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If settings.merged_platform_ui_thread is set to kMergeAfterLaunch, then the engine will be started on the UI thread. After engine setup completes and the Dart isolate is loaded, the UI task runner will be merged into the platform thread and all future Dart execution will run on the platform thread. This makes it possible for other work to run on the platform thread while the engine starts. See https://github.com/flutter/flutter/issues/163064
Flutter Engine
Setting up the Engine development environment
See here
gclient bootstrap
Flutter engine uses gclient to manage dependencies.
If you've already cloned the flutter repository: