flutter_flutter/engine/core/css/ElementRuleCollector.h
Elliott Sprehn 2be9b79d94 Use the HashSet of attribute names in SharedStyleFinder.
Instead of trying to match the actual attribute rules, lets just look
at the HashSet of attribute names. This is faster, though possibly less
optimal if you use compound rules like .foo[attr]. That's rare though,
and removing this extra RuleSet will allow simplifying SelectorChecker
since hasAnyMatchingRules required a special mode where it tried to
match selectors but ignored if the scope could really match. This paves
the way to moving the RuleFeatureSet to be per-TreeScope instead of
per-Document.

I also made the API of classNamesAffectedByRules match the newly added
attributesAffectedByRules to make SharedStyleFinder consistent.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/796583002
2014-12-10 17:12:07 -08:00

145 lines
5.5 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_CSS_ELEMENTRULECOLLECTOR_H_
#define SKY_ENGINE_CORE_CSS_ELEMENTRULECOLLECTOR_H_
#include "sky/engine/core/css/SelectorChecker.h"
#include "sky/engine/core/css/resolver/ElementResolveContext.h"
#include "sky/engine/core/css/resolver/MatchRequest.h"
#include "sky/engine/core/css/resolver/MatchResult.h"
#include "sky/engine/wtf/RefPtr.h"
#include "sky/engine/wtf/Vector.h"
namespace blink {
class CSSStyleSheet;
class RuleData;
class RuleSet;
class ScopedStyleResolver;
typedef unsigned CascadeScope;
typedef unsigned CascadeOrder;
const CascadeScope ignoreCascadeScope = 0;
const CascadeOrder ignoreCascadeOrder = 0;
class MatchedRule {
ALLOW_ONLY_INLINE_ALLOCATION();
public:
MatchedRule(const RuleData* ruleData, CascadeScope cascadeScope, CascadeOrder cascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet)
: m_ruleData(ruleData)
, m_cascadeScope(cascadeScope)
, m_parentStyleSheet(parentStyleSheet)
{
ASSERT(m_ruleData);
static const unsigned BitsForPositionInRuleData = 18;
static const unsigned BitsForStyleSheetIndex = 32;
m_position = ((uint64_t)cascadeOrder << (BitsForStyleSheetIndex + BitsForPositionInRuleData)) + ((uint64_t)styleSheetIndex << BitsForPositionInRuleData)+ m_ruleData->position();
}
const RuleData* ruleData() const { return m_ruleData; }
uint32_t cascadeScope() const { return m_cascadeScope; }
uint64_t position() const { return m_position; }
const CSSStyleSheet* parentStyleSheet() const { return m_parentStyleSheet; }
private:
// FIXME: Oilpan: RuleData is in the oilpan heap and this pointer
// really should be traced. However, RuleData objects are
// allocated inside larger TerminatedArray objects and we cannot
// trace a raw rule data pointer at this point.
const RuleData* m_ruleData;
CascadeScope m_cascadeScope;
uint64_t m_position;
RawPtr<const CSSStyleSheet> m_parentStyleSheet;
};
} // namespace blink
WTF_ALLOW_MOVE_AND_INIT_WITH_MEM_FUNCTIONS(blink::MatchedRule);
namespace blink {
// FIXME: oilpan: when transition types are gone this class can be replaced with HeapVector.
class StyleRuleList final : public RefCounted<StyleRuleList> {
public:
static PassRefPtr<StyleRuleList> create() { return adoptRef(new StyleRuleList()); }
Vector<RawPtr<StyleRule> > m_list;
};
// ElementRuleCollector is designed to be used as a stack object.
// Create one, ask what rules the ElementResolveContext matches
// and then let it go out of scope.
// FIXME: Currently it modifies the RenderStyle but should not!
class ElementRuleCollector {
STACK_ALLOCATED();
WTF_MAKE_NONCOPYABLE(ElementRuleCollector);
public:
ElementRuleCollector(const ElementResolveContext&, RenderStyle* = 0);
~ElementRuleCollector();
void setMode(SelectorChecker::Mode mode) { m_mode = mode; }
void setMatchingUARules(bool matchingUARules) { m_matchingUARules = matchingUARules; }
MatchResult& matchedResult();
void collectMatchingRules(const MatchRequest&, RuleRange&, SelectorChecker::ContextFlags = SelectorChecker::DefaultBehavior, CascadeScope = ignoreCascadeScope, CascadeOrder = ignoreCascadeOrder);
void sortAndTransferMatchedRules();
void clearMatchedRules();
void addElementStyleProperties(const StylePropertySet*, bool isCacheable = true);
private:
void collectRuleIfMatches(const RuleData&, SelectorChecker::ContextFlags, CascadeScope, CascadeOrder, const MatchRequest&, RuleRange&);
template<typename RuleDataListType>
void collectMatchingRulesForList(const RuleDataListType* rules, SelectorChecker::ContextFlags contextFlags, CascadeScope cascadeScope, CascadeOrder cascadeOrder, const MatchRequest& matchRequest, RuleRange& ruleRange)
{
if (!rules)
return;
for (typename RuleDataListType::const_iterator it = rules->begin(), end = rules->end(); it != end; ++it)
collectRuleIfMatches(*it, contextFlags, cascadeScope, cascadeOrder, matchRequest, ruleRange);
}
bool ruleMatches(const RuleData&, const ContainerNode* scope, SelectorChecker::ContextFlags);
void sortMatchedRules();
void addMatchedRule(const RuleData*, CascadeScope, CascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet);
private:
const ElementResolveContext& m_context;
RefPtr<RenderStyle> m_style; // FIXME: This can be mutated during matching!
SelectorChecker::Mode m_mode;
bool m_matchingUARules;
OwnPtr<Vector<MatchedRule, 32> > m_matchedRules;
// Output.
MatchResult m_result;
};
} // namespace blink
#endif // SKY_ENGINE_CORE_CSS_ELEMENTRULECOLLECTOR_H_