; i < segmented->numRanges(); i++) {
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const SimpleFontData* rangeFontData = segmented->rangeAt(i).fontData().get();
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if (!rangeFontData->isLoadingFallback())
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return rangeFontData;
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}
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if (fontData->isLoading())
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shouldLoadCustomFont = false;
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}
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// Begin to load the first custom font if needed.
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if (shouldLoadCustomFont) {
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shouldLoadCustomFont = false;
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fontDataForSpace->customFontData()->beginLoadIfNeeded();
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}
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}
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}
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PassRefPtr<FontData> FontFallbackList::getFontData(const FontDescription& fontDescription, int& familyIndex) const
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{
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RefPtr<FontData> result;
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int startIndex = familyIndex;
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const FontFamily* startFamily = &fontDescription.family();
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for (int i = 0; startFamily && i < startIndex; i++)
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startFamily = startFamily->next();
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const FontFamily* currFamily = startFamily;
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while (currFamily && !result) {
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familyIndex++;
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if (currFamily->family().length()) {
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if (m_fontSelector)
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result = m_fontSelector->getFontData(fontDescription, currFamily->family());
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if (!result)
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result = FontCache::fontCache()->getFontData(fontDescription, currFamily->family());
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}
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currFamily = currFamily->next();
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}
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if (!currFamily)
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familyIndex = cAllFamiliesScanned;
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if (result || startIndex)
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return result.release();
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// If it's the primary font that we couldn't find, we try the following. In all other cases, we will
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// just use per-character system fallback.
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if (m_fontSelector) {
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// Try the user's preferred standard font.
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if (RefPtr<FontData> data = m_fontSelector->getFontData(fontDescription, FontFamilyNames::webkit_standard))
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return data.release();
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}
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// Still no result. Hand back our last resort fallback font.
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return FontCache::fontCache()->getLastResortFallbackFont(fontDescription);
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}
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const FontData* FontFallbackList::fontDataAt(const FontDescription& fontDescription, unsigned realizedFontIndex) const
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{
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if (realizedFontIndex < m_fontList.size())
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return m_fontList[realizedFontIndex].get(); // This fallback font is already in our list.
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// Make sure we're not passing in some crazy value here.
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ASSERT(realizedFontIndex == m_fontList.size());
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if (m_familyIndex == cAllFamiliesScanned)
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return 0;
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// Ask the font cache for the font data.
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// We are obtaining this font for the first time. We keep track of the families we've looked at before
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// in |m_familyIndex|, so that we never scan the same spot in the list twice. getFontData will adjust our
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// |m_familyIndex| as it scans for the right font to make.
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ASSERT(FontCache::fontCache()->generation() == m_generation);
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RefPtr<FontData> result = getFontData(fontDescription, m_familyIndex);
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if (result) {
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m_fontList.append(result);
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if (result->isLoadingFallback())
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m_hasLoadingFallback = true;
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}
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return result.get();
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}
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} // namespace blink
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