Adam Barth b361c4b6c3 Switch Sky to pointer events
This CL switches Sky to a pointer events model that unifies mouse and touch
with a common event model. This implementation is just enough to make the
example widgets work. The rest of the design is in the specs, which we hope to
converge with over time.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/866213004
2015-01-23 09:38:45 -08:00

199 lines
6.4 KiB
C++

/*
* Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
* 1999-2001 Lars Knoll <knoll@kde.org>
* 1999-2001 Antti Koivisto <koivisto@kde.org>
* 2000-2001 Simon Hausmann <hausmann@kde.org>
* 2000-2001 Dirk Mueller <mueller@kde.org>
* 2000 Stefan Schimanski <1Stein@gmx.de>
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SKY_ENGINE_CORE_FRAME_LOCALFRAME_H_
#define SKY_ENGINE_CORE_FRAME_LOCALFRAME_H_
#include "sky/engine/core/frame/Frame.h"
#include "sky/engine/core/loader/FrameLoader.h"
#include "sky/engine/platform/Supplementable.h"
#include "sky/engine/platform/heap/Handle.h"
#include "sky/engine/platform/scroll/ScrollTypes.h"
#include "sky/engine/wtf/HashSet.h"
namespace blink {
class Color;
class Document;
class Editor;
class Element;
class EventHandler;
class FetchContext;
class FloatRect;
class FloatSize;
class FrameConsole;
class FrameDestructionObserver;
class FrameSelection;
class FrameView;
class InputMethodController;
class IntPoint;
class IntSize;
class MojoLoader;
class NewEventHandler;
class Node;
class Range;
class RenderView;
class ScriptController;
class SpellChecker;
class TreeScope;
class TreeScope;
class VisiblePosition;
class LocalFrame : public Frame, public Supplementable<LocalFrame> {
public:
static PassRefPtr<LocalFrame> create(FrameLoaderClient*, FrameHost*);
void setView(PassRefPtr<FrameView>);
void createView(const IntSize&, const Color&, bool,
ScrollbarMode = ScrollbarAuto, bool horizontalLock = false,
ScrollbarMode = ScrollbarAuto, bool verticalLock = false);
virtual ~LocalFrame();
virtual void detach() override;
void addDestructionObserver(FrameDestructionObserver*);
void removeDestructionObserver(FrameDestructionObserver*);
void willDetachFrameHost();
void detachFromFrameHost();
virtual void setDOMWindow(PassRefPtr<LocalDOMWindow>) override;
FrameView* view() const;
Document* document() const;
RenderView* contentRenderer() const; // Root of the render tree for the document contained in this frame.
Editor& editor() const;
EventHandler& eventHandler() const;
NewEventHandler& newEventHandler() const;
MojoLoader& mojoLoader() const { return *m_mojoLoader; }
FrameSelection& selection() const;
InputMethodController& inputMethodController() const;
FetchContext& fetchContext() const;
ScriptController& script();
SpellChecker& spellChecker() const;
FrameConsole& console() const;
void didChangeVisibilityState();
FrameLoaderClient* loaderClient() const;
// ======== All public functions below this point are candidates to move out of LocalFrame into another class. ========
FloatSize resizePageRectsKeepingRatio(const FloatSize& originalSize, const FloatSize& expectedSize);
void deviceOrPageScaleFactorChanged();
double devicePixelRatio() const;
String selectedText() const;
VisiblePosition visiblePositionForPoint(const IntPoint& framePoint);
Document* documentAtPoint(const IntPoint& windowPoint);
PassRefPtr<Range> rangeForPoint(const IntPoint& framePoint);
void removeSpellingMarkersUnderWords(const Vector<String>& words);
// ========
private:
LocalFrame(FrameLoaderClient*, FrameHost*);
HashSet<FrameDestructionObserver*> m_destructionObservers;
mutable FrameLoader m_deprecatedLoader;
OwnPtr<MojoLoader> m_mojoLoader;
RefPtr<FrameView> m_view;
OwnPtr<ScriptController> m_script;
const OwnPtr<Editor> m_editor;
const OwnPtr<SpellChecker> m_spellChecker;
const OwnPtr<FrameSelection> m_selection;
const OwnPtr<EventHandler> m_eventHandler;
const OwnPtr<NewEventHandler> m_newEventHandler;
const OwnPtr<FrameConsole> m_console;
OwnPtr<InputMethodController> m_inputMethodController;
};
inline FrameView* LocalFrame::view() const
{
return m_view.get();
}
inline ScriptController& LocalFrame::script()
{
return *m_script;
}
inline FrameSelection& LocalFrame::selection() const
{
return *m_selection;
}
inline Editor& LocalFrame::editor() const
{
return *m_editor;
}
inline SpellChecker& LocalFrame::spellChecker() const
{
return *m_spellChecker;
}
inline FrameConsole& LocalFrame::console() const
{
return *m_console;
}
inline InputMethodController& LocalFrame::inputMethodController() const
{
return *m_inputMethodController;
}
inline EventHandler& LocalFrame::eventHandler() const
{
ASSERT(m_eventHandler);
return *m_eventHandler;
}
inline NewEventHandler& LocalFrame::newEventHandler() const
{
ASSERT(m_newEventHandler);
return *m_newEventHandler;
}
DEFINE_TYPE_CASTS(LocalFrame, Frame, localFrame, true, true);
} // namespace blink
// During refactoring, there are some places where we need to do type conversions that
// will not be needed once all instances of LocalFrame and RemoteFrame are sorted out.
// At that time this #define will be removed and all the uses of it will need to be corrected.
#define toLocalFrameTemporary toLocalFrame
#endif // SKY_ENGINE_CORE_FRAME_LOCALFRAME_H_