flutter_flutter/sky/engine/core/loader/CanvasImageDecoder.cpp
Adam Barth c4fd79b512 Use SkImage instead of SkBitmap
Apparently SkImage is the new hotness.
2015-08-03 14:12:44 -07:00

71 lines
2.3 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/bind.h"
#include "base/message_loop/message_loop.h"
#include "sky/engine/core/loader/CanvasImageDecoder.h"
#include "sky/engine/core/painting/CanvasImage.h"
#include "sky/engine/platform/SharedBuffer.h"
#include "sky/engine/platform/image-decoders/ImageDecoder.h"
namespace blink {
PassRefPtr<CanvasImageDecoder> CanvasImageDecoder::create(
mojo::ScopedDataPipeConsumerHandle handle,
PassOwnPtr<ImageDecoderCallback> callback) {
return adoptRef(new CanvasImageDecoder(handle.Pass(), callback));
}
CanvasImageDecoder::CanvasImageDecoder(
mojo::ScopedDataPipeConsumerHandle handle,
PassOwnPtr<ImageDecoderCallback> callback)
: callback_(callback), weak_factory_(this) {
CHECK(callback_);
if (!handle.is_valid()) {
base::MessageLoop::current()->PostTask(
FROM_HERE, base::Bind(&CanvasImageDecoder::RejectCallback,
weak_factory_.GetWeakPtr()));
return;
}
buffer_ = SharedBuffer::create();
drainer_ = adoptPtr(new mojo::common::DataPipeDrainer(this, handle.Pass()));
}
CanvasImageDecoder::~CanvasImageDecoder() {
}
void CanvasImageDecoder::OnDataAvailable(const void* data, size_t num_bytes) {
buffer_->append(static_cast<const char*>(data), num_bytes);
}
void CanvasImageDecoder::OnDataComplete() {
OwnPtr<ImageDecoder> decoder =
ImageDecoder::create(*buffer_.get(), ImageSource::AlphaPremultiplied,
ImageSource::GammaAndColorProfileIgnored);
// decoder can be null if the buffer we was empty and we couldn't even guess
// what type of image to decode.
if (!decoder) {
callback_->handleEvent(nullptr);
return;
}
decoder->setData(buffer_.get(), true);
if (decoder->failed() || decoder->frameCount() == 0) {
callback_->handleEvent(nullptr);
return;
}
RefPtr<CanvasImage> resultImage = CanvasImage::create();
ImageFrame* imageFrame = decoder->frameBufferAtIndex(0);
RefPtr<SkImage> skImage = adoptRef(SkImage::NewFromBitmap(imageFrame->getSkBitmap()));
resultImage->setImage(skImage.release());
callback_->handleEvent(resultImage.get());
}
void CanvasImageDecoder::RejectCallback() {
callback_->handleEvent(nullptr);
}
} // namespace blink