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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
193 lines
6.0 KiB
C++
193 lines
6.0 KiB
C++
/*
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* Copyright (C) 2001 Peter Kelly (pmk@post.com)
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* Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
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* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
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* Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "sky/engine/config.h"
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#include "sky/engine/core/events/MouseRelatedEvent.h"
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#include "sky/engine/core/dom/Document.h"
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#include "sky/engine/core/frame/FrameView.h"
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#include "sky/engine/core/frame/LocalDOMWindow.h"
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#include "sky/engine/core/frame/LocalFrame.h"
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#include "sky/engine/core/rendering/RenderLayer.h"
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#include "sky/engine/core/rendering/RenderObject.h"
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namespace blink {
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MouseRelatedEvent::MouseRelatedEvent()
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: m_isSimulated(false)
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, m_hasCachedRelativePosition(false)
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{
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}
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MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, PassRefPtr<AbstractView> abstractView,
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int detail, const IntPoint& screenLocation, const IntPoint& windowLocation,
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const IntPoint& movementDelta,
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bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated)
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: UIEventWithKeyState(eventType, canBubble, cancelable, abstractView, detail, ctrlKey, altKey, shiftKey, metaKey)
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, m_screenLocation(screenLocation)
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, m_movementDelta(movementDelta)
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, m_isSimulated(isSimulated)
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{
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LayoutPoint adjustedPageLocation;
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LocalFrame* frame = view() ? view()->frame() : 0;
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if (frame && !isSimulated) {
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if (FrameView* frameView = frame->view())
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adjustedPageLocation = frameView->windowToContents(windowLocation);
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}
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m_clientLocation = adjustedPageLocation;
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m_pageLocation = adjustedPageLocation;
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initCoordinates();
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}
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void MouseRelatedEvent::initCoordinates()
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{
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// Set up initial values for coordinates.
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// Correct values are computed lazily, see computeRelativePosition.
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m_layerLocation = m_pageLocation;
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m_offsetLocation = m_pageLocation;
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computePageLocation();
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m_hasCachedRelativePosition = false;
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}
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void MouseRelatedEvent::initCoordinates(const LayoutPoint& clientLocation)
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{
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// Set up initial values for coordinates.
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// Correct values are computed lazily, see computeRelativePosition.
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m_clientLocation = clientLocation;
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// FIXME(sky): We don't need this anymore?
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m_pageLocation = clientLocation;
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m_layerLocation = m_pageLocation;
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m_offsetLocation = m_pageLocation;
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computePageLocation();
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m_hasCachedRelativePosition = false;
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}
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void MouseRelatedEvent::computePageLocation()
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{
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setAbsoluteLocation(LayoutPoint(pageX(), pageY()));
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}
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void MouseRelatedEvent::receivedTarget()
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{
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m_hasCachedRelativePosition = false;
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}
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void MouseRelatedEvent::computeRelativePosition()
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{
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Node* targetNode = target() ? target()->toNode() : 0;
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if (!targetNode)
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return;
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// Compute coordinates that are based on the target.
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m_layerLocation = m_pageLocation;
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m_offsetLocation = m_pageLocation;
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// Must have an updated render tree for this math to work correctly.
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targetNode->document().updateLayoutIgnorePendingStylesheets();
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// Adjust offsetLocation to be relative to the target's position.
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if (RenderObject* r = targetNode->renderer()) {
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FloatPoint localPos = r->absoluteToLocal(absoluteLocation(), UseTransforms);
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m_offsetLocation = roundedLayoutPoint(localPos);
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}
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// Adjust layerLocation to be relative to the layer.
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// FIXME: event.layerX and event.layerY are poorly defined,
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// and probably don't always correspond to RenderLayer offsets.
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// https://bugs.webkit.org/show_bug.cgi?id=21868
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Node* n = targetNode;
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while (n && !n->renderer())
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n = n->parentNode();
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if (n) {
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// FIXME: This logic is a wrong implementation of convertToLayerCoords.
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for (RenderLayer* layer = n->renderer()->enclosingLayer(); layer; layer = layer->parent())
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m_layerLocation -= toLayoutSize(layer->location());
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}
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m_hasCachedRelativePosition = true;
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}
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int MouseRelatedEvent::layerX()
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{
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return m_layerLocation.x();
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}
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int MouseRelatedEvent::layerY()
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{
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return m_layerLocation.y();
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}
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int MouseRelatedEvent::offsetX()
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{
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if (isSimulated())
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return 0;
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return roundToInt(m_offsetLocation.x());
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}
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int MouseRelatedEvent::offsetY()
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{
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if (isSimulated())
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return 0;
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if (!m_hasCachedRelativePosition)
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computeRelativePosition();
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return roundToInt(m_offsetLocation.y());
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}
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int MouseRelatedEvent::pageX() const
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{
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return m_pageLocation.x();
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}
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int MouseRelatedEvent::pageY() const
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{
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return m_pageLocation.y();
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}
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int MouseRelatedEvent::x() const
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{
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// FIXME: This is not correct.
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// See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
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return m_clientLocation.x();
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}
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int MouseRelatedEvent::y() const
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{
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// FIXME: This is not correct.
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// See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>.
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return m_clientLocation.y();
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}
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} // namespace blink
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