Chinmay Garde c6f2de7aba
Build engine TUs with C++20. (#174471)
The changes:

* Creating a bit-mask with different enum values is now a warning. Fixed
offending instances.
* `char8_t` is a different type. Fixed those instances.
* Disabling modules in Objective-C requires bypassing the driver.
* Aggregate initialization fails when there are other constructors for
structs. Added explicit constructors.
* `gn format` doesn't seem to be run on erstwhile buildroot GN files.
Fixes the formatting. But can back this out since it is technically
unrelated to C++20.
2025-09-02 18:31:21 +00:00
..

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder