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This is part of a larger effort to expose the difference between GrDirectContext, which runs on the GPU thread and can directly perform operations like uploading textures, and GrRecordingContext, which can only queue up work to be delivered to the GrDirectContext later.
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
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#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
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#include "flutter/fml/macros.h"
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#include "flutter/shell/platform/darwin/ios/ios_context.h"
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namespace flutter {
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class IOSContextSoftware final : public IOSContext {
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public:
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IOSContextSoftware();
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// |IOSContext|
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~IOSContextSoftware();
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// |IOSContext|
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sk_sp<GrDirectContext> CreateResourceContext() override;
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// |IOSContext|
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std::unique_ptr<GLContextResult> MakeCurrent() override;
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// |IOSContext|
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std::unique_ptr<Texture> CreateExternalTexture(
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int64_t texture_id,
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fml::scoped_nsobject<NSObject<FlutterTexture>> texture) override;
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private:
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FML_DISALLOW_COPY_AND_ASSIGN(IOSContextSoftware);
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};
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} // namespace flutter
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#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_CONTEXT_SOFTWARE_H_
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