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44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_ASSETS_ASSET_MANAGER_H_
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#define FLUTTER_ASSETS_ASSET_MANAGER_H_
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#include <deque>
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#include <memory>
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#include <string>
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#include "flutter/assets/asset_resolver.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/ref_counted.h"
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namespace flutter {
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class AssetManager final : public AssetResolver {
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public:
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AssetManager();
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~AssetManager() override;
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void PushFront(std::unique_ptr<AssetResolver> resolver);
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void PushBack(std::unique_ptr<AssetResolver> resolver);
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// |AssetResolver|
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bool IsValid() const override;
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// |AssetResolver|
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std::unique_ptr<fml::Mapping> GetAsMapping(
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const std::string& asset_name) const override;
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private:
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std::deque<std::unique_ptr<AssetResolver>> resolvers_;
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FML_DISALLOW_COPY_AND_ASSIGN(AssetManager);
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};
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} // namespace flutter
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#endif // FLUTTER_ASSETS_ASSET_MANAGER_H_
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